Archive for the ‘e-learning 2.0’ Category

Hours of fun and Singing Fingers on the Taccle Web site

June 11th, 2013 by Graham Attwell

Jenny Hughes was in Bremen last week and showed me some of her favourite apps on the wonderful Taccle web site. Although the site aims at providing practical ideas for teachers in using technology in the classroom, it is also a great resource for anyone interested in technology for teaching and learning and particularly rich in mobile apps.

We found a number of broken links and looked at installing a WordPress plugin to check for these. In the end we concluded the plugins seemed to have too high a processing load and instead used  free application called Integrity which worked like a charm. We also discovered that the Taccle site has over 2500 external links!

The other technical / design feature which interests me is the metadata / category system. This has undergone a series of revamps and I think gets in pretty much right now.

Anyway here is  one of my current favourite apps featured on the site – Singing Fingers, created at MIT Media Lab’s Lifelong Kindergarten.

Make a sound while moving your finger to record a sound-drawing. Touch the drawing you just made to play the sound back: forward, backward, sideways, or any way. That’s it! Singing Fingers Basic ExplanationSinging Fingers lets you see music, hear colors, and re-see everyday sounds for the beautiful playground that they are. Singing Fingers lowers the floor to let beginners play with sound as if it was finger paint, and raises the roof by letting advanced DJs break out of the grooves of the records into a world where sounds take any shape you give them. Your own fingers are like the needles that play the sounds back. Just like records and tape recorders were breakthroughs in simplicity and power, Singing Fingers has no complex buttons, menus, or rules. One simple medium, one simple touch of the finger, millions of possibilities.How it Works

While you drag your finger across the screen, your voice or any other sounds nearby are turned into colors on the musical canvas. The pitch of the sound is translated into a color, while the loudness of the sound determines the size. If you start on a blank white space you are recording. If you start on a colored space you are replaying. Use up to five fingers to play back many sounds at the same time, forwards, backwards or sideways.

Making Instruments, Telling Stories, Performing, Exploring, and Drawing Pictures

Tap the keys of a piano or sing a scale while dragging your finger on the screen, and you’ll have just drawn your first playable musical instrument. Tell a story while drawing the story on the screen. Explore a sound in the world, like rain or thunder, visually and see what it sounds like forwards and backwards. Use your voice as the “paint” to draw a picture. Laughter and yelling gives dozens of colors, Scribbling with Singing Fingerswhile whistling a note can give you a specific color.

Cross-Sensory Creative Thinking

When you holler out and move your finger around on the screen, Singing Fingers turns the sounds into a concrete visual object. By transforming the pitch of the sound to a color and smearing it across the screen, people can learn to “see music” and “hear colors.” What is sometimes referred to as “synesthesia” or “cross sensory thinking” becomes an everyday part of playing with sounds. One of the goals of the people behind Singing Fingers is to help people to see the invisible and re-see the everyday world as the beautiful playground that life is.The Next Evolution of Sound Recording and Remixing

A long time ago, only advanced technicians with handmade machines could record sounds. Exciting advancements like record players and tape recorders meant more people could play and record sounds, while cultural revolutions like scratching records and making summer mix tapes meant more people were mixing and remixing music. Computers have opened up many new ways to play with sounds, but none have been as huge a leap for DJ Recordpeople’s expressiveness as we would hope for: iPods let you play music, complex software lets you mix it together, and simple programs let you record sounds, but where is the big leap forward? We see Singing Fingers as a step toward the next big cultural transformation, putting all the power of recording, playing back, and remixing, literally at the tip of the finger for the most improvisational, fluid, sound interface we could come up with. Singing Fingers lowers the floor to let children play with sound as if it was finger paint, and raises the roof by letting advanced DJs break out of the grooves of the records into a world where sounds take any shape you give them and your fingers are like the needles that play the sounds back, with as fine control as your hand will allow. The scratching of records, the recording of tapes, the visualization of the graphics equalizer, and the remixing power of computers, in one little app that takes seconds to learn and years to master.

Interface Simplicity Lightning and Birds
Just like record players and tape recorders were simple and powerful new ways to work with sounds, Singing Fingers simply gives you a blank page. To manipulate sounds you only need your fingers to smear them onto the page and to play them back. No complex buttons, menus, or rules. In fact, to record, play back, and remix sounds there are zero buttons or menus (the buttons are only for file manipulation: saving, loading, and getting a new one). One simple medium, one simple touch of the finger, millions of possibilities.

 

Reaching out to Developers

May 27th, 2013 by Graham Attwell

One of the things I am working on in the Learning layers project is user engagement.

Learning Layers is based on user centred design model, involving end users and organisations in developing solutions to promote both formal and informal learning using technology in clusters consisting of:

  • Small and Medium Enterprises.
  • Regional Education and research institutions; typically upper secondary level and tertiary level)
  • regional authorities, national and European – policymakers responsible for incentive systems for regional growth and innovation, and for developing policies and initiatives for initial and continuing vocational education and training
  • Investors, banks, investment funds, business angels, public bodies- funding and supporting innovation.

Engaging with users and involving them in design of new solutions is also part of the research strategy. Layers researchers obtain research data from the interaction with users in the design based research model.

I am basing the strategy on a model of open innovation and will publish more about our ideas on this over the next few days. One of the things is to move away from the traditional project approach of dissemination of the end results to potential users and stakeholders to a model based on active participation – and on an architecture of participation. We have produced a table of different stakeholders in the project and are trying to understand from what direction their interest might come, what they want to get out of the project and what active contribution they might make.

Based on this we are putting forward a number of concrete initiatives the project can take over the next three and a half years.

One such idea is Layers PBL, standing for Layers Problem Based Learning, Practice Based Learning or Project Based learning depending in your way of looking at it (I see it as all three). This involves connecting outwards to engage with student groups, who in computing or business ICT are often required to undertake a one semester programme undertaking a real project in conjunction with companies.

We have piloted this approach with a team of students from HsKA, the Technical University of Karlsruhe. They are working on an idea for an app based on talks we had with a doctor at a Layers meeting held in Bradford earlier this year. The idea is that in their limited free time (in the car between appointments and meetings) users can reply to a series of questions on their phone. They can move between questions through a voice command and the app will communicate with a webs interface to produce a transcript of their answers which can then be edited and downloaded. The web interface also allows people to build their own (scaffolded) sequence of questions – which we call a stack – and to share them with other users if they wish. They can also rate different stacks.

So far it is going pretty well. The web interface is pretty much finished and they are now developing the mobile interface. The students are using SCRUM programming with weekly sprints. We usually meet online for about 20 minutes a week for them to present their progress and for us to provide feedback.

Last week I talked with Chris Whitehead who ia programmer with Tribal, another partner in the Layers project. Chris has helped develop m-learning. a content development tool for mobiles. And he suggested that we could link the app being developed by the Karlsruhe students (code named Reflect) to the m-learning application. I talked about this to Andreas Vratny, one of the Karlsruhe lead developers, on Friday. And hey presto, by Sunday we had an API and an OAuth system to allow single log in to the two systems.

The present version of the app is being developed for the Android operating system. We will release it on the Pontydysgu site as soon as it is ready, as well as on the Android store. If it catches on we will try to port it to iOS. And we are thinking about extending our development activities to further universities with a the development of a Layers Design Library to support developers. If anyone is interested please get in touch.

 

MOOCs to take off in Germany?

May 21st, 2013 by Graham Attwell

The German educations ystem can be slow to change. But when initiatives are taken they are taken seriously! And Germany is now moving into the world of MOOCs.

The Stifterverband für die Deutsche Wissenschaft and iversity, has launched a “MOOC Production Fellowship” contest.

Their web site explains:

The contest seeks to identify ten innovative concepts for massive open online courses (MOOCs). Fellows will receive funding as well as assistance with course production. Stifterverband and iversity hope to raise awareness for the tremendous potential of digital technology in education and seek to activate a process of creative adaptation within the academic community.

Up to ten instructors or teams of instructors will be awarded a fellowship for their innovative Massive Open Online Course (MOOC) concepts. Fellows will receive a 25,000 Euro stipend to pay for the production of their courses. The aim is to have at least five courses online in the fall of 2013. Up to five courses may go online in the spring of 2014. The courses will run on the iversity platform and will be available to the public free of charge.

Fellows will receive 25,000 Euros to implement their MOOC concepts. There will be a public award ceremony, and fellows with receive ongoing support during both the production and marketing phases of the project.

The grant will enable the fellows to manifest their course concept vision. ….

Ulitmately, fellows are free how they want to produce the course: whether all by themselves, alongside other fellows, with outside service providers, or in collaboration with development partners we recommend. The fellowship funds can be used for production costs, research and/or student assistants, equipment or a teaching buyout.

The winners of the competition will be decided based on votes on a public web site and on the considerations of a jury.

In best German fashion the web site provides guidance on the ‘didactic’ design of a MOOC including:

  • Course structure
  • Video
  • Feedback and assessment
  • Peer to Peer learning

And in best German fashion there are strict entry requirements: only assistant, associate or full professors are eligible.

The section on peer to peer learning is somewhat curious. It starts off by explaining “A third element of open course instruction is peer-to-peer learning. Students can post, browse and respond to other students’ questions in the context of a course forum. They can vote for questions, bringing the most pressing queries to the instructor’s attention.” Not so much peer to peer learning but a forum for asking the ;instructor questions. And it ends even more curiously by insisting “These online courses are supposed to be xMOOCs rather than cMOOCs.”

Perhaps this is something to do with the organisations behind the competition. According to TechCrunch, Iversity is a Berlin-based startup, founded in 2011 to offer online collaboration tools for learning management, which has relaunched itself as a platform for massive open online courses. Iversity’s existing investors, says TechCrunch,  include BFB Frühphasenfonds Brandenburg, bmp media investors AG and the Business Angel Masoud Kamali.

Course content will be provided by universities and individual professors. It remains open as to what business model is seen as appropriate for the still publicly funded German education system, but it seems it may include certification fees for students.

Taccle2 on track

May 20th, 2013 by Jenny Hughes

We are really excited about the Taccle 2 project – 5 hard copy handbooks and a website bursting with practical ideas on how to use web 2.0 apps and other e-learning tools in your classroom.

The project has reached its half way mark and we are so far on target. The E-learning handbook for Primary Teachers has just come back from the layout artist and is in its final proof reading stage. (There is a temporary version available if you want to take a look)

The E-learning handbook for STEM teachers is waiting for the layout artist to make it look pretty and the E-learning for Humanities is in its draft version. This will be available on the site within the next week.

The next book, E-learning for Creative and Performing Arts has just been started – we are still at the stage of collecting ideas but they are coming in thick and fast. The final book, E-learnig for Core Skills 14-19 is at the planning stage. All books will be ready for printing by April 2014.

Meanwhile, check out Taccle2 website It has 280 posts at the moment and our rough estimate is that there are well over a thousand ideas that can be navigated by subject, age, software, language, format and more. Even better, judging from the number of visitors who return and the number of contributions and comments, there is a growing community around the Taccle2 site which will expand rapidly once the Taccle2 training starts next month.

Please come and join us and spread the word – tried and tested ideas for using technology in the classroom, created by teachers for teachers. No theory, no research just inspiration!

PS you can also follow us on Twitter #taccle or on the Taccle2  Diigo group or on Scoop.it – so no excuses!!

Theories for a digital age

May 12th, 2013 by Graham Attwell

plugin by rob

I enjoyed this presentation by Steve Wheeler at a recent Elesig seminar. Nothing new here. But Steve always produces great slides and it provides a very neat overview pulling together developments in the pedagogy of learning using technology. There is also a recording of the seminar, attended by some 95 participants, on the Elesig portal (login required).

European MOOCs

April 23rd, 2013 by Graham Attwell

Partners in 11 countries have joined forces to launch the first pan-European ‘MOOCs’ (Massive Open Online Courses) initiative, with the support of the European Commission. MOOCs are online university courses which enable people to access quality education without having to leave their homes. Around 40 courses, covering a wide variety of subjects, will be available free of charge and in 12 different languages. The initiative is led by the European Association of Distance Teaching Universities (EADTU) and mostly involves open universities. The partners are based in the following countries: France, Italy, Lithuania, the Netherlands, Portugal, Slovakia, Spain, UK, Russia, Turkey and Israel. Detailed information about the initiative and the courses on offer is available on the portal www.OpenupEd.eu.

Androulla Vassiliou, European Commissioner for Education, Culture, Multilingualism and Youth, welcomes the new initiative: “This is an exciting development and I hope it will open up education to tens of thousands of students and trigger our schools and universities to adopt more innovative and flexible teaching methods. The MOOCs movement has already proved popular, especially in the US, but this pan-European launch takes the scheme to a new level. It reflects European values such as equity, quality and diversity and the partners involved are a guarantee for high-quality learning. We see this as a key part of the Opening up Education strategy which the Commission will launch this summer.”

Radioactive Europe – Wir Machen Radio

April 23rd, 2013 by Graham Attwell

Pontydysgu is involved in a great project at the moment using internet radio. The project, called RadioActive101 and funded by the Nominet Trust,  stemmed from a series of discussions regarding using radio for disadvantaged young people in Hackney in London.

We explained the ideas in our paper for the PLE conference (Ravenscroft, A., Attwell, G., Blagbrough, D. & Stieglitz, D. (2011). RadioActive -„Jam Hot!‟: Personalised radio ciphers through augmented social media for the transformational learning of disadvantaged young people. Proceedings of Personal Learning Environments (PLE) 2011, 11-13 July, Southampton, UK.) :

The aim was to develop a Critical Pedagogical Framework that would “empower the students, together with the teachers, to challenge marginalizing social contexts, ideologies, events, organizations, experiences, texts, subject matter, policies and discourses.” (Williams, 2009). Important in this was the development of an identity that is consciously critical through learners acting as active agents who can take control of the construction of their own being.

We are currently using this cipher concept as a metaphor for designing digitally enabled ciphers within RadioActive. This is a hybrid internet-radio and social media platform to support the transformational learning of disadvantaged young people.

Critical to this is the appropriation of technologies as a form of expression of popular cultures and their use of technologies within those cultures to explore and develop a critical approach. This re-formulation of Freire‟s (1970) seminal notion of developing a critical pedagogical framework in his work on literacy is an attempt to develop new critical literacies through the use of new media.

Over the last nine months we have been working with two youth clubs, Yoh and Dragon Hall, in London and have produced some six or so trail programmes. Now we are working on developing a regular broadcasting schedule. In a future article I will write something about this work.

Since the start of this year, we have extended the project to Europe through an EU funded project, RadioActive Europe, with partners in Germany, Malta, Portugal and Romania. Each country is working with different groups to develop their own internet radio station. To set these up we are holding kick off workshops in each country, with the objective of broadcasting an initial programme. The first of the workshops will be in Germany this Saturday.

The   Mehrgenerationenhaus website explains the idea (as translated by Google)

With the project “Internet Radio by citizens for citizens,” the MGH treading new ground. For this, the multigenerational people still look all ages who wish to participate. The kick-off workshop will be held on Saturday the 27.04.2013 at 10.00 clock in the MGH. At 13.00 clock then the first webcast (Internet radio) goes live on the air. Then the group will meet regularly with the aim of Internet radio reports to send to local issues. Accompanied and guided professionally in the long term, the project of Andreas Auwärter, Radioactive Europe, Knowledge Media Research at the University of Koblenz-Landau, an official partner of the multi-generational house.

Even programs designed to prepare first of all a lot of fun and is also very easy. The audio format offers a variety of design options, from interviews with experts on property reports and coverage to small acoustic scene games are open to all possibilities. And last but not least Radio is an interplay between mental cinema and stories. Make radio works best in a team. From this we learn not only methods to acquire and evaluate information, but also how to structure them, and presents. But the biggest compliment is to be dialogue with the listeners, who certainly can not wait too long.

There are many ways to contribute its skills do not end automatically at the microphone. A radio needs editors, interview Preparer, appointment coordinators, people with ideas and imagination, writers, presenters, audio designer and much more. Of course, this modern media are actively used all the people to give a voice to the spot. With years of experience of the group Radio Active Europe partners each participant has the opportunity according to their own prior knowledge to learn everything necessary at their own pace.

Radioactive Europe is a two-year research project under the Lifelong Learning Programme of the European Union, and especially the older generation would like to introduce them to modern information and Communication. Radioactive Europe has set itself the goal to actively use this medium to give people a voice. It particularly interested in those who are otherwise little heard.
Information and registration at MGH 02631 Neuwied call 344,596.

Follow us on Twitter or visit us on Facebook.

For more information, see http://de.radioactive101.eu

Personal Learning Environments (in Spanish)

April 22nd, 2013 by Graham Attwell

My Spanish is (very) poor. But I am proud to have a chapter, ¿Dónde vamos con los entornos personales de aprendizaje? ,  in the newly published and free Spanish language book on Perosnal Learning Environments, ” Entornos personales de aprendizaje: claves para el ecosistema educativo en red“edited by Linda Castañeda and Jordi Adell. The book which can be downloaded in PDF format as chapters or as a whole from the book website is 192 pages long and contains contributions from such august authors as Jesús Salinas, Ricardo Torres Kompen, Cristina Costa, Ismael Peña-López, Carlos Santos, Luis Pedro, Alec Couros and Gráinne Conole, amongst others.

In their introduction (according to Google translate) Linda Castañeda and Jose Adell say:

The interest of Personal Learning Environments (PLE, for its acronym in English) is not so much in its conceptual or technological innovation, as in the assumption of a perspective on education that seeks to respond to massive technological and cultural change that has taken place in the last two decades in our society.

From our perspective, the issue of PLE is a node, and hopefully a turning point, at the crossroads of thought, discussion and practice on what to learn and how to learn-and teach-in early XXI century. A magnificent opportunity to reflect on how to alleviate poverty didactic supposedly disruptive initiatives (such as xMOOCs) or how to integrate technology in formal learning beyond providing digital study materials to students. If the PLE are “learning to learn with technology,” PLEs integrate in education is to help develop skills essential in a complex and changing world like ours.

However, reflection and debate on this topic has developed far more informal areas of the blogosphere that the traditional channels of research dissemination (journals and conferences) and, occasionally, with an orientation so excessively so overly technological or philosophical offered with few ideas applicable to everyday educational practice.

This book aims to give the reader an introduction to the concept of ecosystem PLE and pedagogical ideas underpinning it, plus some relevant experiences that exemplify how it can be used in practice in all levels of education and how research is approached from different PLEs perspectives.

There is not a book for experts or, at least, that was not our intention, but we believe that the expert will find it inspiring things. We intend to be an introductory book with a close but rigorous style that offers a modern perspective of the subject without forgetting that pedagogy takes some time exploring these roads.

Involving users and scaling up applications for learning

March 18th, 2013 by Graham Attwell

I am spending a lot of time working on the Learning Layers project at the moment. There are two interlinked areas on which I have been thinking. The first is design processes – more particularly how we can develop a user centred or co-design process. And the second is how we can scale the uptake of applications and approaches to learning with technology to significant numbers of users.

the two are interlinked, I think, because if we involve users in every part of the design process, we have a reasonable chance of developing software which is relevant to users. However, having said that, we are realising that different users have very different interests. We are working in two main sectors – or industrial clusters – in the construction sector and in the health sector. Motivations and restrains on the use of technologies for learning vary greatly between the two sectors. In the construction sector there seems a general desire to use technology both to improve the image of the sector – and thus attract new trainees – and to update and improve the quality of both initial and continuing learning. In the medical sector, there is probably more concern on how to update learning and knowledge in a situation where time and opportunity for formal learning is very limited. But interestingly, attitudes towards technology also varies greatly between individuals, even in the same workplace.

The original EU specification for the project is that we focus on sectors where the take up of technology for learning has been limited and is lagging behind. This may be a misconception. In truth in both sectors we are finding plenty of examples of learning practice using technology. But we are also finding many examples where there is little use of technology and even where access to social networks or the use of mobile devices is banned. I suspect that we would find a similar pattern in other sectors. So challenge number one is how we involve workers in the codesign process. Should we focus on those who are enthusiastic – as early adapters – or should we try to involve those more sceptical about the potential of technology to support learning in the workplace?

Challenge number two is around the target to upscale to involve significant numbers of users. Although the project is targeted at workers in Small and Medium Enterprises, and we have a number fo these involved as partners in the project, it is clear that we will have to involve industry organisations in the upscaling. the original application was based on the idea of industrial clusters. There is a great deal of research on such clusters, which I will talk about more in a future article. Enough to say, that we are encountering different forms of organisations which bring together different SMEs. These include industrial clusters, usually around innovation such as the use of green technology in construction. But they may also include different networks and communities of practice which may be more or less fomalised. For instance, in Bremen the Electro Innung brings together over 120 SMEs in the electrical sector of the construction trade. It forms part of the structure of craft chambers through which craft trade companies in Germany are organised. And Communities of Practice can cut across more traditional organisations.

At the moment we are working on a User Engagement plan and looking at the potential interests of different stakeholders in the Learning layers project. The intention is that once we have such a plan we can work out a strategy for interacting with these organisations and for taking forward the user centred design process.

Interestingly Google searches on user engagement produce little of interest, mainly being driven by the concerns of social software companies to gain and retain more users. Hover changing the search string to stakeholder engagement yields far richer results. There seems a valuable tradition of research and development by economic and social development organisations and aid organisations seeking to consult with and involve users in various projects. In particular the Stakeholder Engagement toolkit (from which the diagramme above is taken), produced by the European funded REVIT project, provides a wealth of practical ideas.

I would welcome any feedback and ideas readers have found useful around both user centred design and user engagement.

3rd Millennium Learning In Cardiff

February 25th, 2013 by Graham Attwell

Schools are increasingly using ,multi media.  NAACE have released their Third Millennium Learning Award: the school Award videos with links to the videos which are the Award submissions from schools that have gained the Award and  the Feature School submissions. These are the Award submissions that they feel show particularly well what 3rd millennium learning is and what kind of learning experience pupils are having schools that have developed what they call 3rd Millennium learning well.

With so many videos to choose from it was ahrd – so of course we decided to feature a school from Wales, Ysgol Gymraeg Pwll Coch from Cardiff.

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