Archive for the ‘mobile learning’ Category

Lack of standards a big barrier to development of mobile applications for learning

December 1st, 2009 by Graham Attwell

I am in a workshop at the ‘Alpine Rendezvous’ on “technology-enhanced learning in the context of technological, societal and cultural transformation.” Long words. More interesting stuff than it sounds – though I am struggling with some of the media theory. I am also trying to work out where the theory and practice match – if they do at all.

Anyway, my presentation here was based on work for the Mature-ip project around a Work Oriented MoBile Learning Environment (WOMBLE). And I have focused on work based learning and the potential use of mobile devices. I will post the slides juts as soon as I have recorded an audio track to accompany them. Without that the slides will make little sense. I will also try to provide an overview of the workshop (although that is going to be hard).

For now, just a quick note about hardware and software on mobiles. We really do seem to be back in the grim days of the browser wars. A Work Oriented MoBile Learning Environment would preferably run natively on an iPhone or android phone, or indeed a Symbian or Windows based machine.

The reality is that to develop applications for all the platforms will take too long and cost too much. Therefore we are looking at developing a browser based PLE, using server end and javascript applications.

I have my doubts that this will work. Handling browsers on mobiles is still a clunky experience compared to running native applications. But i see little other choice.

We urgently need standards for phone based applications. the present situation only provides more power to propriatary platforms and pllaication providers.

The future of the university?

November 26th, 2009 by Graham Attwell

I’ve been participating in the Jisc on-line e-Learning conference this week, based on my video on ‘Do Institutions have a future‘. I’ will post later on the organisation and use of technology at  the conference – although just to say here that I think it a great pity Jisc did not make this an open conference.

Anyway the discussion has swung back and forth looking at such issues as drivers and barriers to change, models of governance and democracy, resilience and change and the design of physical and on-line learning spaces. One interesting feature is the influence of the ecology movement both in raising the issue of energy resources as a driver for change and in borrowing ideas from the wider environmental movement as the basis for change in educational institutions.

I am particularly taken by idea sput forward by Fred Garnett on participatory education in a participatory democracy and the work of London Learning Lab on an Open Context Model of Learning – Transformational Pedagogy.

Here’s a quick contribution I have just made on one of the conference threads on ‘Are the barriers still too high for change?’
“Been in meetings all day so only just catching up on discussions. But issues seem to be a continuation of yesterday. A few thoughts – the student ‘voice’ hasn’t appeared here. and in driving change students will be important. Are the barriers too high. Well – not if we are talking about barriers to learning. those are coming down everyday as more and more high quality learning materials appear on the internet. I was at a friends house lat night where she had to kindness to let me watch the football on television. Being bored herself, she was playing or so I thought on her ipod touch. When I looked at what she was doing she was following a tutorial on Exel. However she was frustrated that Flash videos will not play on the ipod so I showed her ITunes U which has 200000 videos and podcasts freely available on line. That is not counting of course all the OERs appearing daily. And there are increasing numbers of free courses.

The question then is what is the role of the university. Is iTunes U and OERs a barrier to change in universities? A threat?  If we have abundance of free resources how do universities react. Do they promote peer group learning using OERs? Or emphasise their role in accreditation. And if we move towards outcomes based learning will the traditional course model any longer hold sway. Or do we see universities as spaces for learning in the community linked organically to other community learning spaces in the way Fred seems to suggest.”

Mixed modality learning with mobiles – 20 things to do in the classroom with Wiffiti

November 25th, 2009 by Graham Attwell


Are wiffys tweets with attitude?

Following on from 25 ways of using mobile phones for learning, I thought I might blogsquat on Graham’s blog and look at some of my favourite mobile apps.

Today I am being excited about Wiffiti.  You can get yourself a free account (just Google it) then create a screen, load a picture, publish it and (subject to the permissions you have created) anyone can text a message or load an image (from phone or lap top which will appear on your screen.  It’s a bit like Twittering in Cinemascope…

You can go to http://wiffiti.com/screens/12568 and add your own message to the screen above in real time through your browser or just Text @wif12568 + your message to 87884.

I like….

  • The non linear format – no more threaded conversations, just synchronous comment
  • The anonymity (if you want)
  • The shared visibility
  • The “Lean Back” experience of viewing user-generated content from a distance (in a class, a public location or a conference) as well as the “Lean Forward” experience online or via text messaging.
  • Interactivity is multi-modal – it can happen at the location via mobile phones, or online via embeddable website widgets
  • New Wiffiti messages are instantly displayed centre screen and are easily viewable from a distance. Older messages then fade back and move as an animated cloud, providing enough ambient activity to continually stimulate audience attention and encourage engagement.’ (wiffiti)

20 things you could use Wiffys for….

  • Unconferencing
  • Taking questions during a plenary

(is good because you have permanent record, and you can take questions in any order or group questions together to reply)

  • Allowing students to ask for explanations, clarifications without feeling stupid
  • Getting messages to ‘strangers’ –

“will the person who put that great poster up on m-learning come and find Jen Hughes cos she’s really interested in a chat”

  • Finding people at events

“Jen Hughes is outside the main door having a cigarette – will Graham come and find me”

  • Asking for help

“Jen Hughes is desperate to borrow a Mac adaptor for the projector”

  • Conducting straw polls on the fly and giving everyone a voice

“How many of you agree that….”

  • Running a ‘background debate’ on a topic

It’s anonymous so can increase confidence in contributing

  • Brainstorming

You can run a brainstorm over an extended period not just for 10 mins in the classroom.

  • Feedback and evaluation

“one thing you liked about today’s lesson and one thing you didn’t”

  • Big screen Twittering

It’s just like big screen public Twittering so wiffys are like tweets with attitude

  • Photo competitions

“Post a photo by the end of the day representing ‘learning’ and vote on the best ones”

  • Communal storytelling

Tell a story, get kids to write their own endings….or build up a story from scratch. I’m currently loving the idea of non-sequential narrative ie synchronous rather than linear stories. Wiffiti is excellent as the posts fade in and out and are backgrounded and foregrounded constantly. Also helps kids get used to writing for web pages rater than ‘essays’.

  • Reflection and revision

“One key point from today’s lesson
“Post up an emoticon that tells me how you felt about school today”

  • Oral history / collective reminiscence

“Tell me one thing you remember from the 60s or your favourite sporting moment”
(it has to be the Scott Gibbs try at Wembley when Wales beat England 32-31 in injury time)

  • Making collections

“We are going to make a collection of screens on shapes / colours etc. This week use your phones to take pics of things which have 4 sides /red things etc”

  • In class research

“Use your computers to find some images of food that gives you energy and post them up”

  • Museums

On any subject under the sun – text anecdotes / memories, pictures – how about something easy like ‘our village’ to start off.

  • Sentence completion / cloze exercises

“If I were prime minister I would….”

  • Posting back messages from a visit or field trip about what they are doing to other classes

Oops – almost forgot Graham’s contribution, which I really liked

  • Would be good to run along side Sounds of the Bazaar radio so that comments could come in live.

User-generated content, User-generated contexts and Learning

November 18th, 2009 by Graham Attwell

This is a short video – the first in a new series of Sounds of the Bazaar videos – made as a contribution to a workshop on ‘Technology-enhanced learning in the context of technological, societal and cultural transformation’ being held on November 30 to December 1 in Garmisch-Partenkirchen, Bavaria.

This workshop is organised by Norbert Pachler, the convenor of the London Mobile Learning Group (LMLG) and is being hosted by the EU funded Stellar network. The workshop is looking at the following questions:

  • What relationship is there between user-generated content, user-generated contexts and learning? How can educational institutions cope with the more informal communicative approaches to digital interactions that new generations of learners possess?
  • Learning as a process of meaning-making for us occurs through acts of communication, which take place within rapidly changing socio-cultural, mass communication and technological structures. Does the notion of learner-generated cultural resources represent a sustainable paradigm shift for formal education in which learning is viewed in categories of context and not content? What are the issues in terms of ‘text’ production in terms of modes of representation, (re)contextualisation and conceptions of literacy? Who decides/redefines what it means to have coherence in contemporary interaction?
  • What synergies are there between the socio-cultural ecological approach to mobile learning, which the group has developed through its work to date, with paradigms developed by different TEL communities in Europe?
  • What pedagogical parameters are there in response to the significant transformation of society, culture and education currently taking place alongside technological innovation?

The LMLG sees learning using mobile devices governed by a triangular relationship between socio-cultural structures, cultural practices and the agency of media users / learners, represented in the three domains. The interrelationship of these three components: agency, the user’s capacity to act on the world, cultural practices, the routines users engage in their everyday lives, and the socio-cultural and technological structures that govern their being in the world, we see as an ecology, which in turn manifests itself in the form of an emerging cultural transformation.

I have created a Cloudworks site to support the workshop and you are all invited to participate in the discussions. The site features key questions from a series of background papers, all available on the site and you are invited not only to comment but to add your own links, academic references and additional materials. The discussion is being organised around the following themes:

Look forward to your comments on this site or in the clouds.

Augmented Reality Open Online Seminar

October 27th, 2009 by Graham Attwell

This Thursday sees the final session in our autumn series of open on-line seminars run jointly between the Evolve network and Educamp.

The seminar, which takes place on the Elluminate platform, is on Mobile learning and Augmented Reality, with presentations from Mark Kramer and Same Easterby Smith, both of whom are leading developments in the use of this technology for learning.
Mark says: “The application of computer-generated imagery in live-video streams on mobile devices, as a way to expand the real-world, is finally available for the masses on an affordable basis. Augmented and mixed-reality scenarios are now a common fixture of our technology arsenal of methods to acquire information about our surroundings. This emergence of augmented reality (AR) also has great potential to support individual and group learning. I will share thoughts and experiences on how AR will change the way we view and experience learning in a situated context.”

The seminar takes place at 19.00 (UK time) / 20.00 (CEST) (check your local time).
Link to Venue: Elluminate

Link for more information: Seminars

Going mobile

September 21st, 2009 by Graham Attwell

Some twelve years or so ago I was at a conference iN hong Kong. One of the sponsored presentations was by a local elearning company who demonstrated their mobile learning platform. I was totally sceptical. The screen was to small I said, no-one would want to learn on a phone.

I was wrong. The thing the Hong Kong developers had got right was the idea that learning happens in context – in their case learning how to play Badminton – and the phone could allow access to learning in real time in any environment. What they got wrong was the lack of any real interaction – this was just a series of very short videos. What has changed is social software allowing interaction between people using mobile devices. Last week I had a meeting in a bar by the sea in Crete. We had one laptop, two ipods and an iphone. The internet cafe had a wireless connection and we were able to go on a virtual tour of a proposed confernce venue through the safari browser and then book our venue through skype. In this case the context was that a group of us from five different countries were in the same place and we wanted to work together.

Over the summer I have been working with colleagues from the Mature project and with Mark van Harmelen on the idea of a mobile PLE based on Mark’s mPLE software. The more I have worked on this, the more I am convinced that mobile devices are integral to the idea of a PLE. But they also provide a challenge, not just to traditional course based education, but to ‘traditional’ notions of educational technology which is still very much wedded to VLE based courses. One of our central ideas is that learners will support each other through the social layers of a PLE and in particular will use such a device for collaborative problem solving in the context that the problem occurs. In such a situation the curriculum is essentially being evolved within the community and resources are co-developed by that community. I am not saying that such an approach will replace traditional education – or that everyone will want to develop their own PLE. But I am convinced the opportunity is there – if educators and educational technologists can grasp the idea of contextual learning using mobile devices.

NB If you are interested in trialling the mPLE contact Mark van Harmelen.

Thoughts on Alt-C

September 11th, 2009 by Graham Attwell

I got back from the Alt-C confernce in Manchetser late last night and have spent today catching up with the urgent stuff. Now I have a lttle time to write up a quick reflection on the week’s events. So – in no particular order –

The People

The people are always the most important part of any conference. Alt-C brings together a wide cross section of the educational technology community in the UK and it was great to catch up with old and new friends alike.  The best ‘people bit’ for me was F-Alt – in providing spaces for like minded folks to share ideas in an informal atmosphere.

The Keynotes

I usually skip keynotes but this year went to all three – with Michael Wesch, Martin Bean and Terry Anderson (for recordings of keynotes and invited speakers see – http://elluminate.alt.ac.uk/recordings.html).  I greatly enjoyed Michael Wesch but am not sure he said anything new. Great style, great use of multi media, but I fear he is slipping into the ‘digital natives’ school of which I am highly sceptical. Twitterers (including me) were a bit hard on him, I think.

Martin Bean is the Vice Chancellor (designate) of the UK Open University. He jumped on the stage in a burst of energy and fairly wowed the audience. High points – explicit support for Open Learn and the forthcoming Social Learn platforms and services. Curious omissions – no mention of the OU Moodle platform or anything to do with assessment or business models.

For me the best of the three was Terry Anderson. OK – he does not have the same presentation charisma. But Terry is a great researcher and I particuarly liked his ideas about open researchers.

The programme

I have to say I was a little disappointed with the programme. Although the Crowdvine site makes it easier to find out what is going on when, I still found it quite difficult to make decisions what sessions to go to. Traditional conference abstracts do not really help much. It is not really Alt’s fault ,but I think the strand titles (and conference themes) could be more transparent. One problem is that in such a big conference people naturally have different levels of experience and different interests. Although many of the sessions I went to were well presented, from some I did not really learn anything new.

The technology

Being an ed-tech conference, the tech being used is always interesting. Alt-C had a much bigger online presence this year, allowing people to follow even if not physically present. Alt-c used Crowdvine for the second year, Cloudworks also set up an online confernce site and Manchester University provided a reliable and reasonably fast wireless service. But of course it was Twitter which dominated the event with hundreds of posts tagged with #AltC2009. How much did Twitter add to the conference? I am not sure – it is a great communication channel but I still have my doubts as to its value for reflective discourse.

Themes and Memes

This is going to be somewhat impressionistic, being based meainly on things I was involved in or things I talked to others about.

Open Educational Resources

The idea of Open Educational Resources seems to have mainstreamed, being seen by many institutions as teh best way to develop repositories and license resources.Whilst it was hgard to see any new busniness models for OER drvelopment, many institutions seem to be adopting OERs as a strategic reponse ot present economic and social challenges and pressures.

How important is the technology?

An old argument which just won’t go away. Personally I think technology is important and is socially shaped. As Martin Weller says “Alternatively, from my perspective the technology isn’t important argument is used as a justification to disregard anything technologically driven and hopefully carry on as we’ve always done. In this context suggesting that technology isn’t important is irresponsible.”

Blogging and Twittering

I got caught up in this one when Josie Fraser pursuaded me into a F-Alt Edubloggers meet up stand up debate on teh subject, Josie’s position is that Twitter is just another form of blogging, I say it is different in that the 140 character limit prevents the exploration of subjects in depth and does not really allow reflection on learning. At the end of the day we probably largely agree and most of teh audience abstained in the wrap up vote!. However, the meme is still running – see twtpoll by Matt Lingard and new cloudworks page entitled  “Is twitter killing blogging?

The Future of The VLE

The VLE is dead debate organised by James Clay, ably chaired by Josie Fraser and with short inputs from James, Steve Wheeler, Nick Sharratt and myself was well attended F2F and via a stream. It has certainly caused lots of discussion. Pretty obviously despite all the interest in social software and PLes, VLEs are alive and kicking. Personally I would have liked to see more discussion on how the benefits of educational technology can be extended to lifelong learning and to those outside the institution but maybe Alt-C is just not that kind of conference! Great fun and may the debate continue.

Post Digital

This was the subject of a great pre-conference F-Alt kick off session led by Dave White and Rich Hall. To quote Dave’s excellent follow up blog post :

The post-technical then does not put technology second or first, it simply liberates the debate from those who build/code/provide the technology and puts it into the hands of those who appropriate it, the users, or ‘people’ as I like to call them, who write essays and poetry in Word, transform images in Photoshop, sustain friendships in Facebook, learn stuff by reading Wikipedia and express opinions in blogs.

The perspectives we are currently using, to come to an understanding of the cultural/educational influence of digital technologies and the opportunities therein, need to be reconsidered. I’m not sure yet if the answer lies in post-digital or post-technical approaches but I’m looking forward to tending these ideas over the next few months and seeing if something beautiful grows.”

A meme to watch for the future, I think.

Mobile and ambient technologies

Several excellent sessions around mobile technologies. I was also lucky to see a pre release demo of the forthcoming Doop augmented reality iPhone app mashing up with Twitter and Google myMaps. Very cool – will post more on this once it is ready.

More – much more

I greatly enjoyed Frances Bell at al’s Digital Identity session. Mark van Harmelen demoed the forthcoming mPLE. I loved Joss Winn’s session on WordPress goodness….more tomorrow when I wake up remembering all the great chats I have forgotten now.

Open educational Resources

Thoughts from the Open Source Schools Conference

July 21st, 2009 by Graham Attwell

I had an excellent time yesterday at the UK Becta sponsored Open Source Schools unconference.

As always with Open Source events, the energy and enthusiasm of participants was encouraging.

But this was not just an event about Open Source. It was about how we can make creative use technologies to promote and support explorative learning. My keynote presentation will be available on video and audio next week, I am told. But one of my main points was that the idea of bricolage, as put forward by Levi Strauss – about how we make creative and resourceful use of whatever materials are to hand – regardless of their original purpose – to learn and to create – applies to the learning environment just as much as to materials, documents, media etc. In other words, in the process of creating, we shape the learning environment, and the outcomes of the process of bricolage will in turn help to reshape the design of the environment. Open Source is valuable because it affords us the opportunities to shape or design its use in the learning process.

I was greatly impressed with a demonstration of the Sugar Learning platform – originally developed for the One Laptop per Child XO-1 netbook and now available to run on most computers. The sugar platform,  say the developers, promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a quality education. Sugar is seen as an alternative to the traditional ‘office- desktop’ software.

I am certainly going to have a play with Sugar. I think most of us in the workshop were greatly excited, despite problems we were experienced with the BT network. But what was worrying some of the teachers was just the possibilities of such interfaces for play and exploration. This, they felt, would be wonderful with 6 or 7 year old children. But, sad to tell, the UKs rigid, overcrowded and overly prescriptive curriculum leaves no time for such explorative play.

The dimensions of context

July 18th, 2009 by Graham Attwell

In my last post I included excerpts of a paper I have written looking at the development of a Work Oriented MoBile Learning environment (WOMBLE). One of my main interests in such a system is the ability to support contextual learning in different environments. However that poses the problem of developing a model of context. And, I think, such a model needs to be based on a true ontology, rather than merely developing taxonomical lists of, for instance, different competences.

Last night I was discussing this in the pub (a rich contextual environment for learning!) with my friend and colleague Pekka Kamarainen. he came up with the following model – which he calls ‘dimensions of contextual images’ – based on the work of the German sociologist, Ritsert.

Pekka identified three main dimensions of context:

  • location
  • social meaning
  • horizons of practice

Each of these dimensions can be further divided into three categories:

  • normal
  • extended
  • transformative

Taking the dimension of practice this could be developed along the following schema:

  • Normal – what I do in this location
  • extended – what are the rules and norms which apply in this location
  • transformative = what could be done in another way

Similarly for social meaning:

  • normal- everyday life meanings
  • extended – citizenship or societal meaning
  • transformative – potentials for societal change

And for practice:

  • normal – what do I do knowing the basic tenets and operations of this practice
  • extended – what do I know about this practice as a more holistic design
  • transformative – how can this practice be transformed

I am aware that it all sounds a little abstract. But I think such a model could form the basis for an advanced learning design, capable of being implemented through mobile, ambient and context aware devices.

Appropriating technologies for contextual knowledge: Mobile Personal Learning Environment

July 15th, 2009 by Graham Attwell

Along with John Cook and Andrew Ravenscroft from London Metropoliatn University, I have submitted a paper to the 2nd World Summit on the Knowledge Society (WSKS 2009) to be held in Crete in September. Our paper, entitled ‘Appropriating technologies for contextual knowledge: Mobile Personal Learning Environments’, looks at the potential of what we call a Work Oriented MoBile Learning Environment (WOMBLE). The abstract goes like this:

“The development of Technology Enhanced Learning has been dominated by the education paradigm. However social software and new forms of knowledge development and collaborative meaning making are challenging such domination. Technology is increasingly being used to mediate the development of work process knowledge and these processes are leading to the evolution of rhizomatic forms of community based knowledge development. Technologies can support different forms of contextual knowledge development through Personal Learning Environments. The appropriation or shaping of technologies to develop Personal Learning Environments may be seen as an outcome of learning in itself. Mobile devices have the potential to support situated and context based learning, as exemplified in projects undertaken at London Metropolitan University. This work provides the basis for the development of a Work Orientated MoBile Learning Environment (WOMBLE).”

Below is the key section of the paper explaining about the environment. And I am also attaching a word file if you wish to download the full paper. As always I would be very interested in any feedback.

“Educational technology has been developed within the paradigm of educational systems and institutions and is primarily based on acquiring formal academic and expert sanctioned knowledge.
However business applications and social software have been widely appropriated outside the education systems for informal learning and for knowledge development, through social learning in communities of practice.
Is it possible to reconcile these two different worlds and to develop or facilitate the mediation of technologies for investigative and learning and developing developmental competence and the ability to reflect and act on the environment?
Based on the ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools [25,26]. In contrast to Virtual Learning environments, PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity. The ‘Learning in Process’ project [27] and the APOSDLE project [28] have attempted to develop embedded, or work-integrated, learning support where learning opportunities (learning objects, documents, checklists and also colleagues) are recommended based on a virtual understanding of the learner’s context. While these development activities acknowledge the importance of collaboration, community engagement and of embedding learning into working and living processes, they have not so far addressed the linkage of individual learning processes and the further development of both individual and collective understanding as the knowledge and learning processes mature [29]. In order to achieve that transition (to what we term a ‘community of innovation’), processes of reflection and formative assessment have a critical role to play.
John Cook [30] has suggested that Work Orientated MoBile Learning Environments (Womble) could play a key role in such a process. He points out “around 4 billion users around the world are already appropriating mobile devices in their every day lives, sometimes with increasingly sophisticated practices, spawned through their own agency and personal/collective interests.”
However, in line with Jenkins at al [31] it is not just the material and functional character of the technologies which is important but the potential of the use of mobile devices to contribute to a new “participatory culture.” They define such a culture as one “with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices… Participatory culture is emerging as the culture absorbs and responds to the explosion of new media technologies that make it possible for average consumers to archive, annotate, appropriate, and recirculate media content in powerful new ways.”
The specific skills that Jenkins and his coauthors describe as arising through involvement of “average consumers” in this “participatory culture” include ludic forms of problem solving, identity construction, multitasking, “distributed cognition,” and “transmedial navigation.”
Importantly modern mobile devices can easily be user customized, including the appearance, operation and applications. Wild, Mödritscher and Sigurdarson [32] suggest that “establishing a learning environment, i.e. a network of people, artefacts, and tools (consciously or unconsciously) involved in learning activities, is part of the learning outcomes, not an instructional condition.” They go on to say: “Considering the learning environment not only a condition for but also an outcome of learning, moves the learning environment further away from being a monolithic platform which is personalisable or customisable by learners (‘easy to use’) and heading towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artefacts, either pre-existing or created by the learning process – freely combinable and utilisable by learners within their learning activities (‘easy to develop’). ”
Critically, mobile devices can facilitate the recognition of context as a key factor in work related and social learning processes.  Cook [33] proposes that new digital media can be regarded as cultural resources for learning and can enable the bringing together of the informal learning contexts in the world outside the institution with those processes and contexts that are valued inside the intuitions.
He suggests that informal learning in social networks is not enabling the “critical, creative and reflective learning that we value in formal education.”
Instead he argues for the scaffolding of learning in a new context for learning through learning activities that take place outside formal institutions and on platforms that are selected by learners.
Cook [30] describes two experimental learning activities for mobile devices developed through projects at London Metropolitan University. In the first, targeted at trainee teachers an urban area close to London Metropolitan University, from 1850 to the present day, is being used to explore how schools are signifiers of both urban change and continuity of educational policy and practice.
The aim of this project is to provide a contextualised, social and historical account of urban education, focusing on systems and beliefs that contribute to the construction of the surrounding discourses. A second aim is to scaffold the trainee teachers’ understanding of what is possible with mobile learning in terms of field trips. In an evaluation of the project, 91% of participants thought the mobile device enhanced the learning experience. Furthermore, they considered the information easy to assimilate allowing more time to concentrate on tasks and said the application allowed instant reflection in situ and promoted “active learning” through triggering their own thoughts and encouraging them to think more about the area
In the second project, archaeology students were provided with a tour of context aware objects triggered by different artifacts in the remains of a Cistercian abbey in Yorkshire. The objects allowed learners to expire not only the physical entity of the reconstructed abbey through the virtual representation, but also to examine different aspects including social and cultural history and the construction methods deployed. According to Cook [30] “the gap between physical world (what is left of Cistercian), virtual world on mobile is inhabited by the shared cognition of the students for deep learning.”
The use of the mobile technology allowed the development and exploration of boundary objects transcending the physical and virtual worlds. Boundary objects have been defined as “objects which are both plastic enough to adapt to local needs and constraints of the several parties employing them, yet robust enough to maintain a common identity across sites. They are weakly structured in common use, and become strongly structured in individual-site use. They may be abstract or concrete. They have different meanings in different social worlds but their structure is common enough to more than one world to make them recognizable means of translation. The creation and management of boundary objects is key in developing and maintaining coherence across intersecting social worlds.” [33].  The creation and management of boundary objects which can be explored through mobile devices can allow the interlinking of formal and academic knowledge to practical and work process knowledge.
Practically, if we consider models for personalized and highly communicative learning interaction in concert with mobile devices, whilst employing context aware techniques, startling possibilities can arise. For example, we can combine the immediacy of mobile interaction with an emergent need for a collaborative problem solving dialogue, in vivo, during everyday working practices, where the contextual dimensions can constrain and structure (through semantic operations) the choices about a suitable problem solving partner or the type of contextualised knowledge that will support the problem solving. In brief, combining dialogue design, social software techniques, mobility and context sensitivity means we have greater opportunities for learning rich dialogues in situations where they are needed – to address concrete and emergent problems or opportunities at work.
Such approaches to work oriented mobile learning also supports Levi Strauss’s idea of bricolage [34]. The concept of bricolage refers to the rearrangement and juxtaposition of previously unconnected signifying objects to produce new meanings in fresh contexts. Bricolage involves a process of resignification by which cultural signs with established meanings are re-organised into new codes of meaning. In such a pedagogic approach the task of educators is to help co-shape the learning environment.
Of course, such approaches are possible using social software on desktop and lap top computers. The key to the mobile environment is in facilitating the use of context. This is particularly important as traditional elearning, focused on academic learning, has failed to support the context based learning inherent in informal and work based environments.
Whilst the use of context is limited in the experiments undertaken by London Metropolitan University, being mainly based on location specific and temporal factors, it is not difficult to imagine that applications could be developed which seek to build on wider contextual factors. These might include tasks being undertaken, the nature of any given social network, competences being deployed, individual learner preferences and identities and of course the semantic relations involved.”

You can download the full paper here

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    News Bites

    Cyborg patented?

    Forbes reports that Microsoft has obtained a patent for a “conversational chatbot of a specific person” created from images, recordings, participation in social networks, emails, letters, etc., coupled with the possible generation of a 2D or 3D model of the person.


    Racial bias in algorithms

    From the UK Open Data Institute’s Week in Data newsletter

    This week, Twitter apologised for racial bias within its image-cropping algorithm. The feature is designed to automatically crop images to highlight focal points – including faces. But, Twitter users discovered that, in practice, white faces were focused on, and black faces were cropped out. And, Twitter isn’t the only platform struggling with its algorithm – YouTube has also announced plans to bring back higher levels of human moderation for removing content, after its AI-centred approach resulted in over-censorship, with videos being removed at far higher rates than with human moderators.


    Gap between rich and poor university students widest for 12 years

    Via The Canary.

    The gap between poor students and their more affluent peers attending university has widened to its largest point for 12 years, according to data published by the Department for Education (DfE).

    Better-off pupils are significantly more likely to go to university than their more disadvantaged peers. And the gap between the two groups – 18.8 percentage points – is the widest it’s been since 2006/07.

    The latest statistics show that 26.3% of pupils eligible for FSMs went on to university in 2018/19, compared with 45.1% of those who did not receive free meals. Only 12.7% of white British males who were eligible for FSMs went to university by the age of 19. The progression rate has fallen slightly for the first time since 2011/12, according to the DfE analysis.


    Quality Training

    From Raconteur. A recent report by global learning consultancy Kineo examined the learning intentions of 8,000 employees across 13 different industries. It found a huge gap between the quality of training offered and the needs of employees. Of those surveyed, 85 per cent said they , with only 16 per cent of employees finding the learning programmes offered by their employers effective.


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