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Second Life goes Open Source

January 8th, 2007 by Graham Attwell

Before Christmas I wrote a couple of posts which were raising doubts about the use of Second Life in education.

Git lots of comments – mainly adverse. I thought this was a bit unfair because the reason I had written the posts was just because I do find the SL environment interesting and think it may have great potential in the future. (Tomorrow I will write another article on why the development of games and immersive environments in education is so slow).

However, getting back to the point, one of those replying to my original mail claimed that Linden Labs was planning to make the SL software available as Open source. I was sceptical but it is true. The client end software is now available under the GPL license.

Its an interesting move. The client is not the easiest interface to use and there can be little doubt Linden will benefit greatly from having OS programmers work on the software.

But it also opens up some intriguing alternatives with even Linden talking of parallel virtual worlds. According to a CNN story, IBM Vice President for Technical Strategy Irving Wladawsky-Berger, a close student of Second Life, heard about the impending move toward open source from a Linden employee.

“They have the right thought,” he says, “which is that open source things work with the marketplace. But this is a field in its infancy that will be very competitive. Linden Lab might end up with a huge leadership position in a certain class of tools for virtual worlds, but those might not be the right tools for, let’s say, a surgeon learning a new procedure in an immersive online environment. Second Life can be wildly successful, but so can others.”

The point here is that although Linden Labs are providing access to a test server grid, they are not Open Sourcing the server end. But then again in may be possible to develop alternative server end applications fro sat a surgeon learning a new procedure using the OS SL client software.

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