Archive for the ‘Competence Development’ Category

Regulation is a big motivator

January 18th, 2010 by Graham Attwell

DSC07321I have often written about personal interest as a motivator for training. But a big problem for many is gaining access to learning opportunities. Yes, open education and the proliferation of open elearning mate rails plus social networks offer many opportunities for learning. But, especially in vocational education and training, learners often require access to equipment and facilities, as well as to learning support. Employers are reluctant to spnosor learning and training is usually one of the first casualties of a recession.

Regulation is a possible answer in this respect. It is notable that in Germany where many occupations are regulated, vocat6ional training is both more popular and carries a higher scoail expertise than in the UK, where regulation is limited.

Regulation can be important not only for providing access to training, but in improving health and safety and living conditions for workers.

Over the last three months Pontydysgu has been working in a consortium looking to improve training for ships cooks.

François Eyraud, 
Director of the International Labour Organisation’s Conditions of Work and Employment Programme, has said: “There is a clear link between good nutrition and high productivity. Decent food at work is not only socially important and economically viable but a profitable business practice too. For employers and workers, proper nutrition at the workplace is a win-win-win proposition.”

However, for the maritime industry the main concerns onboard have often been safety, wages and job security. How seafarers eat while at sea is not given much thought. Too often the meal programme is either an afterthought or not even considered by employers. But access to healthy food on board is essential for “fitness for duty” and is good business leading to gains in productivity and seafarers morale, prevention of accidents and reductions in health-care costs. Adequate nourishment can raise productivity levels by 20% and 1% kilocalorie increase results in 2.27% increase in general labour productivity, according to ILO research.

Present onboard lifestyles are not healthy. The MAT-IQ study showed seafarers have between 70 – 100 % more tobacco abuse than general the population, undertake few physical activities and have a bigger intake of “empty calories” (fat, sugar etc.) than the general population. More than 50% are dissatisfied with food onboard.

Now the Maritime Labour Convention (MLC) is set to change this. The MLC is a global instrument known as the “fourth pillar” of the international regulatory regime for Quality Shipping, complementing the International Maritime Organisation key conventions on safety, education & training, and pollution prevention.

Under the MLC it is becoming mandatory for shipowners to ensure that seafarers are served with food of appropriate quality, nutritional value, quantity and variety such quality food is provided free of charge. Ship’s cooks and catering staff must be competent and must be trained and qualified. Training courses must be approved or recognized by the competent authority, which covers practical cookery, food and personal hygiene, food storage, stock control, environmental protection and catering health and safety.
Furthermore, shipowners must consider the implementation and promotion of health and safety policies and programmes including risk analysis and training to seafarers.

Pontydysgu are particularly interested in how elearning and mobile learning can contribute to training ships cooks. More on this in a future post….

Open Education: The Nature of Competence

January 12th, 2010 by Graham Attwell

Last week I wrote about Framing Curricula for Open Education.  In the past few years it has become common to describe curricula in terms of outcomes, rather than the more traditional learning objectives. On the face if it, this makes sense. Whilst learning objectives might be said to describe the teaching and learning environment from the viewpoint of a teacher, outcomes describe what a student or leaner can achieve following a programme.

However the definition of learning outcomes is problematic and contested. Yo a certain extent this reflects different ideas about teh purpose and intent of education, but just as in the debate over Open education, it masks ideological differences.

The European Commission has devoted much work to the development of the European Qualification Framework, designed to allow comparability of qualifications (and thus mobility). The EQF is based on qualifications described in terms of learning outcomes.

The EQF definition of competence is “the proven ability to use knowledge, skills and personal, social and/or methodological abilities, in work or study situations and in professional and personal development … described in terms of responsibility and autonomy.”  (European Commission, 2006)

Skills ‘means the ability to apply knowledge and use know-how to complete tasks and solve problems’ (ibid.). A distinction is made between cognitive and practical skills.

Knowledge ‘means the outcome of the assimilation of information through learning. Knowledge is the body of facts, principles, theories and practices that is related to a field of study or work’ (ibid.). In the EQF, knowledge is described as theoretical and/or factual.

This distinction between knowledge and skills is problematic and stems primarily through an Anglo Saxon understanding of competence as being functional. As Sandra Bohlinger explains, in the German speaking countries competence is more commonly seen as “action-related ability, while most authors agree that whereas qualifications define position, competence is a matter of disposition (Arnold, 1997, p. 269ff.; Erpenbeck and Heyse, 1996, p. 36), while the concept of competence also embraces individual aspects of personality that are directed towards (vocational) utility. In this connection, the main aim of the development of competence is the ‘formation of personality structures with a view to coping with the requirements of change within the process of transformation and the further evolution of economic and social life.’

Such a description of competence is more akin to Richard Hill‘s framing of curricula in my article of last week in which he talks of the need to develop “a curriculum that enables individuals-in-communities to learn and adapt, to mitigate risks, to prepare for solutions to problems, to respond to risks that are realised, and to recover from dislocations”.

Sebastion Fielder has also addressed this issue in work undertaken for the iCamp project.

“Like the more traditional concept of ability, competence conceptualizations are generally referring to an individual’s potentiality for action in a range of challenging situations. It is thus a concept that foremost indicates a precondition for future problem solving and coping (including the use of adequate tools) in a particular area of action.

The more elaborated contemporary conceptualizations of competence are best understood as a programmatic attempt to expand older notions of what constitutes the necessary dispositions for successful problem solving and coping in a given area of action. In general what used to be emphasized was the role of well trained, standardized, and largely automated procedural skills and of factual knowledge for successful problem solving and coping. Now, this emphasis is increasingly coming under scrutiny, since situational challenges in many work and life contexts cannot be mastered by applying routine procedural skills and knowledge anymore. Instead, the changing conditions for life and work produce situations that can be described as dynamic, complex, open-ended, and ambiguous, and that regularly require novel, creative and sometimes surprising solutions. This is where the old notion of qualification that is based on requirements analysis oriented in the past and on the acquisition and performance of standardized procedural skills and factual knowledge clearly shows its limits.

Erpenbeck and Heyse (1999) thus emphasize, for example, the importance of internalized orientations, values and attitudes for coping with dynamic, open-ended and complex problem situations where actors cannot exclusively rely on a stock of factual knowledge and procedural skills previously acquired. They argue that factual knowledge and procedural skills can only be viewed as necessary but not as sufficient for the execution of successful (“competent”) action in many areas of human activity. They propose to conceptualize competence as a set of (interrelated) dispositions for the execution of self-organizing action in a particular area of challenge. This broad set of dispositions entails 1) factual knowledge and procedural skills previously acquired, 2) internalized orientations, values and attitudes, understood as “order parameters” (see for example Haken, 2004, on Synergetics) for self-organizing action that requires continuous decision making under (cognitive) uncertainty, and 3) volitional aspects (notions of volition, motivation, drive, etc.) that are understood as the ability to activate and realize the other personal assets.”

In many ways this fits in with Vykotsky’s ideas of Learning through Zones of Proximal Development. Vygotsky said that people must be able to use words and other artefacts in ways that extend beyond their current understanding of them, thereby coordinating with possible future forms of action. “If we ask what makes such intermental functioning possible, we must certainly speak about issues such as context, the existing level of intramental functioning, and so forth. However, there is an essential sense in which intermental functioning and the benefits it offers a tutee in the zone of proximal development would not be available if one could not perform, or at least participate in performances, that go beyond one’s current level of competence. In this sense, social interaction is not a direct, transparent, or unmediated process. Instead, it takes place in an artefact-saturated medium, including language, and this is a point that Vygotsky took into account in a thoroughgoing manner” (Cole and Wertsch, 1996).

This debate over the nature of competence is a further key aspect of developing an expansive idea of Open Education.

Employers in UK not interested in employing graduates

January 9th, 2010 by Graham Attwell

A couple of weeks ago I wrote a blog entry questioning the future role of universities. “At the moment education institutions can fall back of their function in providing recognised qualifications”, I wrote. “Although the degree of regulation regarding qualifications and the weight such qualifications carry for employment varies between sectors and countries, in general we might expect that increasingly employers will look to a person’s digital identity and digital record of learning, rather than accepting qualifications as the basis for employment.”

A recent survey of 502 Small and Medium Enterprises  by consultants, the Centre for Enterprise and reported in the Guardian newspaper, provides further food for thought on this issue. The survey found found that 88% were not planning to recruit graduates during the recession. Even more – 89% – have not recruited a recent graduate in the last year.

“Almost a third – 32% – of the firms surveyed that said they were not hiring graduates told the pollsters that nothing would make them recruit a graduate in the next year.

Almost half – 48% – said they had no job vacancies at any level and 39% said they did not need graduate-level skills in their businesses. Twenty-nine per cent said they would need to change their business strategy to require a recent graduate, and 11% said they wanted more experienced employees than recent graduates.”

According to the Guardian “the survey also revealed that some firms did not understand the differences between A-levels and degrees. Thousands of graduates may be being overlooked, the poll showed, as almost a third – 29% – of businesses think A-levels are graduate-level qualifications, while 18% think GCSEs are equivalent to a degree.”

“Most of the businesses in the poll said they selected employees according to the skills and experience they had, rather than their degree classification and subject. Thirty-eight per cent of the firms said they did not set out to recruit graduates, but had done so in the past because they were stronger candidates than non-graduates.”

Of course this could just be the effect of the recession but I very much doubt it. The survey chimes with interviews I have had with managers of Small and Medium Enterprises in the UK. Of course there may be a perception by employers that graduates are more expensive (they may be right) and are more likely to move on. But most employers I talked with were interested in the experience potential employees could bring to the business. Indeed one employer in North Wales told me he took on people according to recommendations from existing staff – an analogue recommender system!

And of course employers are concerned about the competence of staff. Whilst prepared to provide some on the job training, most expect employees to be competent before they start work. This raises a series of questions about the nature of competence and where it is acquired (see forthcoming blog post).

But I question whether the present university curricula are suited to providing the skills and competences (if these are indeed tow different things) – still less the experience employers are looking for. And again I wonder if this should be a core function of university. Why not provide such work related skills and competences through vocational training programmes.

At an ideological level the development of a mass education system in the UK has been underpinned by the idea that the high technology, knowledge based economy which politicians insist is the future requires ever increasing numbers of knowledge workers – i.e graduates. Yet there seems very little evidence to back this up.

From talking to students – or students to be – I get the increasing impression that going to university is becoming seen as a rites of passage, as a way of leaving home and having three mad social years before getting down to serious work.

Either way it doesn’t add up. A return to the former elitism of university entrance is hardly desirable. But the development, funding and recognition of vocational education and training and of work based learning as equivalent in (social) value to a university degree might be a step forward.

Vygotsky, Activity Theory and the use of tools for formal and informal learning

December 21st, 2009 by Graham Attwell

In general I don’t like Christmas. Difficult travel, rampant consumerism, enforced jollity and all that kind of thing. But there is one thing I like about it and that is the peace away form day to day meetings to try and think and write a little. In this case I have an overdue short paper to deliver for the MatureIP project looking at teh work of Vygotsky and what we can learn from his work for knowledge maturing processes and for Personal Learning Environments.
Needless to say, I have not finished it yet and the more I read the more confused I seem to get.
The approach Vygotsky took to cognitive development is sociocultural, working on the assumption that ‘action is mediated and cannot be separated from the milieu in which it is carried out’ (Wertsch, 1991:18).Vygotsky considered that “higher mental functions are, by definition, culturally mediated.” Social processes give rise to individual processes and both are essentially mediated by artefacts.
Furthermore Vygotsky held that “environment cannot be regarded as a static entity and one which is peripheral in relation co development, but must be seen as changeable and dynamic.” The social cultural approach to learning has been extended through Activity Theory and I find that interesting in the context of comparing formal education and the use of tools compared to informal learning in social networks. Within an activity system tools or instruments – including technologies – are considered to be mediating elements.

actsystemschools.001

First lets look at formal education. Formal education systems are heavily rule bound, with rule determining both the contents and usually the process of learning. The divisions of labour are strongly defined, especially with regard to the roles of managers and teachers within teh system. the community is that of the institution, which once more is heavily prescriptive regarding tools and objects with outcomes frequently being seen as formal acquisition of qualifications. In this subject – or learner – situation the selection of the tools which mediate the learning. Indeed in this activity system the selection of tools is intended more to preserve the rules and the division of labour and to contain the outcomes, than it is to support learning per se.

actsystementerpises.001
Then lets compare that with the use of social software for learning in the workplace. Firstly the division of labour is very different and more likely to be influenced by work place divisions than that of teachers. In this respect if the object is knowledge acquisition the outcomes may well be bounded by work processes, for instance through the need to solve a problem or through the introduction of new technologies or innovation in the workplace. The division of labour still remains important to the activity, especially the object, in permitting or restraining the time and the access of the subject to the tools they need to undertake the activity. However it is important to note that Vykotsky saw learning as taking place in Zones of Proximal development and to be influenced by the interventions of a Significant Other Person. This could be  a teacher, a trainer, a peer. However this process is once more mediated by instruments or tools thus meaning that significant person or persons could be supporting learning through a forum or through a Personal Learning Network.
Once more the tools will mediate the activity of learning. But here the prescription may be less in that the community itself will influence the tools and may be a broader community of learners or a community of practice, recommending tools based on a collective experience. However, rules may still apply especially through the Terms and Conditions of Service and use of any particular social software service. In the context of the tools, Vygotsky considered that all artefacts are culturally, historically and institutionally situated. “In a sense, then, there is no way not to be socioculturally situated when carrying out an action. Conversely there is no tool that is adequate to all tasks, and there is no universally appropriate form of cultural mediation. Even language, the ‘tool of tools’ is no exception to this rule”. (Cole and Wertsch).
In terms of informal learning and work based learning, the tools are less likely to be culturally bound to the institution of the school. Thus more often we may see the appropriation of cultural tools or artefacts used in wider society and repurposed for learning, than the use of explicitly ‘educational software’. But over a period of time, as the practice of the use of such tools for learning becomes culturally embedded within society, it may start to influence the selection of tools and instruments for learning within institutions framed through the rules and division of labour of the education systems.
Sorry if all this is not too clear. But I would very much welcome any feedback 🙂

The New Media School

November 23rd, 2009 by Graham Attwell


Last Wednesday I was honoured to speak (via skype) at the launch of the New Media School in Bucharest. The launch took place in the Modern Art Museum who are a partner in the project. The New Media School is a fascinating initiative by the students union to promote social and collaborative learning. For me the most encouraging thing is how they plan to use social media for teaching and learning. Anyway, whilst we were waiting for the start of the meeting, I made a short interview with Gabi Solomon and Vlas Atansui who have been two of the prime movers behind the project. Congratulations to them and everyone else associated with this project. Below is a text Gabi sent me about the project.

New Media School

What?

The New Media School project is an initiative to support a community of practice of young students, responsible with communication in their organizations. The members of the community will be chosen for their interest and passion for web 2.0 and communication, and for the willingness to develop their skills in this regard. Their learning experiences, as far as the project is concerned, start with the real-life challenges they encounter while trying to develop communication and dialogue within and outside the organization, and ends with the changes they manage to implement while interacting with the New Media School community. Along the way, the project will facilitate a learning environment both on-line and offline, making use of a variety of tools like: wikis, a google group, googledocs, a social platform, twitter.

The project aims to empower 30 students who study in Bucharest to create multimedia content about their projects and their organizations and to promote it using new media tools in experimental/inovative ways. Our assumption is that today’s literacy goes beyond being able to read and write. Nowadays it’s all about being able to effectively communicate your ideas by crafting powerful messages using text, sound, music, image and graphics and then promoting your message using web2.0 platforms. We are also interested in better engaging students in the conversation about education by helping them to deliver high impact messages about the way they are learning and the learning opportunities that they value.

How?

For the next month we planned three meetings:

• the launching meeting (where we will have a discussion about the project and a “get-to-know” session for the members)

• a Web 2.0 workshop (where we will explain the tools we want to use and what you can achieve by using them)

• a video workshop (where we will have an expert on social campaigns talking about the concept of a video, how you film, how you cut a short movie)

Working in small teams over the course of the project, the participants will develop the skills needed for shooting, editing and publishing video clips related to their projects, their organization, education, non-formal and informal learning. In addition to the hands-on approach the participants will explore, together with trainers and guests (bloggers, communication experts, video editors and directors) new practical ways of delivering their mesages to other young people and to the world. They will be encouraged to link up with other educational initiatives – which include anything, from campaigns, conferences, trainings, other youth projects etc. – and use their new media skills to promote these types of non-formal education. The content produced will be also published on the project website and promoted on-line through the use of social media and established on-line publications.

The project is both a learning experiment in the innovative use of digital technologies as a form of self-expression, as well as a contribution to the creation of a free online resource of content generated by the learners themselves.

Which methods we plan to use?

Sharing Meetings

We believe that the motivation for learning comes firstly from our real needs and desires. During these meetings, the members will share their experiences and the challenges they’ve met in the organizations, looking up new ways of solving them and integrating their individual experiences in a broader context.

Training

The community will also grow with the help of experts who have a lot of knowledge about this domain and are willing to share it with us. We will invite trainers to facilitate the process of learning and by doing this we will add value to the process of sharing and collaborative learning.

Collaborative workshops

Sometimes we can learn something only by doing. The workshops we plan are learning events, where we learn by experimenting together communication techniques, where we develop challenges and we obtain unexpected results.

Social experiences

We learn best from and with our friends. We will include in the New Media School experience Time for knowing each other, for relaxing and having fun together. We like watching movies, seeing a theater play, cooking together or playing sports.

Access to mentoring and coaching experiences

Each and everyone of us enjoys meeting special persons, who are able to inspire and guide us, who help us find our own path and answer our questions. We invite those people to join our community and help us in the process of learning.

Learning log

Learning is something that we experience all the time, not only in the classroom or in training workshops. Sometimes we have no time to process the lessons learned from our experiences and that leaves room for forgetting. We will encourage the use of a learning log or of an individual portfolio for all our members. For example, they can use a blog where they would write about their experiences, they would reflect upon them, so they would enhance the learning process and they will have the record of their achievements

Blended learning

Usually, the answers that we find during our meetings spark new other questions. Because of that we will keep these ideas and questions alive after the meetings, on an online platform made of many social and collaborative tools.

User-generated content, User-generated contexts and Learning

November 18th, 2009 by Graham Attwell

This is a short video – the first in a new series of Sounds of the Bazaar videos – made as a contribution to a workshop on ‘Technology-enhanced learning in the context of technological, societal and cultural transformation’ being held on November 30 to December 1 in Garmisch-Partenkirchen, Bavaria.

This workshop is organised by Norbert Pachler, the convenor of the London Mobile Learning Group (LMLG) and is being hosted by the EU funded Stellar network. The workshop is looking at the following questions:

  • What relationship is there between user-generated content, user-generated contexts and learning? How can educational institutions cope with the more informal communicative approaches to digital interactions that new generations of learners possess?
  • Learning as a process of meaning-making for us occurs through acts of communication, which take place within rapidly changing socio-cultural, mass communication and technological structures. Does the notion of learner-generated cultural resources represent a sustainable paradigm shift for formal education in which learning is viewed in categories of context and not content? What are the issues in terms of ‘text’ production in terms of modes of representation, (re)contextualisation and conceptions of literacy? Who decides/redefines what it means to have coherence in contemporary interaction?
  • What synergies are there between the socio-cultural ecological approach to mobile learning, which the group has developed through its work to date, with paradigms developed by different TEL communities in Europe?
  • What pedagogical parameters are there in response to the significant transformation of society, culture and education currently taking place alongside technological innovation?

The LMLG sees learning using mobile devices governed by a triangular relationship between socio-cultural structures, cultural practices and the agency of media users / learners, represented in the three domains. The interrelationship of these three components: agency, the user’s capacity to act on the world, cultural practices, the routines users engage in their everyday lives, and the socio-cultural and technological structures that govern their being in the world, we see as an ecology, which in turn manifests itself in the form of an emerging cultural transformation.

I have created a Cloudworks site to support the workshop and you are all invited to participate in the discussions. The site features key questions from a series of background papers, all available on the site and you are invited not only to comment but to add your own links, academic references and additional materials. The discussion is being organised around the following themes:

Look forward to your comments on this site or in the clouds.

Implementing a socio- cultural ecology for learning at work – ideas and issues

November 9th, 2009 by Graham Attwell

I have been invited to particpate in a workshop on ‘Technology Enhanced Learning in the context of technological, societal and cultural transformation‘, being sponsored by the EU funded Stellar Network of Excellence at Garnisch in Germany at teh start of December. I am contributing to a session on Work Based Learning and have written a short position paper on the subject, a draft of which is reproduced below. I have to say I am very much impressed with the work of the London Mobile Learning Group and my paper attempts to look at  the idea we have developed for a Work Oriented MoBile Learning Environment (WOMBLE) through the Mature-IP project in the light of their framework for a socio-cultural ecology for mobile learning.

1. A socio-cultural ecology for learning

In his paper, The socio-cultural ecological approach to mobile learning: an overview, Norbert Pachler characterises current changes in the world from a perspective on mobile learning as “akin to social, cultural, media related, technological and semiotic transformation”. The world around us, he says, is “marked by fluidity, provisionality and instability, where responsibilities for meaning making as well as others such as risk-taking have been transferred from the state and institutions to the individual, who has become a consumer of services provided by a global market”. The paper, based on conceptual and theoretical work being undertaken by the London Mobile Learning group, proposes a socio-cultural ecology for learning, based on the “new possibilities for the relationship between learning in and across formal and formal contexts, between the classroom and other sites of learning.” Such an ecology is based on the interplay between agency, cultural practices and structures.

In this short discussion paper, we will consider the possibilities for such an ecology in the context of work-based learning. In particular, we will examine work being undertaken through the EU funded Mature-IP project to research and develop the use of a Work Oriented MoBile Learning Environment (Womble) to support learning and knowledge maturing within organisations.

2. Work-based Learning and Technology

Although it is hard to find reliable quantitative data, it would appear that there has been a steady increase in work-based learning in most countries. This may be due to a number of reasons: probably foremost in this is the pressures for lifelong learning die to technological change and changing products, work processes and occupational profiles. Work-based learning is seen as more efficient and effective and facilitates situated learning. The move towards work-based learning has been accompanied in many countries by a revival in apprenticeship training. It has also been accompanied by a spread of the training function (Attwell and Baumgartl (eds.), 2008), with increasing numbers of workers taking some responsibility for training as part of their job.

The move towards increased work-based training has also been accompanied by the widespread us of Technology Enhanced Learning, at least in larger companies. However, this has not been unproblematic. Technology Enhanced Learning may be very effective where the work processes themselves involve the use of computers. It is also possible to develop advanced simulations of work processes; however such applications are complex and expensive to develop. More commonly, in the classical sense of the dual system, formal Technology Enhanced Learning has been used to support the theoretical side of vocational learning, with practical learning taking place through work-based practice (with greater or lesser face to face support). Given economies of scale, Technology Enhanced Learning has made most impact in vocational learning in those areas with a broad occupational application such as management, sales and ICT. In a previous paper I suggested that the development of technology for learning has been shaped by an educational paradigm, based on an industrial model of schooling developed to meet the needs and forms of a particular phase of capitalist and industrial development and that this paradigm is now becoming dysfunctional. Friesen and Hug argue that “the practices and institutions of education need to be understood in a frame of reference that is mediatic: “as a part of a media-ecological configuration of technologies specific to a particular age or era.” This configuration, they say, is one in which print has been dominant. They quote McLuhan who has described the role of the school specifically as the “custodian of print culture” (1962.) It provides, he says, a socially sanctioned “civil defense against media fallout” — against threatening changes in the mediatic environs.

Research suggests there has been little take up of formal Technology Enhanced Learning in the Small and Medium Enterprises which comprise the greatest growth area in many economies (Attwell (ed.), 2004). However the research, undertaken through an EU funded project into the use of ICT for learning in Small and Medium Enterprises, found the widespread everyday use of internet technologies for informal learning, utilizing a wide range of business and social software applications. This finding is confirmed by a recent study on the adoption of social networking in the workplace and Enterprise 2.0 (Oliver Young G (2009). The study found almost two-thirds of those responding (65%) said that social networks had increased either their efficiency at work, or the efficiency of their colleagues. 63% of respondents who said that using them had enabled them to do something that they hadn’t been able to do before

Of course such studies beg the question of the nature and purpose of the use of social software in the workplace. The findings of the ICT and SME project, which was based on 106 case studies in six European countries focused on the use of technologies for informal learning. The study suggested that although social software was used for information seeking and for social and communication purposes it was also being widely used for informal learning. In such a context:

  • Learning takes place in response to problems or issues or is driven by the interests of the learner
  • Learning is sequenced by the learner
  • Learning is episodic
  • Learning is controlled by the learner in terms of pace and time
  • Learning is heavily contextual in terms of time, place and use
  • Learning is cross disciplinary or cross subject
  • Learning is interactive with practice
  • Learning builds on often idiosyncratic and personal knowledge bases
  • Learning takes place in communities of practice

However, it is important to note that the technology was not being used for formal learning, nor in the most part was it for following a traditionally curriculum or academic body of knowledge.

Instead business applications and social and networking software were being used to develop what has been described as Work Process Knowledge (Boreham, N. Samurçay, R. and Fischer, M. 2002).

The concept of Work Process Knowledge emphasises the relevance of practice in the workplace and is related to concepts of competence and qualification that stress the idea that learning processes not only include cognitive, but also affective, personal and social factors. They include the relevance of such non-cognitive and affective-social factors for the acquisition and use of work process knowledge in practical action. Work often takes place, and is carried out, in different circumstances and contexts. Therefore, it is necessary for the individual to acquire and demonstrate a certain capacity to reflect and act on the task (system) and the wider work environment in order to adapt, act and shape it. Such competence is captured in the notion of “developmental competence” (Ellstroem PE, 1997) and includes ‘the idea of social shaping of work and technology as a principle of vocational education and training’ (Heidegger, G., Rauner F., 1997). Work process knowledge embraces ‘developmental competence’, the developmental perspective emphasising that individuals have the capacity to reflect and act upon the environment and thereby forming or shaping it. In using technologies to develop such work process knowledge, individuals are also shaping or appropriating technologies, often developed or designed for different purposes, for social learning.

3. Knowledge Maturing, Personal Learning Environments and Wombles

MATURE is a large-scale integrating project (IP), co-funded by the European Commission under the Seventh Framework Programme (FP7). It runs from April 2008 to March 2012. The Mature-IP aims to research, develop and test Personal Learning and Maturing Environments (PLME) and Organisational Learning and Maturing Environments (OLME) in promote the agility of organisations. Agility requires that companies and their employees together and mutually dependently learn and develop their competencies efficiently in order to improve productivity of knowledge work. The aim is to leverage the intrinsic motivation of employees to engage in collaborative learning activities, and combine it with a new form of organisational guidance. For that purpose, MATURE conceives individual learning processes to be interlinked (the output of a learning process is input to others) in a knowledge-maturing process in which knowledge changes in nature. This knowledge can take the form of classical content in varying degrees of maturity, but also involves tasks and processes or semantic structures. The goal of MATURE is to understand this maturing process better, based on empirical studies, and to build tools and services to reduce maturing barriers.

The Mature-IP project has undertaken a series of studies looking at learning and knowledge maturing processes within organisations. Based on this work, in year 2 of the project, it is undertaking a series of five Design Projects, developing and testing prototypes of technology based applications to support knowledge maturing within these organisations. One of these projects, the Work Oriented MoBile Learning Environment (Womble), is designed to enable workers to appropriate the mobile phone as a Personal Learning Maturing Environment (PLME) and to support contextualised Work-based Learning, problem-solving, interaction and knowledge maturing via a user owned, mobile PLE.

The design study/demonstrator includes support for structured learning dialogue frameworks, with a social software ‘substrate’ and multi- user / multi-media spaces that will provide workers with the ability to collaborate with co-workers. At the most basic level, Womble services will, for example, allow workers to tag fellow work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. At a more advanced stage a ‘lite’ dialogue game service will be linked to the tagging of personal competencies to scaffold workers in their active collaboration and ‘on the spot’ problem solving.

4. The Womble and a socio-cultural ecology for learning

The conceptual framework proposed by Norbert Pachler and the London Mobile Learning Group (LMLG) proposes a non-hierarchal model based on the interaction between agency, cultural practices and structures. In the penultimate section of this discussion document, we examine how the deign of the Womble matches the framework proposed by the LMLG.

4.1 Agency

Agency is seen by Pachler as “the capacity to deal with and to impact on socio cultural structures and established cultural practices” and “to construct one’s life-world and to use media for meaning making…..”

The aim of the Womble is to develop a “participatory culture” in the workplace including ludic forms of problem solving, identity construction, multitasking, “distributed cognition,” and “transmedial navigation” (Jenkins at al, 2006). It is designed to scaffold developmental competence through sense and meaning making in a shared communicative environment, though exploring, questioning and transcending traditional work structures. Situatedness and proximity are key to such an exploration, the ability to seek, capture store, question and reflect on information, in day to day practice. This the use of the Womble for meaning making goes beyond the exploration of formal bodies of expert knowledge to question manifestations of cultural practice within communities.

A further aspect of agency is the ability to shape the form of the Womble as a user configurable and open set of tools. Wild, Mödritscher and Sigurdarson (2008)suggest that “establishing a learning environment, i.e. a network of people, artefacts, and tools (consciously or unconsciously) involved in learning activities, is part of the learning outcomes, not an instructional condition.” They go on to say: “Considering the learning environment not only a condition for but also an outcome of learning, moves the learning environment further away from being a monolithic platform which is personalisable or customisable by learners (‘easy to use’) and heading towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artefacts, either pre-existing or created by the learning process – freely combinable and utilisable by learners within their learning activities (‘easy to develop’). ”

4.2 Cultural Practices

By cultural practices, Pachler, refers to “routines in stable situations both in terms of media use on everyday life as well as the pedagogical practices around teaching and learning in the context of educational institutions.” He points out that the multimodality of mobile and media technologies names: them more difficult to map onto traditional curricula and puts pressure on established canons.”

One key idea behind the Womble is that Personal Learning Environments are owned by the user.But at the same time, the Womble tools are designed to make it easy to for users to configure their  environment.

Critically, the pedagogy, if it can be described as such is based on shared practice with learners themselves actively developing learning materials and sharing them through reflection on their context. Whilst such materials might be said to be micro learning materials, the semantic aggregation of those materials, together with advanced search capabilities should provide a holistic organisational learning base. As such the Womble is designed to support , the recognition of context as a key factor in work related and social learning processes. Cook (2009) proposes that new digital media can be regarded as cultural resources for learning and can enable the bringing together of the informal learning contexts in the world outside the institution, or in this case the organisation, with those processes and contexts that are valued inside the intuitions. Cook also suggests that informal learning in social networks is not enabling the “critical, creative and reflective learning that we value in formal education.” Instead he argues for the scaffolding of learning in a new context for learning through learning activities that take place outside formal institutions and on platforms, such as the Womble, that are selected or configured by learners. Such ‘episodic learning’ is based on Vygotskys idea of ‘zones of proximal development’. However, we would agree with Pachler, that in the need for a departure from the terminology associated with Vygostsky’s work. Rather than viewing developmental zones as mainly temporal within a life course, they should be seen as situative contexts within work practice, which both allow the production of user generated content in response to such a situation and reflection on content generated by other users in such situations.

In this context digital artefacts can assist in sense making through the process of bricolage (Levi Strauss, 1966) The concept of bricolage refers to the rearrangement and juxtaposition of previously unconnected signifying objects to produce new meanings in fresh contexts. Bricolage involves a process of resignification by which cultural signs with established meanings are re-organised into new codes of meaning.

This approach to work-based learning through the use mobile devices and services such as the Womble is the relation between work-based activities and personal lives. This goes beyond worklife balance, or even digital identities. It involves agreed and shared understandings of what activities and digital practices are acceptable in work time and work spaces, ethical considerations especially in with regard to work practice involving clients and how private use of social media impacts on work relations.

4.3 Socio cultural and technological structures

Of course critical to such an approach to situated learning, is the ability to utilize mobile devices within work situations. However for this to take place requires more than just the appropriation of user owned technologies (indeed our initial studies suggest resistance to user owned mobile devices being used for work purposes unless funded by the employer. More important is the expropriation of work processes and technologies used for monitoring and recording work processes as the basis for learning. Indeed one aim of the mature project is to overcome the divide between the use of technologies of learning and for knowledge management. Without the ability to transcend these technologies sit is unlikely that the Womble or any other PLE based applications will gain traction and usage. The use of such a learning and knowledge sharing platform has to take place without imposing a substantial additional work and attention burden on the user.

5. Organisational and developmental learning

The use of mobile devices to support situated work-based learning is base don the idea that appropriation of both technologies and processes will lead to the formation of developmental competences based on intrinsic motivation. Barry Nyhan (Nyhan et al, 2003) states “one of the keys to promoting learning organisations is to organise work in such a way that it is promotes human development. In other words it is about building workplace environments in which people are motivated to think for themselves so that through their everyday work experiences, they develop new competences and gain new understanding and insights. Thus, people are learning from their work – they are learning as they work.”

He goes on to say: “This entails building organisations in which people have what can be termed‘ developmental work tasks’. These are challenging tasks that ‘compel’ people to stretch their potential and muster up new resources to manage demanding situations. In carrying out ‘developmental work tasks’ people are ‘developing themselves’ and are thus engaged in what can be termed ‘developmental learning’.”

This notion of developmental competences and learning, using mobile devices and environments such as the Womble, would appear as a way of building on the conceptual framework for a social cultural ecological approach advanced by the London Mobile Learning group.

6. Questions

  • Can developmental competences be acquired in the absence of formal and institutional learning?
  • How can developmental competences based on informal learning be recognised?
  • How can we develop intrinsic motivation for work-based learning and competence development?
  • How can we recognise development zones for reflection and learning?
  • Is it possible to appropriate social and business processes and applications for learning?
  • Is there a continued role for educational technologies if learning materials are user generated and technologies and applications are appropriated?
  • What are the socio – technical competences and literacies required to facilitate learners to appropriate technologies?

References

Attwell G and Baumgartl B. (ed.), 2008, Creating Learning Spaces:Training and Professional Development for Trainers, Vienna, Navreme

Attwell G.(ed) 2007, Searching, Lurking and the Zone of Proximal Development, e-learning in Small and Medium enterprises in Europe, Vienna, Navreme

Boreham, N. Samurçay, R. and Fischer, M. (2002) Work Process Knowledge, Routledge

Boushel M, Fawcett M, Selwyn J. (2000), Focus on Early Childhood: Principles and Realities, Blackwell Publishing

Cook, J. (2009), Scaffolding the Mobile wave, Presnetation at the Jisc Institutional Impact programme online meeting, 09/07/09, http://www.slideshare.net/johnnigelcook/cook-1697245?src=embed, accessed 10 July 2009

Ellstroem P. E.  (1997) The many meanings of occupational competence and qualifications, In Brown, A (ed.) Promoting Vocational Education and Training: European Perspectives,University of Tampere Press, Tampere

Friesen N and Hug T (2009), The Mediatic Turn: Exploring Concepts for Media Pedagogy

Heidegger, G., Rauner F. (1997): Vocational Education in Need of Reform, Institut Technik und Bildung, Bremen

Jenkins, H., Purushotoma, R., Clinton, K.A., Weigel, M., and Robison, A. J. (2006). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. White paper co-written for the MacArthur Foundation. Accessed July 14, 2008 from: http://www.projectnml.org/files/working/NMLWhitePaper.pdf

Levi Strauss C. (1966). The savage mind. Chicago: University of Chicago Press. [first published in 1962]

McLuhan, M. (1962). The Gutenberg Galaxy: The Making of Typographic Man. Toronto: University of Toronto Press.

Nyhan, B et al (2003). Facing up to the learning organisation challenge. Vol. I. Thessaloniki, CEDEFOP,

Oliver Young G (2009), Global Enterprise Web 2.0 Market Forecast: 2007 to 2013, Forrester

Pachler (forthcoming) The Socio-cultural approach to mobile learning: an overview

Wild F. Mödritscher F. and Sigurdarson S., (2008), Designing for Change: Mash-Up Personal Learning Environments, elearning papers, http://www.elearningeuropa.info/out/?doc_id=15055&rsr_id=15972, accessed 2 September, 2008

Cartoon Planet – A Pedagogy of Change

October 6th, 2009 by Graham Attwell

Reflection is a big buzz word these days. But there sometimes seems a inverse relation between researchers talking about reflection and examples of how reflection can be facilitated in practice. For this reason I very much like the work I have been doing together with Cristina Costa and Helen Keegan from the University of Salford in the European Commission funded ICONET project. We have written a paper called ‘Cartoon Planet: Micro-reflection Through digital Cartoons – a Case Study on Teaching and Learning with Young People’. Just to make sure praise goes where it is due: Cristina designed and ran the workshops.

NB Scroll to the bottom of the paper for a downloadable PDF version.

INTRODUCTION

When considering formal and informal learning, we can see that the way young people today play, interact with others and take part in the surrounding world also represents the way they learn (Brown, 2002). Whist young learners in the 21st century are seen as being increasingly independent, simultaneously group skills are more important than ever before. Flexibility and adaptability are key to lifelong learning in a networked society, as are personalised learning opportunities (Green, Facer, et al 2005). However, such approaches may be missing from formal education where the focus on standard content, in a drive to measure and assess learning, means that sometimes there is little scope for learners to participate in school life in an engaging and relevant way. This becomes even more challenging when working with ‘disadvantaged’ young people, who often lack the confidence as well as the opportunities and supporting environment to develop a stronger self-awareness (i.e. awareness of their personal skills and abilities). Educational activities, which promote self-reflection and encourage young learners to engage in a learning journey by mixing fun with pedagogy through web technologies, can provide a powerful recipe in the classroom (Passey, Rogers et al, 2004). It not only increases the level of enthusiasm, it can also boost the pupil’s motivation and help create new ways of fostering learning and social engagement, in addition to new forms of teaching (John, 2005).

This paper focuses on the development of innovative learning activities and teaching and mentoring methodologies as part of the European ICONET Project, which is piloting a range of approaches to the recognition of informal learning in different countries and for different target groups. In this paper, the authors will consider the recognition of informal learning in the school setting, encouraging personal and joint reflection on formal and informal competencies with the use of web cartoons and micro activities supported by a hands-on, exploratory learning approach. We describe how young people were encouraged to use computers as an effective, hands-on, creative medium to develop self-awareness and engage in reflection on their own skills and competences. We also explore the advantages of giving learners access to the web and the issues to be addressed when working with them, and report on how this experience helped the researchers realize the potential of web-based activities to promote active engagement and reflection by young people. The importance of the presence of the teacher/tutor as a mentor to provide personalized support will also be considered as a key factor for the success of this experience. We conclude with suggestions for future research in the area of web 2.0 technologies, new educational trends and innovative practices as a contribution to creative learning experiences.

TRANSFORMING THE CLASSROOM

Education should aim to provide a transformative experience (Torosyan, 2001). With the spread of digital media and social computing this ideal may be seen as easier to achieve. In a society where new technological innovations are released daily, creative innovation in today’s education is to be expected. Yet, the panorama is somewhat different from optimistic predictions by educational theorists. According to the latest IPTS report (Ala-Mutka, Punie and Redecker, 2008), despite the wider availability of technology and the Internet, most classroom practices still fail to provide learners with innovative, creative and social approaches to augment and motivate learning. The ‘educational shift’, grounded on social and personalised pedagogies, as advocated by most of the literature, is still in progress (Williamson and Payto, 2009). Nevertheless, in the last decade there have been numerous policy initiatives, programmes and projects to adapt educational systems and institutions to the digital age (PLTS, 2009). Web based interactive environments can contribute to a shift in pedagogy and learning approaches. Such approaches are not new (the debate on educational change has been long running), but access to social computing offers new opportunities for radical pedagogic approaches to teaching and learning (UNESCO, 2004).

Even so, the transformation of the classroom does not rely so much on the technology as on the instigation of strategic approaches to modernising education and the willingness of the practitioners to adopt such approaches (Travers and Decker, 1999).

A Pedagogy of Change

A pedagogy of change does not mean that teachers become irrelevant. On the contrary, they become more important than ever (Redecker, 2009), in providing and mentoring learning experiences. The construction of new knowledge through collaborative and cooperative activities, which are personally meaningful to the learners, are core to a pedagogy of change (Learning and Teaching Scotland, 2007). However it is often argued that learning, as a dynamic process, is dependent on the learner’s willingness to interrelate with his/her learning in order to develop understanding (Barr and Tagg, 1995), it is equally contended that an effective learning experience is also influenced by those who help foster learning through active methodologies and personalised support.

Modern pedagogy, based on social processes, is not new. The idea that learning develops through dialogue and active processes has been much discussed, although not always practiced (Alexander, 2005). Learning relies both on granting the individual an active voice and creating an environment for collective listening and mutual support (UNESCO, 2002). That is probably one of the most radical changes the contemporaneous pedagogical approach is seeking to encourage. However, education systems are still based on an industrial age with the purpose of delivering mass-education (McLuhan and Leonard, 1967). The use of digital technologies is playing an important role in promoting change in education (Anderson, 2007). Participatory media has focused attention on the idea that teaching and learning practices have a strong social component, and that learning is a dynamic activity and naturally embedded in daily life (Bull, Thompson, et al, 2008). The interactive web not only enables collective understanding; it can also facilitate personal development and reflection through social engagement. Nevertheless, the effectiveness of learning environments is dependent more on human interaction than on technology. A pedagogy of change relies strongly on the actions of practitioners to promote such change, and also on the institutional support that is given to it. (Pritchard and McDiarmid, 2006) Equally it is dependent on the engagement of learners. Effective practices in teaching and learning rely on the commitment of both parties.

Formal education remains important. Whilst there is still a need for learning centres, these centres have to be become less formal, and provide different learning contexts, to remain relevant to those seeking meaningful learning opportunities (Du Bois-Reymond, 2004). This is especially true when working with ‘disadvantaged’ learners who may not relate to a programmatic and standardised education, but who are able to show, and most importantly, realize their potential, when engaged in different and less formal approaches to learning. A pedagogy of change could be rooted in the development of innovative learning activities, focusing on the learners’ personal and collective experience, with tutors/teachers acting as guides and mentors in the construction of knowledge and the understanding of experiences in the communities and networks in which learners participate. The school of life is a good teacher, but the learning from daily activities still needs to be recognized and capitalized as part of a formal education. Social computing can help in this as it can link the school setting with other environments where students learn in a more informal manner.

Innovative Learning Activities – Using the web to bridge learning (formal and informal)

In the recent years there has been a growing acknowledgment of the importance of informal learning (Cross, 2007; Attwell 2007). Life experience is recognised as relevant to personal and professional development, with lifelong learning taking place in a variety of scenarios and settings. Competences and skills are developed through experience and social interactions although frequently are not formally accredited as they remain outside the formal curriculum (Burley, 1990). This can demoralize and alienate those who fail to achieve formal academic qualifications but still possess skills and competences achieved in other contexts. As Cross (2007) points out, most of the skills and knowledge acquired are developed through informal learning. How we capitalize on that acquired knowledge and recognize learners’ skills is something that needs to be addressed, as recent debates in this area suggest[1].

The development of Internet and web environments is providing increasing access to free and informal learning opportunities and communities. Although learning has never been restricted to a classroom, it has met with boundaries, however internet has pushed these boundaries wider than before(Lindsay and Davis, 2007), and now even within the classroom, learning no longer is bound to a single place.

However there remain a number of outstanding issues: how to capitalize on those ‘marginal’ learning experiences, and valorise the competences and skills acquired through daily life, while assisting still learners in reflecting and realizing their full potential. The social web may assist in the development of learning activities which enable the engagement of students with their own learning. However, as pointed out before, the panoply of web applications currently available is not a solution per se. A pedagogical strategy focusing on effective engagement of students and promoting reflection on their learning is fundamental in leveraging the relevance of the technology. The ‘distractive’ side of the Web can hence be converted into a powerful learning and reflective tool. That is partly what the ICONET- Cartoon Planet project approach, described in this paper, tried to achieve. Through the development of a learning strategy ‘camouflaged’ by elements of ‘excitement’, ‘fun’ and ‘play’ with the use of interactive learning activities and digital cartoons for micro-reflection about personal skills and competences, we were able to engage learners in a way that activities with the same purpose, but with different strategies, might have not.

THE ICONET PROJECT

“There’s something wrong when a person is able to do something really very well, but is not considered smart if those things are not connected with school success” (Howard Garden)

The University of Salford is a partner in the European Commission funded ICONET project. This builds on the previous ICOVET project focused on developing and testing validation procedures for vocational skills gained by young people outside the framework of institutional education. The ICONET mission is to build on those experiences and develop new approaches and pedagogical tools for the validation of informally acquired competencies by disadvantaged young people. The main goal is to develop a space within the education system to introduce informal learning methods and pedagogical approaches targeted at engaging the learners with their own learning through active reflection.

The ICONET approach was incorporated into both Year 8 and Year 10 of the Salford Young People’s University (SYPU), a Summer School Programme for 11-16 year olds, providing a first-hand experience of life at the University with an opportunity to meet current students and lecturers. SYPU is a community outreach initiative aimed at young people who traditionally would not tend to go to University. The Year 8 SYPU Summer School is sponsored by AimHigher Greater Manchester, ‘a Government’s initiative to widen participation in higher education in England through activities that raise the aspirations of young people’.

The ICONET intervention was developed in conjunction with the SYPU. The curriculum criteria were based on three broad aspects of teaching and learning:

  • an interactive approach;
  • a focus on informal learning and skills;
  • attractive, diverse strategies for class engagement.

The approach focused on the use of interactive web and game-based reflection to involve learners from the Salford Young People’s University with their own learning in a fun, meaningful and personalised way.

The pupils taking part in this programme were between 11 and 16 years old. Classes were usually comprised of pupils from different backgrounds. However, most of them came from disadvantaged social environments and educational backgrounds, and were considered to be at risk of not pursing further education as it is not part of their family culture. This can often cause them to unconsciously discard Further and Higher Education as a possibility to progress their formal education.

ICONET – Cartoon Planet – Approach

The University of Salford’s ICONET approach was based on engaging the young learners from SYPU in interactive situations that would stimulate reflection about their own skills in a familiar environment, and thus help them realize their own potential. Hence, two-hour face to face workshops were planned and offered by the researchers/tutors. The workshops, entitled ‘Cartoon Planet’, aimed to promote the idea that learning can be exciting. The sessions were organized around activities that were supposed to be fun and stimulate active participation. The aim of the workshops was:

I. To stimulate guided reflection about the learners’ strengths and skills with different peer groups through group activities.

II. To utilise Information and Communication Technologies (ICT) to empower students to communicate their skills and competences in an interactive and personally meaningful way.

To fulfil the workshop’s main goals, two different sections were planned and developed as part of the workshop. During the first part of the workshop, the pupils were invited to take part in a set of activities which aimed at introducing them progressively to the topic under focus: the recognition of their skills and competences. These activities were not only designed to prepare them for the second phase of the workshop, but also to involve the learners in discussions and guided reflection around the areas ‘they were good at’. The role of the tutors was to mentor the learners in their discussions and to help them understand and describe their skills in a more CV orientated language, and most importantly to facilitate reflection and self learning.

The second part of the workshop required the use of computers and took place in a computer laboratory where learners were asked to (re)create themselves online, as avatars (a digital representation of oneself), and describe their skills using voice and text. The avatars were later published and presented to the rest of the class at the end of the workshop.

THE WORKSHOPS IN PRACTICE

Preparing the ICONET workshop

The researchers worked closely with the SYPU team to diagnose the needs and requirements of the participants. They also attended the training session offered by the SYPU coordinating team for the tutors who would be working with the young people during the summer school. This was useful in providing an understanding of the SYPU coordinating team’s epistemological approach to teaching and learning with disadvantaged young people and an exploration of innovative strategies to reach out to learners through the use of active learning approaches. Ideas from the training session were incorporated in the ICONET – Cartoon Planet approach.

As a result, the workshop sought to create a learning environment focused on personal and group engagement and support, where there would be scope for personalization, and where the learning activities were designed to be flexible and adaptable for the different groups of students that would participate in the sessions. Furthermore, the ICONET – Cartoon Planet design was based on the Mind Friendly Learning Framework (Greenhalg, 2001), which is based on a process of stimulating learning through a series of pedagogical steps developed to enhance learning with ‘more inclusive and powerful experiences which develop learning to learn skills’. The eight steps of the Mind-friendly learning framework are:

1. To create a friendly and positive learning environment through engaging ice-break activities that will pose exciting challenges to the learner;

2. To connect learner’s previous knowledge with new learning experiences;

3. To provide a general perspective on what the learning activity entails;

4. To negotiate the learning process and outcomes to achieve

5. To develop a diverse teaching strategy to enable multi-sensory learning

6. To engage learners actively with their own learning through an exploratory approach

7. To show provide opportunities for learners to share their learning with others

8. To encourage reflection and inquiry throughout the learning process

The workshop was planned and designed to accommodate the eight principles of the framework presented above, offering a variety of learning activities which aimed at creating a lively, engaging learning experience for the SYPU participants.

Cartoon Planet Sessions during SYPU 2008

The Cartoon Planet sessions took place in July 2008 as part of the SYPU 2008 programme[2]. An average of 12 students, both male and female, took part in the daily sessions.

The sessions started with a brief introduction about the aims of the workshop and were followed by an “Introduce Yourself” activity. Pupils were asked to share aspects of their experience that they were proud of and that they would like to share with their peers. This helped to create an environment of trust and provided pupils with the confidence to communicate with one another and the tutor.

Afterwards, the facilitator of the session introduced the idea that people have skills and competences which might not solely relate to their formal school learning activity, but which are all the same relevant to be included in their CV. This was explained in a language that was familiar to them (no educational jargon was used) and learners were prompted to reflect about “things” they were good at and proud of while using their own words. The facilitator explained this would help them later to ‘translate’ the knowledge of their skills into a more academic language, which they could include in their future résumé. The workshop activities proceeded with learners being asked to work in pairs and to take part in an interview role play – playing both the interviewer and interviewee – where they had a chance to ask and answer questions that would lead them to reflect about the topic they were exploring. This activity gave learners a sense of achievement and as the learners progressed in their activities, the tutors could notice the learners’ own excitement and interest in exploring their own skills and sharing their abilities with their peers. A mix of amazement and enthusiasm is probably what best describes the ICONET – Cartoon Planet workshop. As noted down in the researcher’s field notes, ‘the learners were delighted to find about themselves through themselves, and also through the eyes of their classmates’. For example, one of the pupils approached the tutor to ask question about one of her peer’s skills. She asked if ‘being good at doing people’s makeup’ was a skill. Her classmate had reported about such activity and she thought it could be added to that pupil’s skill list. The tutor prompted both pupils to think about what it meant ‘to be good at doing people’s makeup’ and how that could be articulated with one’s competences. Together they concluded that those were relevant artistic and social skills. As the researcher wrote down in her notes, a sense of realisation of that pupil’s potential had been understood by the pupil herself and that shone through the light of achievement in her eyes. Such small anecdotes as this may seem irrelevant, yet are important in developing confidence and recognition about skills and competences developed outside the traditional school curriculum.

This was followed by a group activity. The entire class was asked to form a round table. The facilitator introduced learners to the formal skills concept, explaining what was meant by the terminology used in the EUROPASS CV regarding skills and competences. Afterwards, the interviewers were asked to present the findings of their interviews. At this stage all students were prompted to help their colleagues verbalise their skills. The entire class participated in this joint reflection, contributing to the collective knowledge of the class.

To introduce the second part of the workshop students were given a card where they were asked to write down a sentence which would summarize their skills including interests, hobbies, sports, and social activities. This would be their “passport” to the next phase of the workshop which was the key to the “Cartoon Planet’. The game component added some vibrancy to the activity and learners were still enthusiastic about being in class. Once the cards were completed they were granted access to the Computer Lab and asked to explore the use of cartoons to express what they had learnt about themselves. They were asked to create an Avatar (an interactive, digital cartoon) to symbolize their ‘selves’ and their learning too. [At this stage it is important to note that secure access to the internet was provided through an application called NETSUPPORT limiting student access to the web application used for the avatars. To enable this, special software called NETSUPPORT was used.]

The creation of the speaking cartoons aimed at introducing a fun element to the session. It also aimed at analyzing how these tools can motivate learners’ and their engagement.

The learners remained focused and did not attempt to browse other sites [this had been one of the main concerns of the SYPU tutors, moderators and coordinator, when considering the Internet as a learning tool].

The understanding of the use of online learning tools appeared quite straightforward The participants were enthusiastic and most were proficient in working with computers. Even those with less experience were fast at mastering it.

However there were no assumptions about learners’ digital proficiency and support was provided through brief demonstration of the use of the tool. Nevertheless, participants were quick to understand the concept, although it was the first time they had used that specific application.

Although students were quite fast in reflecting on their strengths, they required help in expressing their competences in the formal or academic language of a CV. They also required support and personal guidance to focus on the task. Reflection was an exercise they didn’t seem to be used to.

In summary, the ICONET – Cartoon Planet approach supports learners in recognising their own skills and competences and thus realizing their potential outside the formal school setting. By providing tools to support reflection, the ICONET approach encourages young learners to tell their own stories in a more confident and exciting way. Furthermore, the reflective component, which can be problematic in a school setting (Reference), seemed to work well. This is probably due to the fact that the concept of ‘reflection’ was not evoked throughout the workshop. The tutors rather embedded this component in the activities in a way so that they were ‘disguised’ by the environment and the different tasks. It is almost the case that the learners were learning without thinking they were doing so. In day to day life learning happens naturally and reflection is integral to that process. It is only when we try to ‘make’ people learn that it often goes wrong.

CONCLUSIONS AND RECOMMENDATIONS

From the verbal feedback we received from the learners themselves, and the mentors and coordinators who spent more time with the learners, the Cartoon Planet sessions seemed to have been popular. The young participants’ informal feedback indicates this was a successful approach in terms of applying ICONET methodology. Feedback included “this is fun” and “now I can use these skills in my CV”. Learners were reported to have enjoyed the way the topic was presented to them and the way they were asked to explore their skills. The micro activities helped motivate the learners’ involvement in the workshop, whilst also allowing students to learn more about themselves while they engaged in this micro-reflection exercises.

A longitudinal study would be needed to fully analyse the impact of the ICONET tool in recognising informal learning. Unfortunately the workshop was offered only once and the regulations of the SYPU did not permit follow up contact. It was therefore not possible to identity the longer term effect of the ICONET – Cartoon Planet approach. However we believe that this approach can help foster deeper and ongoing reflection about informal skills in an appealing way to learners.

It is our impression that the two different sections of the workshop played a vital role in the success of the session. The personalised mentoring and constant support provided by the tutor to the small group of young people, as well as the freedom they were granted to collaborate with each other while exploring their skills seem to have enhanced motivation and active involvement in the workshop.

The fact that learners were allowed to use computers to create their own avatars appealed to their creativity and reinforced learning from the first part of the session.

In short, we would like to argue that there are a number of key elements that can enable the engagement of young people in this area:

  • Face to face contact – as a strong (initial) component of the learner activity (young people need personalised guidance);
  • The creation of a friendly, flexible and interactive learning atmosphere by the tutor;
  • Tutor’s constant and personalised support to facilitate learners’ engagement with the activities (small groups of students are advisable);
  • The use of ICT to help keep the learners’ interest and motivation;
  • The development of activities based on social learning approaches;
  • The inclusion of a fun component as an integral part of the learning activity.

The approach also raises issues around internet safety. The aim of the workshop was not to focus on digital literacy, but rather to use an interactive web application to enable self and group reflection about informal skills. Hence, net safety was not a focus for the workshop. The workshop provided only restricted access to the internet in line with concerns expressed by the organisers of SYPU. However, if this workshop was to be developed as part of a longitudinal study, with more sessions behind offered over a longer period of time, it would be interesting to develop a parallel strategy on e-safety and digital literacy to build on learners’ computing skills and thus empower them deeper understanding and know-how about both the benefits and pitfalls of social computing.

PDF Version

You can download a PDF version of this paper here.

References

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[5] Barr, R. B., & Tagg. J. (1995). From teaching to learning. Change, 27(6), 13-25.

[6] Bull, G., Thompson, A., Searson, M., Garofalo, J., Park, J., Young, C., & Lee, J (2008). Connecting informal and formal learning: Experiences in the age of participatory media. Contemporary Issues in Technology and Teacher Education, 8(2), 100-107

[7] Burley, D. (1990) ‘Informal education – a place in the new school curriculum?’ in T. Jeffs and M. Smith (eds.) Using Informal Education, Buckingham: Open University Press.

[8] Brown, J. S., (2002). Growing Up Digital: How the Web Changes Work, Education, and the Ways People Learn. United States Distance Learning Association. Retrieve from http://www.usdla.org/html/journal/FEB02_Issue/article01.html Last accessed 29/03/2009

[9] Cross, J., (2007), Informal Learning, Rediscovering the Natural Pathways That Inspire Innovation and Performance, Pfeiffer, an imprint of WILEY, San Franscisco, CA

[10]Du Bois-Reymond, M (2004) Youth – learning – Europe, YOUNG, Vol. 12, Issue 3, pp. 184-203.

[11]Green, Facer , Rudd, Dillon and Humphreys, (2005), Personalisation and digital technologies, FutureLab Report, Retrieved from http://www.futurelab.org.uk/resources/publications-reports-articles/opening-education-reports/Opening-Education-Report201/ Last accessed 19/05/2009

[12]Greenhalgh, P. (2001) Reaching Out to all Learners. Stafford: Network Educational Press. (A useful aide memoire produced at a very low cost to enable organisations to buy multiple copies. Provides an overview of mind friendly learning.)

[13]John, P., (2005), Teaching and Learning with ICT: New Technology, New Pedagogy?, Education, Communication and Information, Vol. 4, No. 1., 101.

[14]Learning and Teaching Scotland, (2007), Teaching for Effective Learning – Learning Together, Retrieved from http://www.ltscotland.org.uk/learningaboutlearning/collaborativelearning/research/learningtogether.asp Last accessed 29/04/2009

[15] Lindsay, J., and Davis, V, (2007), Flat Classrooms, Learning & Leading with Technology, ISTE (International Society for Technology in Education)

[16]McLuhan, M., & Leonard, G. B. (1967). The future of education: The class of 1989. Look, February 21, 23-24.

[17]Passey, D., Rogers, C., Machel, J., and McHugh, G., (2004), The Motivational Effect of ICT on Pupils, DfES Publications.

[18]Pritchard, R., & McDiarmid, F. (2006). Promoting change in teacher practices: Investigating factors which contribute to sustainability. In Conference Proceedings Dunedin 2006: Teacher Education Forum of Aotearoa New Zealand.

[19]PLTS Framework, Retrieved from http://curriculum.qca.org.uk/key-stages-3-and-4/skills/plts/index.aspx?return=/key-stages-3-and-4/skills/index.aspx Last accessed 20/05/2009

[20]Redecker, C., 2009, Review of Learning 2.0 Practices: Study on the Impact of Web 2.0 Innovations on Education and Training in Europe, European Commission, Joint Research Centre, IPTS. Retrieved from http://ftp.jrc.es/EURdoc/JRC50704.pdf Last accessed 20/05/2009

[21]Torosyan, R. (2001). Motivating students: Evoking transformative learning and growth. Etc58 (3), 311-328

[22]Travers, A. & Decker, E. (1999) ‘New Technology and Critical Pedagogy’, Radical Pedagogy Retrieved from http://radicalpedagogy.icaap.org/content/vol1.1999/issue2/01travers1_2.html Last accessed 20/05/2009

[23]UNESCO. (2002). Information and communication technology in education: A curriculum for schools and programme of teacher development. Retrieved from http://unesdoc.unesco.org/images/0012/001295/129538e.pdf Last accessed 20/05/2009

[24]UNESCO, 2004, A Shift in Pedagogy and Integrating ICT in Education, retrieved from http://www.unescobkk.org/education/ict/online-resources/features/ict-pedagogy/ , Last accessed 20/05/2009

[25]Wesch, M., 2008, “A Vision of Students Today (& What Teachers Must Do)”, retrieved from http://www.britannica.com/blogs/2008/10/a-vision-of-students-today-what-teachers-must-do/ . Last accessed 20/05/2009

[26]Williamson, B. and Payto, S., 2009, Curriculum and Teaching Innovation – Transforming classroom practice and personalisation, A Futurelab Handbook, retrieved from http://www.futurelab.org.uk/resources/publications-reports-articles/handbooks/Handbook1246 Last accessed 20/05/2009


[1] See discussions in the SCOPE community as ain example: http://scope.bccampus.ca/mod/forum/view.php?id=1691

[2] http://www.edu.salford.ac.uk/summerschool/year8

Vygotsky and Personal Learning Environments

October 1st, 2009 by Graham Attwell

I have a 18 year old intern student, Jo Turner-Attwell, working for me. When I was in Vienna at the ECER conference, I left her the task of looking at Vygotky’s work in relation to Personal Learning Environments. This is part of the research we are undertaking in the Mature-ip project. And here is her summary. Pretty good start I think!

“Vygotsky died in 1934, almost a century ago, however his theories are becoming more relevant than they ever were during the course of his live. In particular the Zone of Proximal Development and the theories developed from this idea are more important than ever before. In addition to this his strong themes of the importance of social interaction and learning with assistance are being more closely looked at.

The zone of proximal development is the area between what an individual can achieve on their own and what they can achieve with assistance. Vigotsky’s definition is ‘the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance, or in collaboration with more capable peers. It is easy to understand through the idea of school text books. Those that are not too hard and not too easy, so challenging whilst not being beyond a students capabilities, are the optimal level of difficulty and right in the zone of proximal development. Vygotsky believed that learning shouldn’t follow development, but rather should lead it. A student should constantly be reaching slightly beyond their capabilities rather than working within them.

The method of scaffolding has been developed from Vgotsky’s theories. This is the concept that teachers or trainers, should simply assist their student until they are ready to act alone. A good example of this is a bike, moving from stabilisers, to someone running behind, to riding alone. This overlaps with the concept of a zone of proximal development, where some forms of scaffolding work for some people and not for others. Zones of proximal development vary and often different types of scaffolding are needed to reach the same goal. Vygotsky’s theories suggest students should lead their learning and teachers simply assist and rather than judging students on what they know in standardised tests, learning should be done through looking closely at their zone of proximal development. This allows learning to be developed around the needs of the learner, rather than learners trying to fit their needs into current standardised curriculums. This is particularly important as the current examination system can fail to support students who struggle in examination conditions, or excel in the practical side of learning.

This links in well with the concept of Personal Learning Environments or PLEs. The idea that the student themselves creates a virtual space to manage their own learning, whilst allowing room for social networking as a support system. This could combine the informal areas of learning with a more academic e-portfolio type system. This in theory is a fantastic idea, particularly in the way of social networking, which I do think it is important teachers begin to recognise more as a good teaching support method. However I do believe that this would have to be specific to formal learning. Types of informal learning would continue on separate social networking sites where students could interact privately among themselves. During my A Level studies it was not uncommon for teachers to assist their students through current informal online social networking systems as teachers began to take on a more friend-like role. However for my 14 year old sister this sort of student teacher relationship would be unthinkable. Not because I feel it would be inappropriate but more because I know that she would see it as an invasion of her privacy. This need for privacy in addition to support I believe would also exist within employer and employee relationships. This can clearly be seen from current issues of employers judging people’s employability on their facebook sites. I know I personally present myself differently upon my facebook site to the way I like to be seen in my work environment, but still feel I benefit from areas where I can communicate with my employer online, currently I use skype. Therefore I believe there is the need to keep formal learning environments and informal learning environments apart. Limiting the room for PLEs to grow.

A more significant problem I had was how one standardised PLE system could be used to support different types of students, particularly those who were better with practical studies. If the idea of a Personal Learning Environment was that an individual invented it, then how could teachers assist with the development of this?  How could it be standardised? Also surely teaching this would turn it into formal education and would students still see it as their own space, and could teachers cope with only having access to certain areas? How could student that need more help receive that help through a similar model to a student that needed less?

However this is only one area where I feel that Vgotsky’s theories are relevant. I believe that judging students on their zone of proximal development and their potential for learning could allow students that struggle under exam pressure and to work within time limits to receive the grades they deserve. I know many students far smarter than myself who when put in an exam situation struggled and received lower grades than me. My mind being better suited to the remembering of large amounts of data, rather than me necessarily understanding the work better. When first asked the question of how we could measure this I drew a blank. But in fact part of Vygotsky’s theories is less capable students being shown things by more capable students, therefore why couldn’t students understanding be measured on their ability to convey the information they have learnt, maybe even after being shown how by a more able other. Allowing a student to reach the top of their Zone Of Proximal development. In my own admission this also has its flaws in that some of the most intelligent people struggle with teaching and I’m no educational expert so do not have the answers to these flaws. However this did lead me towards ideas of widening the way people are assessed, meaning ongoing assessment of a students progress and a students ability teach could simply make up parts of achieving a grade along with traditional examinations and coursework. If informal learning is as important as formal learning varying the way students are assessed can only work in their favour. However this does again lead into difficulties, as with anything, in that students may receive closer grades, and it may be difficult to differentiate from students who previously would have been placed in very different catorgories.

Also at the root of many of the differentiation of students who may excel in informal learning but not in formal is the subjects that are classified as worth studying. What is worth learning? I found this question upon one of the sites on which Vygotsky’s work was studied and it made me think. School curriculums are so very narrow in comparison with the potential in university courses where the opportunities of what to study are endless. Technology in particular I feel is under represented. When I first came to Pontydysgu I had no idea what a learning platform or PLE were and couldn’t work many of the standard systems on a Mac. These technological systems seen at the forefront of education are barely heard about within education systems. In a technological age I cannot help but wonder why this sort of important knowledge is not being taught, why students aren’t studying the more complex area of technology. We use technology everyday, probably know more than many of our teachers, yet it is not part of any standardised curriculums, it is all informal. I had to quickly learn how to edit audio and video, work a spreadsheet, funnily enough mainly through scaffolding techniques. Audio and video in particular is the kind of technology that only my peers who learnt informally would be able to do. This is most likely because of the lack of knowledge of teachers, not as a criticism of them but rather an emphasis on the fact that the technology we use so often today has mostly come about since many of them finished learning. This to me suggests the need for some sort of lifelong learning system, which again the PLE can support. Although the problems of standardising appear again, there is clearly a need for the general population to have a way to keep up to date with fast changing technologies as technology is moving on before it has the opportunity to be properly implemented. Even in my sixthform a student himself bought in a wireless rooter due to the lack of one, so that students could use their laptops and access the school network. Although moving a long way from Vgotsky the roots in his theories can still be seen in that social interaction is needed for this sort of technology to be fully accessible to everyone. Different people will need different methods to help them grasp these sort of technological systems, particularly as I believe teachers would struggle as much as, if not more, than students.”

Are we still getting e-learning wrong – how can we get it ‘right’?

August 25th, 2009 by Graham Attwell

I have written many posts about what I consider wrong with approaches to e-learning based on attempts to ‘manage’ learning through Learning Management Systems and Virtual Learning Environments. I have also written about the promise of alternative approaches based on Web 2.0, social software and Personal Learning Environments.

But are we still getting e-learning wrong? Not the technology but what we are trying to use ot for and with whom.

As with most technological innovation, first attempts at implementation tend to mimic previous social paradigms. This the idea of the virtual classroom and the on-line university. Teaching and learning  through technology have changed with the idea of blended learning and the increasing integration of technologies within curricular and pedagogic  approaches. But the main thrust of use of technology for learning remains the delivery of ‘traditional; curricula or bodies of knowledge to translational students groups – albeit extended through distance learning to a wider student cohort.

I have long thought that the transformative potential of Technology Enhanced Learning is the ability to support explorative (I am desperately trying to avoid that vague ‘constructivist’ word?) learning for anyone, anywhere. And, in a developmental perspective, the most interesting work may be the use of technology for supporting work based learning and informal learning outside traditional courses. In this respect, it is interested to see the increasing interest of projects funded under the European Commission Research programme and Education and Training programme in competence based approaches to education and training.

However, this approach remains problematic. attempts to develop standardised  taxonomies of competence tend to ignore the importance of context, especially or work based learning and Continuing Professional Development. Recently, I have been involved in a number fo projects looking at how we can use internet based technologies ot support learning, knowledge development and knowledge maturing for Careers Advice, Information and Guidance practitioners in the UK. Of course, ‘training’ is important for such a group of knowledge workers. But even more important is the ability to learn, everyday from the work they carry out, both individually and collectively. Within the Mature-IP project we have developed an approach to knowledge maturing aiming at the development and implementation of tools for Personal Learning and for Organisational learning. In reality it has proved difficult to separate out the two. Individual learning rests of more collective learning processes, within a community of practice, and equally organisational learning is largely dependent on the individual learning of the practitioners. it is possible to look at the roles and tasks carried out by Careers professionals and then to develop tools to assist in carrying out such tasks. such an approach has the merit of supporting everyday work, thus meaning that potentially learning is integrated within the work process. However, there is no guarantee that merely using technologies for task management results in significant learning and knowledge development at either individual or organisational level.

One answer appears to be to integrate more social software functionality into platforms and tools designed to support learning. this autumn, we will launch two platforms: one for policy makers within the careers field based on a mash up of WordPress and the excellent Open University Cloudworks software, and the other a professional development site for careers practitioners based on Buddypress. with both we are attempting to encourage and facilitate peer group learning based on social interaction.

Whether or not these approaches will be successful remains to be seen. But, overall, I am convinced that such projects are key to developing a more transformational direction to the use of technology for learning. In undertaking this work we are lucky to have the support of the Mature-IP project which allows a more focused examination of teh relation between theories and practice in learning and the development of Technology Enhanced Learning tools and platforms. One issue that has become apparent is that research into Technology Enhanced Learning is truly inter-disciplinary – needing at a very least a bringing together of expertise in pedagogy, education, organisational learning, work sciences, design and psychology as well as computer science. Such interdisciplinary research provides a challenge in terms of methodologies.

Projects like Mature-IP and the JISC funded Emerge project offer the basis for rethinking what we are doing with e-learning – and perhaps even for getting it ‘right’ this time round.

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