Archive for the ‘digital revolution’ Category

Keynote presentations released as Open Educational Resources

February 9th, 2021 by Graham Attwell

Tony Bates has released a series of five 40-50 minute keynotes which an be downloaded without cost from the Commonwealth of Learning’s online institutional repository for learning resources and publications, OAsis, under a Creative Commons license. The subjects of the keynotes are:

  1. Developing quality blended learning courses
  2. Digital learning and the new economy
  3. New technologies and their potential and limitations for teaching and learning
  4. Ten lessons for online learning from the Covid-19 experience (based on research findings)
  5. Online learning in the (k-12) school sector

The intention is that these can be streamed during virtual conferences, included in education and training programs, or watched individually. As James Clay says on Twitter: “I think this is an interesting concept for future online events. However there is a difference between YouTube or Netflix and an online conference. How do you add value to an event so that it is more than just streamed video?”

I went to a couple of events last week that were trying different formats. One was a professorial inaugural lecture by Bob Harrison who, it seems insisted on prerecording his presentation so he could actively participate in the accompanying chat. The other was the OECD conference on AI and the Future of Work, where the real value was not presentations as such but great (and well prepared moderation of panels of speakers, with limited opportunities for particpant questioning.

However, coming back to Tony Bates’s video keynotes, the real value I see with these is with remixing. They are released under a Creative Commons attribution, share alike license which means they are free to remix. This allows using (in my case short) clips from the video in Open Educational Resources for a MOOC we are developing on AI for vocational teachers and trainers and part of the taccle AI project. I’m going to have a go this afternoon.

The State of Data 2020

September 28th, 2020 by Graham Attwell
social media, media, board

geralt (CC0), Pixabay

One result of the Covid 19 pandemic is it seems like every day now there are free events. This week is no exception and this conference looks great. I can’t make all of it – too many other meetings but I hope to dip in and out (another advantage of online conferences).

On Tuesday September 29 and Wednesday September 30, 2020 the State of Data event will bring together researchers, practitioners, and anyone with an interest in why data matters in state education in England.

You can choose to register if you want to use the calendar functionality and accept the privacy terms of Hopin, to see the events as they come live. Or simply watch in your own time without registering, after the event, via the links below.

Between algorithmic fairness in exam moderation and the rush to remote learning in response to the COVID-19 pandemic, 2020 has raised questions on children’s digital rights like never before in England’s education system. defenddigitalme is a call to action.

The conference has a vision of a rights’ respecting environment in the state education sector in England. We want to help build the future of safe, fair and transparent use of data across the public sector. This event will coincide with the launch of their report The State of Data 2020: mapping the data landscape in England’s state education system.

There is a range of content and discussion for practitioners in education and data protection, senior leadership and DPOs, local authority staff, developers, vendors and the edTech community, academics and activists, policy advisors and politicians —they say they want to create opportunities for questions and answers across silos. As the conference web site says: “We need to start a conversation about changing policy and practice when it comes to children’s data rights in education.”

Digitalisation, Artificial Intelligence and Vocational Occupations and Skills

July 27th, 2020 by Graham Attwell

geralt (CC0), Pixabay

The Taccle AI project on Artificial Intelligence and Vocational Education and Training, has published a preprint  version of a paper which has been submitted of publication to the VET network of the European Research Association.

The paper, entitled  Digitalisation, Artificial Intelligence and Vocational Occupations and Skills: What are the needs for training Teachers and Trainers, seeks to explore the impact AI and automation have on vocational occupations and skills and to examine what that means for teachers and trainers in VET. It looks at how AI can be used to shape learning and teaching processes, through for example, digital assistants which support teachers. It also focuses on the transformative power of AI that promises profound changes in employment and work tasks. The paper is based on research being undertaken through the EU Erasmus+ Taccle AI project. It presents the results of an extensive literature review and of interviews with VET managers, teachers and AI experts in five countries. It asks whether machines will complement or replace humans in the workplace before going to look at developments in using AI for teaching and learning in VET. Finally, it proposes extensions to the EU DigiCompEdu Framework for training teachers and trainers in using technology.

The paper can be downloaded here.

Wrapping up the ECER 2019 experience – Part Three: Glimpses to presentations of which I want to learn more

September 8th, 2019 by Pekka Kamarainen

This blog post is the third one of a series with which I wrap up my experiences at the ECER 2019 conference that took place earlier this week in Hamburg, Germany. In the first post I focused on the Opening session of the VETNET network that is the European umbrella network for research in vocational education andt training (VET).  I also gave some background information on the role of VETNET and other networks in the ECER conferences. In my second post I focused on the two sessions that discussed the parallel TACCLE project – TACCLE 4 CPD (in which I am working) and TACCLE VET (in which my colleagues are working). With this post I want to discuss briefly three presentations that were of immediate relevance for our work in the two TACCLE projects. Here I limit myself to some first impressions – I want to learn more of the work that has been done and/or is still going on.

The Paderborn-based project: Adopting apprentice training to digital transformation – the perspective of in-company training

The presentation of Bernd Gössling and Tina Emmler was in many respects one of the highlights of this conference. I had already become aware of the work of the research group of the University of Paderborn via the report “Berufsbildung 4.0” (Sloane et alia 2018). For me it had served as a rich resource in terms of conceptual work, empirical studies and conclusions for future-oriented innovation agendas. In particular the distinction between ‘digital transformation’ (technological and organisational changes towards networked production, marketing and service processes) and ‘digitization’ (introduction of digital tools into working, training and learning processes) was very helpful. Now the presentation of Gössling and Emmler provided a closer look into the empirical studies and findings. I do not want to summarise their results here – we need to discuss them more closely. Also, the reflections on the new roles of trainers that Emmler outlined (in terms of “vita activa”) were very inspiring and reminded me of our experiences with trainers working with the Learning Toolbox at the end of the Learning Layers project.

The Bremen-based project CARO: Digital cross-action spaces in interactive nursing education

Another highlight for me was the project CARO presented by Claudia Schepers from the University of Bremen. This interdisciplinary research & development project had shaped digital learning spaces to support interactive learning arenas in nursing education. Here we need to understand the delicate nature of learning in the context of real work and the necessity to support such work with simulations, videos and reflective learning. For me this case was particularly important since I had been looking at different innovation paths for introducing digital tools into vocational learning. To me, this project appeared as a paradigmatic case for introducing digital tools and digital spaces with a ‘whole curriculum’ approach. Furthermore, all my examples that I had used were referring to technical occupations. From this perspective a case from healthcare sector was most welcome.

The Aachen-based project: Acceptance of a tutorial-creating authoring system for workplace learning in manual assembly

A third highlight for me was the Aachen-based project presented by Marvin Goppold and Fabian Handl. Their project focused on the role of low-skilled or semi-skilled workers in manual assembly and their occupational perspectives in the context of digital transformation. The key point in the project was to capture the (informal) competences and (invisible) workplace-based learning and to make it visible via an authoring tool that generates individual tutorials. In this way the workers were better prepared to encounter changes that bring robotics into picture and to point out the limits of robotics. Here I do not want to go into details, I need to learn more.

As I am concerned, the Aachen-based project served to me as a paradigmatic case for an innovation path that uses digital tools to make visible the hitherto invisible and non-formal learning of semi-skilled workers. So far I had referred to a case of process industry, but the case of assembly work and the use of authoring tools is of particular interest.

I guess that this is enough of these sessions. As I have said above, I need to learn more of these projects to make appropriate use of their approaches, results and conclusions. There is more work to be done on this front. However, with my reporting on ECER 2019 I have more points to cover – in particular concerning developments in the VETNET network.

More blogs to come …

Woodstock for Geeks

June 17th, 2019 by Graham Attwell

I love the description of big academic conferences as “Woodstock for Geeks.” This is a brilliantly made cartoon by Mike Morrison, not only explaining the problem with poster sessions at conferences but putting forward a simple template for designing research posters as a practical help to overcoming the problem.

One part of the design idea is to include a QR code providing access to further information, papers and so on. My friends from Kubify have gone one step further producing mini posters linking to ‘stacks’ of interactive and multimedia material.

Kubify’s Learning Toolbox, they say,  “is an award-winning ePoster platform and is a versatile tool that can also be used to support other event and education activities.

Learning Toolbox allows people to quickly and easily build their own stacks of interactive and multimedia material and share them with others. These dynamic stacks can be used as ePosters, research calling cards or learning resources.”

Rich ePoster content

“A Learning Toolbox ePoster can contain many different rich resources such as videos, images, audio, apps, presentations, twitter and links to interactive online resources.”

Student Experience Roadmap – what it means for teacher development

May 29th, 2019 by Graham Attwell

Earlier this week the UK Jisc  launched the Jisc NUS roadmap (pdf) designed to support students, course representatives, and union and guild representatives to work with their institution on improving student digital experiences.

Jisc say “Informed by extensive research into learners’ experiences and expectations of technology, the roadmap has been updated following over 77,500 student responses to Jisc’s digital experience insights survey, gathered over three years.

The roadmap – which has been updated from a benchmarking tool Jisc previously developed with the National Union of Students (NUS) and The Student Engagement Partnership (TSEP) – is now freely available online. It enables institutions to identify gaps in their digital provision, while allowing students to compare their digital experiences to others’.”

The roadmap focuses on ‘Good Practice Principles’ which has four levels of progression: First steps, Developing, Developed and Outstanding. Whilst obviously focused on wider aspects of the student experience, one section covers teachers, with the good practice principle being that “Teaching staff are confident users of digital technologies and media.” Students were asked “What one thing would improve the quality of your digital learning and teaching?”  They were further asked to “rate your digital learning and teaching overall” and in a more open question “When digital technologies are used on my course…”

First steps were:

  • Training available for teaching staff in all core systems such as the virtual learning environment, assessment systems and lecture capture
  • E-learning specialist staff are available to support teaching staff
  • All teaching staff can use inclass digital technologies and audio visual equipment
  • All teaching staff can upload content to the VLE and use an online submission and grading system

Developing were:

  • A technology enhanced learning (TEL) or e-learning strategy with goals for teaching staff development
  • There is a growing cohort of teaching staff with digital expertise, supported by elearning specialists
  • All teaching staff can use the specialist academic/professional technologies of their subject area
  • Workshops are available to support the development of digital teaching skills

Developed were:

  • All teaching staff can design digital activities suitable to their subject area and student needs
  • Local e-learning staff or staff digital champions support digital approaches at the course or subject level
  • Staff share digital teaching ‘know how’ via one or more communities of practice
  • Dedicated funding and staff support for digital innovation projects

Developed were:

  • Teaching staff have time allocated to develop, practice and evaluate digital approaches
  • Specific rewards and career pathways for digital teaching expertise and innovation
  • Teachers and students work in partnership to develop new digital approaches
  • There are excellent digital teaching and learning projects that have been recognised outside the organisation

Foresight and the use of ICT for Learning

January 3rd, 2019 by Graham Attwell

Time to return to the Wales Wide Web after something of a hiatus in November and December. And I am looking forward to writing regular posts here again.

New year is a traditional time for reviewing the past year and predicting the future. I have never really indulged in this game but have spent the last two days undertaking a “landscape study” as part of an evaluation contract I am working on. And one section of it is around emerging technologies and foresight. So here is that section. I lay no claim to scientific methodology or indeed to comprehensiveness – this is just my take on what is going on – or not – and what might go on. In truth, I think the main conclusion is that very little is changing in the use of ICT for learning (perhaps  more on that tomorrow).

There are at any time a plethora of innovations and emerging developments in technology with the potential to impact on education, both in terms of curriculum and skills demands but also in their potential for teaching and learning. At the same time, educational technology has a tendency towards a ‘hype’ cycle, with prominence for particular technologies and approaches rising and fading. Some technologies, such as virtual worlds fade and disappear; others retreat from prominence only to re-emerge in the future. For that reason, foresight must be considered not just in terms of emerging technologies but in likely future uses of technologies, some which have been around some time, in education.

Emerging innovations on the horizon at present include the use of Big Data for Learning Analytics in education and the use of AI for Personalised Learning (see below); and MOOCS continue to proliferate.

VLEs and PLEs

There is renewed interest in a move from VLEs to Personal Learning Environments (PLE), although this seems to be reflected more in functionality for personalising VLEs than the emergence of new PLE applications. In part, this may be because of the need for more skills and competence from learners for self-directed learning than for the managed learning environment provided by VLEs. Personal Learning Networks have tended to be reliant on social networking application such as Facebook and Twitter. These have been adversely affected by concerns over privacy and fake news as well as realisation of the echo effect such applications engender. At the same time, there appears to be a rapid increase in the use of WhatsApp to build personal networks for exchanging information and knowledge. Indeed, one area of interest in foresight studies is the appropriation of commercial and consumer technologies for educational purposes.

Multi Media

Although hardly an emerging technology, the use of multimedia in education is likely to continue to increase, especially with the ease of making video. Podcasting is also growing rapidly and is like to have increasing impact in the education sector. Yet another relatively mature technology is the provision of digital e-books which, despite declining commercial sales, offer potential savings to educational authorities and can provide enhanced access to those with disabilities.

The use of data for policy and planning

The growing power of ICT based data applications and especially big data and AI are of increasing importance in education.

One use is in education policy and planning, providing near real-time intelligence in a wide number of areas including future numbers of school age children, school attendance, attainment, financial and resource provision and for TVET and Higher Education demand and provision in different subjects as well as providing insights into outcomes through for instance post-school trajectories and employment. More controversial issues is the use of educational data for comparing school performance, and by parents in choosing schools for their children.

Learning Analytics

A further rapid growth area is Learning Analytics (LA). LA has been defined as “the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs.” [Reference] It is seen as assisting in informing decisions in education systems, promoting personalized learning and enabling adaptive pedagogies and practices. At least in the initial stages of development and use, Universities and schools have tended to harvest existing data drawn from Virtual Learning Environments (VLEs) and to analyse that data to both predict individual performance and undertake interventions which can for instance reduce drop-out rates. Other potential benefits include that LA can, for instance, allow teachers and trainers to assess the usefulness of learning materials, to increase their understanding of the learning environment in order to improve it, and to intervene to advise and assist learners. Perhaps more importantly, it can assist learners in monitoring and understanding their own activities and interactions and participation in individual and collaborative learning processes and help them to reflect on their learning.

Pardo and Siemens (YEAR?) point out that “LA is a moral practice and needs to focus on understanding instead of measuring.” In this understanding:

“learners are central agents and collaborators, learner identity and performance are dynamic variables, learning success and performance is complex and multidimensional, data collection and processing needs to be done with total transparency.”

Although initially LA has tended to be based on large data sets already available in universities, school based LA applications are being developed using teacher inputted data. This can allow teachers and understanding of the progress of individual pupils and possible reasons for barriers to learning.

Gamification

Educational games have been around for some time. The gamification of educational materials and programmes is still in its infancy and likely to continue to advance.  Another educational technology due for a revival is the development and use of e-Portfolios, as lifelong learning becomes more of a reality and employers seek evidence of job seekers current skills and competence.

Bite sized Learning

A further response to the changing demands in the workplace and the need for new skills and competence is “bite–sized” learning through very short learning modules. A linked development is micro-credentialing be it through Digital Badges or other forms of accreditation.

Learning Spaces

As ICT is increasingly adopted within education there will be a growing trend for redesigning learning spaces to reflect the different ways in which education is organised and new pedagogic approaches to learning with ICT. This includes the development of “makerspaces”. A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing. Makerspaces typically provide access to a variety of maker equipment including 3D printers, laser cutters, computer numerical control (CNC) machines, soldering irons and even sewing machines.

Augmented and Virtual Reality

Despite the hype around Augmented Reality (AR) and Virtual Reality (VR), the present impact on education appears limited although immersive environments are being used for training in TVET and augmented reality applications are being used in some occupational training. In the medium-term mixed reality may become more widely used in education.

Wearables

Similarly, there is some experimentation in the use of wearable devices for instance in drama and the arts but widespread use may be some time away.

Block Chain

The block chain has been developed for storing crypto currencies and is attracting interest form educational technologists. Block chain is basically a secure ledger allowing the secure recording of a chain of data transactions. It has been suggested as a solution to the verification and storage of qualifications and credentials in education and even for recording the development and adoption of Open Educational Resources. Despite this, usage in education is presently very limited and there are quite serious technical barriers to its development and wider use.

The growing power of ICT based data applications and especially big data and AI (see section 10, below) are of increasing importance in education.

The use of data for policy and planning

One use is in education policy and planning, providing near real-time intelligence in a wide number of areas including future numbers of school age children, school attendance, attainment, financial and resource provision and for TVET and Higher Education demand and provision in different subjects as well as providing insights into outcomes through for instance post-school trajectories and employment. More controversial issues is the use of educational data for comparing school performance, and by parents in choosing schools for their children.

Learning Analytics

A rapid growth area is Learning Analytics (LA). LA has been defined as “the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs.” [Reference] It is seen as assisting in informing decisions in education systems, promoting personalized learning and enabling adaptive pedagogies and practices. At least in the initial stages of development and use, Universities and schools have tended to harvest existing data drawn from Virtual Learning Environments (VLEs) and to analyse that data to both predict individual performance and undertake interventions which can for instance reduce drop-out rates. Other potential benefits include that LA can, for instance, allow teachers and trainers to assess the usefulness of learning materials, to increase their understanding of the learning environment in order to improve it, and to intervene to advise and assist learners. Perhaps more importantly, it can assist learners in monitoring and understanding their own activities and interactions and participation in individual and collaborative learning processes and help them to reflect on their learning.

Pardo and Siemens point out that “LA is a moral practice and needs to focus on understanding instead of measuring.” In this understanding:

“learners are central agents and collaborators, learner identity and performance are dynamic variables, learning success and performance is complex and multidimensional, data collection and processing needs to be done with total transparency.”

Although initially LA has tended to be based on large data sets already available in universities, school based LA applications are being developed using teacher in putted data. This can allow teachers and understanding of the progress of individual pupils and possible reasons for barriers to learning.

Artificial Intelligence

In research undertaken for this report, a number of interviewees raised the importance of Artificial Intelligence in education (although a number also believed it to be over hyped).

A recent report from the EU Joint Research Council (2018) says that:

“in the next years AI will change learning, teaching, and education. The speed of technological change will be very fast, and it will create high pressure to transform educational practices, institutions, and policies.”

It goes on to say AI will have:

“profound impacts on future labour markets, competence requirements, as well as in learning and teaching practices. As educational systems tend to adapt to the requirements of the industrial age, AI could make some functions of education obsolete and emphasize others. It may also enable new ways of teaching and learning.”

However, the report also considers that “How this potential is realized depends on how we understand learning, teaching and education in the emerging knowledge society and how we implement this understanding in practice.” Most importantly, the report says, “the level of meaningful activity—which in socio-cultural theories of learning underpins advanced forms of human intelligence and learning—remains beyond the current state of the AI art.”

Although AI systems are well suited to collecting informal evidence of skills, experience, and competence from open data sources, including social media, learner portfolios, and open badges, this creates both ethical and regulatory challenges. Furthermore, there is a danger that AI could actually replicate bad pedagogic approaches to learning.

The greatest potential of many of these technologies may be for informal and non-formal learning, raising the challenge of how to bring together informal and formal learning and to recognise the learning which occurs outside the classroom.

Digitalisation in / of Vocational Education and Training

August 20th, 2018 by Graham Attwell

Last November I facilitated a workshop at the European Skills Week event on research in vocational education and training. The workshop was entitled digitalisation in /of vocational education and training. There were some five of us in the workshop and we had about two hours to answer a series of questions based on the following framework.

vet research framework

Despite the too short time, I think what we came up with is a good starting point and the discussion will continue in a round table session at the European Conference on Educational Research in Bolzano, Italy in September.

Research Desiderata & Questions

The following central research questions and / or desiderata in this field were identified:

  • How do processes of digital transitions and transformations impact on VET and what are the mediation processes and artefacts involved?
  • Digital technologies are changing the nature and organisation of work, and the skills and competences required. This is happening simultaneously at a sectoral level and a global level. The new skills and competences are mediated in interactions between different actors but also between actors and objects. These processes of mediation to a large extent shape the practices of using digital technologies.
  • In a critical appraisal of digitalisation in VET, what are the different possibilities for the future: What is and more importantly what could be?
  • There is a tendency to take technologies and replicate past paradigms – hence for instance the idea of a ‘digital classroom’. Yet digital technologies open new possibilities for vocational education and training. To understand what ‘could be’ requires a critique of existing practices in VET and of the early adoption of technologies for teaching and learning.
  • How do digital technologies and transformations affect the creation and meaning of work at a sectoral and global level?
  • As technologies such as robotics and artificial intelligence are fast being adopted in different sectors and occupations, the future form of work and work organisation is being questioned. Alongside the digital transformations impacting in many sectors, sections of capitalism have advocated digital disruption based on new business models. The use of technology in this way raises Issues of social justice and values. What should be the role of VET in providing the skills and competences to shape the meaning and values of future work and innovation?

Explanation & Justification

Analytical Level

Macro Level

The changing nature of work due to the emergence of new technologies can potentially be shaped. To an extent how technology impacts on work is dependent on values. Equally digital transformations can build on existing skills and competences and older forms of knowledge. To understand these processes requires research at a sector level.

Technological unemployment should not be viewed as simply an issue requiring upskilling, but as questioning forms and organisation of work within society. Life skills are equally important in developing resilience for future employment.

We need a greater understanding of how old knowledge forms are transformed into new knowledge in the digital age.

Meso Level

Institutions mediate processes of skill and competence formation related to digitalisation. What is the relation between specific digital skills required in different sectors and occupations to basic and transversal digital skills? How can skills and knowledge acquired formally or informally in the workplace be linked to education and training in VET institutions.

At the same time, digitalisation provides new possibilities for teaching and learning, for example through augmented reality. This in turn requires the adoption of new pedagogic approaches for VET. Present practices in the adoption of Learning Management Systems form socio-tech systems and may prioritise or marginalise different skills and knowledge.

Micro Level

What are the skills and knowledge required not only to deal with and shape technology in the workplace (in different occupations and sectors) but also for living in the digital age? How does technology transform the work identity of individuals and how do individuals change their own identity for dealing with the changing world of work? What are the life skills that develop the residence required by individuals to deal with digitalisation at a societal level?

Analytical Focus

Learners / Students

Understanding the processes of digital transformation is critical to developing future oriented curricula for learners and students. At the same time, emergent technologies – such as robotics and artificial technologies – call into question existing societal forms of wage labour – once more requiring new curricula for life skills.

We need to focus not only on formal initial training in VET, but on informal learning in the work process leading to identity transformations.

Object / Process

Objects and artefacts play a key role in mediating learning in VET. These artefacts are themselves becoming transformed through digital technologies.

The use of technology opens up new possibilities and contexts for learning, including directly in the workplace. It also potentially empowers processes of social learning, with learners themselves acting as facilitators for other people’s learning and for developing and sharing knowledge within social settings.

This requires research for understanding how such social learning processes can be developed, how new forms of knowledge are acquired and what role objects and artefacts play in these processes.

Trainers / Teachers

There are many examples of good practice in the use of technology for learning in VET and of teachers and trainers sharing knowledge and experiences online. However, many teachers and trainers also feel left behind by the rapid changes in technologies both within occupations and for teaching and training.

Research suggests that best practices are not being generalised because existing models of professional development for teachers and trainers do not scale to meet needs.

An understanding of the possibilities for future VET, requires an understanding by teachers and trainers of the potentials of using technology in their own practice.

Public policy is key to the digital economy

February 7th, 2018 by Graham Attwell

Interesting research from Harvard Business Review who have introduced the Digital Evolution Index  to trace the emergence of a “digital planet,” how physical interactions — in communications, social and political exchange, commerce, media and entertainment — are being displaced by digitally mediated ones.

They outline five “features of the global digital economy”:

  • Digital players wield outsize market power.
  • Digital technologies are poised to change the future of work
  • Digital markets are uneven.
  • Digital commerce must still contend with cash.
  • Digital technology is widespread and spreading fast.

Each of these five features, they say, “contains both upsides and challenges. Moreover, how strongly each of them is felt varies depending on where you are in the world”

The report produces a map of counties digital development divided into four zones: Stand Out, Stall Out, Break Out, Watch Out.

But by far the most interesting comments come in the conclusions:

Digital innovators should recognize that public policy is essential to the success of the digital economy. Countries with high-performing digital sectors, such as those in the EU, typically have had strong government/policy involvement in shaping the digital economies.

This comes despite the popular business press obsession with so called digital disruption which poses public policy as a barrier to change and innovation.

What is industry 4.0?

August 7th, 2017 by Graham Attwell

I’ve long wondered what is meant by industry 4.0. Some shining techno world of robots and Artificial Intelligence? Or the end of batch production for individualised goods (although we have been told this is happening for the last thirty or so years). The rise of service – although how does this relate to industry and it is hardly new? And whatever was Industry 3.0, 2.0 and 1.0 for that matter?

Erinc Yeldan, Professor of Economics at Yasar University, sums it up pretty well writing in Social Europe. In an article entitled “Beyond Fantasies Of Industry 4.0″, he says”

As a popularized futuristic concept for the 21st Century, “Industry 4.0” reveals a Messianic expectation of a technological revolution encompassing the utilization of advance techniques of digital design and robotics for the production of “high value-added goods”. It doesn’t matter in this conjuncture, nor of relevance, to ask what the characteristics of the first three episodes of industrialization were, and why do we conceptualize the emerged fourth industrial advance with a digitalized mark (4.0), rather than in plain English. It seems what matters now is the urgent need for creating an image of vibrant capitalism serving its citizens in the embrace of globalization.

If we accept the idea of Industry 4.0 as real (and I am highly dubious), Erinc thinks the question of ownership is critical for the future:

..to whom will the ownership rights of the robots belong? States as owners of public (-?) capital? Private ownership as organized along trans-national corporations under the post-imperialist phase of global capital? Men and women of the scientific community who in the first place designed and projected them? Or perhaps, a de-centralized, democratically operating societal network, above and beyond nation states?

Although I agree, this is just a part of the argument about teh future of technology. Technology is not a natural phenomenon, it is a socially derived process. How we use technology – for private profit or for public good is a political and social issue. It is long time the meanings and assumptions of the Industry 4.0 fantasy were explored from a social viewpoint.

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