Archive for the ‘Layers PD’ Category

Mobile work based Personal Learning Environments

July 8th, 2013 by Graham Attwell

This week is my favourite annual conference – the Personal Learning Environments Conference. And tomorrow I am off to Berlin, where the conference is being held at the Beuth University. The deadline for full papers was last weekend – so I am might relieved to have at least got a first draft of it out by today. It is co-authored with my colleagues Ludger Deitmer and Lars Heinemann from the University of Bremen and is based on work we are doing under the Learning layers project, seeking to develop and up-scale the use of apps for informal learning in the construction and health sectors. The paper focuses on the nature of knowledge used within work processes – what we call work process knowledge and how we can develop co-design processes to support work based learning.

The introduction is posted below and you can download a PDF copy of the full paper.

Introduction

While Technology Enhanced learning (TEL), Personal Learning Environments and the use of mobile devices have been suggested as a means to address the challenge of supporting learning at the workplace, their potential has not yet been fully realized. Despite much theoretical research in the use of mobile devices for work based learning there are still few compelling example of effective practice. Where there are case studies of both mobile devices and PLEs supporting work based learning, these tend to remain isolated with limitations on upscaling or wider adoption.

A critical review of the way information technologies are being used for workplace learning (Kraiger, 2008) concluded that most solutions are targeted towards a learning model based on the idea of direct instruction. TEL initiatives tend to be based upon a traditional business training model transferred from face to face interactions to onscreen interactions, but retaining the standard trainer / learner relationship and a reliance on formal and to some extent standardized course material and curricula.

However research suggests that (not only) in SMEs much learning takes place in the workplace and through work processes, is multi episodic, is often informal, is problem based and takes place on a just in time basis (Hart, 2011). Rather than a reliance on formal or designated trainers, much training and learning involves the passing on of skills and knowledge from skilled workers (Attwell and Baumgartl, 2009). In other words, learning is highly individualized and heavily integrated with contextual work practices.

In the past few years, emerging technologies (such as mobile devices or social networks) have rapidly spread into all areas of our life. However, while employees in SMEs increasingly use these technologies for private purposes and to a lesser extent for information seeking and informal learning, enterprises have not generally recognized the potential of such technologies for supporting learning.

As a consequence, the use of these emerging technologies and support for Personal Learning Environments have not been systematically taken up as a sustainable learning strategy that is integrated with other forms of learning at the workplace.

Reaching out to Developers

May 27th, 2013 by Graham Attwell

One of the things I am working on in the Learning layers project is user engagement.

Learning Layers is based on user centred design model, involving end users and organisations in developing solutions to promote both formal and informal learning using technology in clusters consisting of:

  • Small and Medium Enterprises.
  • Regional Education and research institutions; typically upper secondary level and tertiary level)
  • regional authorities, national and European – policymakers responsible for incentive systems for regional growth and innovation, and for developing policies and initiatives for initial and continuing vocational education and training
  • Investors, banks, investment funds, business angels, public bodies- funding and supporting innovation.

Engaging with users and involving them in design of new solutions is also part of the research strategy. Layers researchers obtain research data from the interaction with users in the design based research model.

I am basing the strategy on a model of open innovation and will publish more about our ideas on this over the next few days. One of the things is to move away from the traditional project approach of dissemination of the end results to potential users and stakeholders to a model based on active participation – and on an architecture of participation. We have produced a table of different stakeholders in the project and are trying to understand from what direction their interest might come, what they want to get out of the project and what active contribution they might make.

Based on this we are putting forward a number of concrete initiatives the project can take over the next three and a half years.

One such idea is Layers PBL, standing for Layers Problem Based Learning, Practice Based Learning or Project Based learning depending in your way of looking at it (I see it as all three). This involves connecting outwards to engage with student groups, who in computing or business ICT are often required to undertake a one semester programme undertaking a real project in conjunction with companies.

We have piloted this approach with a team of students from HsKA, the Technical University of Karlsruhe. They are working on an idea for an app based on talks we had with a doctor at a Layers meeting held in Bradford earlier this year. The idea is that in their limited free time (in the car between appointments and meetings) users can reply to a series of questions on their phone. They can move between questions through a voice command and the app will communicate with a webs interface to produce a transcript of their answers which can then be edited and downloaded. The web interface also allows people to build their own (scaffolded) sequence of questions – which we call a stack – and to share them with other users if they wish. They can also rate different stacks.

So far it is going pretty well. The web interface is pretty much finished and they are now developing the mobile interface. The students are using SCRUM programming with weekly sprints. We usually meet online for about 20 minutes a week for them to present their progress and for us to provide feedback.

Last week I talked with Chris Whitehead who ia programmer with Tribal, another partner in the Layers project. Chris has helped develop m-learning. a content development tool for mobiles. And he suggested that we could link the app being developed by the Karlsruhe students (code named Reflect) to the m-learning application. I talked about this to Andreas Vratny, one of the Karlsruhe lead developers, on Friday. And hey presto, by Sunday we had an API and an OAuth system to allow single log in to the two systems.

The present version of the app is being developed for the Android operating system. We will release it on the Pontydysgu site as soon as it is ready, as well as on the Android store. If it catches on we will try to port it to iOS. And we are thinking about extending our development activities to further universities with a the development of a Layers Design Library to support developers. If anyone is interested please get in touch.

 

Open Design

April 18th, 2013 by Graham Attwell

Over the last few weeks I have been thinking hard about the role of different stakeholders and potential partners in the Learning Layers project. As regular readers will know by now, Learning Layers is a large scale EU funded project, seeking to develop the use of technology and particularly mobile technologies for (informal) learning, initially in the construction and medical sectors.

The project has adopted a user centred design approach. This involves a series of use cases and studies, with direct involvement of potential end users in design workshops, leading towards iterative software development.. At present Layers is working on four design ideas, looking at functional requirements but more importantly sketching wireframes and designs and sharing these with users.

This is a fairly labour intensive job. And even in a generously funded project, it is dubious whether we will have the resources to develop all four as full and mature applications. Furthermore, the more we talk with end users, the more ideas they are giving us for possible applications. So should we stop collecting design ideas? And how do we prioritise development activities?How do we overcome the limited resources we have in terms of developers?

I was talking with Raymond Elferink last week in Dublin. Raymond runs Raycom, a Dutch software SME. I asked him if he would like to join our stakeholder group of Layers Associate partners. And naturally he asked me what Raycom would get out of such involvement. Well, I stuttered, you will get early access to our products. And we will invite you to an annual stakeholder meet up. Oh, and yes, we will send you a half yearly bulletin. None of this really seemed to cut the ice. So we talked longer about what a project like Layers could offer to engage software developers. In line with most information technology projects funded by the EU, Learning layers is committed to releasing code under an open source license. It is also envisaged that we will try to build a community of developers to guarantee the future development of teh project following the end of EU funding. But to Raymond it was not the code that was so important. As he siad, he can write the code himself. But what he saw as potentially valuable was access to design ideas – and in particular to design ideas that have been codeveloped and validated with end user groups.

This got me thinking. Instead of waiting until we have code and developing an open source community around that code, could we develop design ideas and build communities around that. We could even run hack days and launch competitions around the best prototype for a particular design idea. And instead of shutting out new ideas and designs, we could continue to develop such designs, with the community being encouraged to come in early, take the deigns and build applications. Layers could help and advise developers, as well as giving access to user groups for feedback and validation. In other words we could open up the project at an early stage to a wider community of developers. OK, I don’t know of any European project which has done this before but this does not seem impossible to do.~ At the moment, most of our design activities are coordinated through a closed wiki. But we could ensure that each design idea has a corresponding page or space on the project web site and make sure this is updated as each ‘mature’ version of the design idea comes out, rather in the same form of versioning which is used with open source software.

In fact, we have sort of started this process. In February, we had an ‘Application Partner Day’, with medical practitioners and administrators, in Bradford in England. Jen Hughes got talking to a doctor who said the main barrier to learning for him was lack of time. The only real time he got for reflection was when he was travelling in his car between meetings, appointments and visits ot patients. Jen and me dreamt up a mobile app to allow him to structure his thoughts and ideas whilst he was in his car. And through Andreas Schmidt, a professor at the HsKa institute in Karlsruhe, in Germany, we got to pitch the idea to a group of students on a business iCT course. they have a semester long course where they undertake a project for a commercial client. happily to say, the students voted to develop our app, codenamed ‘Reflect’. So the project is based on a design idea which has come out of the Layers project, but the resources to develop it further are external to the project. I will write more about this as the project takes shape.

 

Learning Layers – Socio-technical fantasy and learning in everday life situations (Part 2)

April 17th, 2013 by Pekka Kamarainen

In my introductory post I told how I was pushed to write a series of blog posts about the value of learning from everyday life situations in different work organisations (including our own ones). This was posed as a challenge for the research partners and technical partners of the Learning Layers (LL) project. After some hesitation I got the point and came to the motto “Socio-technical fantasy and learning in everyday life situations”. (I owe much to C. Wright Mills and to Oskar Negt.)

Here, I want to report of a strange story that we experienced when we here at ITB (Bremen) tried to complete some administrative duties for the LL project and for that purpose sent a letter quickly to CIMNE (Barcelona).  This is how the story went on:

1. Episode: We had to provide documents with  signatures of the authorised persons of the University of Bremen and to send them by post (not only as scanned copies) to CIMNE. We were among the first to obtain the signatures and were ready to send the letter long before the end of November. I was about to engage a courier service (DHL) but colleagues from our administration convinced my that DHL is only the other part of the German post and that a registered letter would be delivered just as quickly.

2. Episode: One week passes and another week has started and the letter has not arrived in CIMNE. Most of the other partners have sent their ones and we are in the rearguard. The web monitoring service of the German post only tells us that the letter has been delivered to a foreign partner. The website of the Spanish post could not inform of the adventure of the letter. So, since we got concerned, we sent an official inquiry to the German post (date 30.11.2012) to find out, what had happened to the letter. We received an automated answer that the German post will promptly examine, what has been the cause of the delay and inform us asap.

3. Episode: Immediately after sending the inquiry we received the good news that the letter had reached CIMNE and that the finalisation of main contract between European Commission and CIMNE could be completed immediately. So, the big problem was no longer there. Nevertheless, we wanted to keep the inquiry going on to find out what had happened (and to see how it will be explained to us).

4. Episode: Just before the Easter holidays we get an official letter from the German post (dated 18.3.2013)  informing that the letter has unfortunately not been delivered to the recipient (CIMNE). There is no explanation what might have happened. Instead, there is a helpful advice, what to do to get a compensation for eventual damage.

Concerning our theme, “learning from everyday life situations in work organisations” we can draw several lessons and locate them on different levels (or – if you insist –  layers):

a. Lessons learned by the individuals involved: We at ITB have drawn our own conclusions on the question, which means of delivery we can rely on in our international correspondence. We also noticed the limits of the web-based monitoring services.

b. Lessons learned at the level of ‘knowledge sharing’ in the organisation: At the moment this story is being shared as a joke that is being told to colleagues as a part of informal chatting. However, there is a far more important lesson that needs to be learned across the organisation. This time a threatening problem situation was avoided but one should be prepared.

c. Lessons learned at the level of ‘knowledge sharing’ in a wider international community: Looking at this story from a wider international perspective, it is again one of those stories of things that have gone (almost) wrong because of practicalities (like sending the letter securely). In some cases huge consortia have lost the chance to submit bids because letters of commitment have not reached the coordinators in due time. This raises a question, whether someone should create a knowledge sharing tool (“Erfahrungssammler”) to raise awareness of such problems and to give recommendations for appropriate practice.  …

I stop my story here before the fantasy carries us too far away from the realities of everyday life. Of course I have put a bit of exaggeration into  my last point. Indeed, it is easy to try to push others to examine their everyday life situations (with the hope that they find the episodes as stimulus for learning). It is a bit more difficult to get inspired of one’s own experiences with everyday life situations as described above. However, this is the motivational hurdle that the LL project and the partners try to overcome.

Acknowledgements. This work is supported by the European Commission under the FP7 project LAYERS (no. 318209), http://www.learning-layers.eu.

 

Learning Layers – Socio-technical fantasy and learning in everday life situations (Part 1)

April 17th, 2013 by Pekka Kamarainen

After a holiday break it is time to catch up with the developments in the Learning Layers (LL) project. My previous postings were about design ideas and how to get them well grounded. Indeed, there are plenty of lessons to be learned.

In one of our recent meetings I told a story about administrative oddities at the sidelines of the project. Suddenly our colleague Werner started to analyse this story and identified many aspects  of informal learning (to be shared with others) and many challenges for developing our capability to share lessons learned (with or without web tools). The more we discussed, the more we found ourselves in a similar position as our application partners, whom we want to inspire to share episodic information from their everyday life and promote learning via sense-making and scaffolding.

Thanks to a strong push from Werner I have started a new series of blog postings in which I follow this lead by treating episodes, challenges and critical (if not heretical) questions.  I have given these a common heading “Socio-technical fantasy and learning in everday life situations”.  I have taken the liberty to follow the roads that were started long ago by C. Wright Mills (“Sociological imagination”) and by Oskar Negt (“Soziologische Phantasie und exemplarisches Lernen”). I wish that the said forerunners do not mind that I have copied their influential headings and adapted them for the LL context. What I do hope is that the following blog postings help us to identify the value of everyday life situations in different working contexts (including our own ones) and to see the challenges, how they can be treated as a basis for learning.

To be continued …

Acknowledgements. This work is supported by the European Commission under the FP7 project LAYERS (no. 318209), http://www.learning-layers.eu.

Supporting different kinds of knowledge aquisition and exchange with technology

April 16th, 2013 by Graham Attwell

In the past, I spent a lot of time researching different kinds of knowledge and how they could be supported by vocational education and training. In particular, I was trying to counter the reductionist approach, as embodied in the then National Vocational Qualifications in the UK, which came from a narrow understanding of competence. Lately I have been returning to that research to try to understand how technologies can support the development of vocational competence and knowledge in a workplace setting.

This is an extract from a paper entitled  ‘Work process knowledge, Communities of Practice and the development and introduction of mobile learning applications in the workplace’, submitted by myself, Ludger Deitmer, Lars Heinemann and Pekka Kamarainen to the ECTEL 2013 conference. You can download the full paper in PDF format here.

When thinking about knowledge development in a richer way, it may be useful to distinguish between different types of knowledge. Lundvall and Johnson (1994) identify four different kinds of knowledge, each requiring different types of mastery: know-what, know-why, know-how, and know-who.

Know-what refers to knowledge about ‘facts’: it can be considered as equivalent to what is normally called information and related to the knowledge ‘corpus’ that each category of experts must possess. Know-why refers to scientific knowledge, influencing technological development and the pace and characteristics of its applications in industries of every kind. Also in this case, knowledge production and reproduction take place within organised processes, such as university teaching, scientific research, specialised personnel recruiting, and so on.

Know-how refers to skills – that is, the capabilities to do something in different contexts (e.g. judging the market prospects for a new product, operating a machine-tool, etc.). Of course know-how is typically a kind of knowledge developed at the individual level1, but its importance is evident also if one considers the division of labour and degree of co-operation taking place within organisations and even at the inter-organisational level (for instance, the formation of industrial net-works is largely due to the need for firms to be able to share and combine elements of know-how). Know-who is another kind of knowledge which is becoming increasingly important, referring to a mix of different kinds of skills, in particular the social skills, allowing the access and use of knowledge possessed by someone else.

Rauner et al. (2013) modified these categories in order to bring it in line with the ideas of situated learning and communities of practice, emphasising the role of work processes and the corresponding work process knowledge. The categories of know-what and know-how still refer to ‘factual’ knowledge and the ways of ‘expressing’ it in a work process. The third category, know-why, refers to why to carry out a specific task in a certain way (or, if more appropriate, in another). This modification is due to the insight, that work tasks as well as work processes in post-Taylorist work organisations do not follow a logic of right/wrong. Instead, a solution to a problem can be more or less adequate. This adequacy depends on a number of partly conflicting factors, One may programme the control of a car’s motor giving different weight to factors like acceleration, fuel consumption, high speed, exhaust emissions, etc., according to the intended main use. An electrician may counsel his or her customer on the design of a lighting system regarding costs, efficiency, ecological aspects, sustainability, ease of maintenance, etc., according to the end-users’ ideas. This, then, has the consequence that vocational learning has to address all these three dimensions of knowledge as a whole. The ‘reflective practitioner’ (Schön 1983) is not someone reflecting on what he or she has done after work, using analogue or digital media. ‘Reflection’ is a category built in the expert solution of work tasks requiring a deep knowledge of the work process a given task is embedded in.

Each kind of knowledge is characterised by different channels through which learning takes place and can be supported in different ways using technologies. The easiest cases are those of know-what and know-why, that can be obtained through the typical channels of knowledge acquisition (watching videos, accessing data bases), while the other two categories are rooted primarily in practical experience and in terms of technology enhanced learning have been more problematic insofar as they require the availability of informal social channels. Apprenticeship is a fundamental channel for acquiring know-how knowledge: it represents the most important way for skilling newcomers in an organisation, but these protracted processes of learning by doing are also frequently the responsibility of those who are considered the experts in an organisation, capable of above-average performance. Technology can be used to bring together novices and experts Simulations can be used as shortcuts for reproducing the many aspects of the know-how acquisition available in real situations. Mobile technology can capture know-how in the application of knowledge within the workplace. Know-why can be facilitated by helping to make traceable the processes guiding expert workers’ decision making. In general, this points to a use of digital media going far beyond the transmission of information.

References

Lundvall. B.; Johnson, B. (1994) The learning economy, Journal of Industrial Studies, 1.

Rauner, F., Heinemann, L., Maurer, A., Haasler, B. (2013) Competence Development and Assessment in TVET (COMET), Dordrecht: Springer.

Sharing Turbine

April 4th, 2013 by Graham Attwell

Project websites are usually pretty dire. A short piece about the project taken from the project application, a list of partners, news updates of meetings and links to downloadable products.

And that was how we started our website with the Learning Layers project. However, we soon realised that this would not suffice. Our aim is to dramatically scale up the use of technology to support informal learning in Small and Medium Enterprises. To do that we need a forward facing web site -something we can show off to SME managers and be proud of. But that in turn requires content which they will understand and engage with. That is a much trickier part. We need more of a newspaper or journal type website than a traditional project site. This has led to a lot of discussions and we haven’t got all the issues resolved yet. But one thing we have done is moved to an editorial model where instead of having a web site moderator we have an editor. His role is to commission content from the different partners in the project.

And I have been messing around with how to write about project development in a way that it is understandable to those without an advanced knowledge of the technologies, processes and ideas that we are developing.

Here is my first attempt – about one of the design ideas we are pursuing codenamed ‘Sharing Turbine’.

“The Learning Layers project aims to develop a number of new applications to support informal learning in the workplace.  In the first stages of the project we are working with Small and Medium Enterprises in the Construction sector in north Germany and in the healthcare sector in north England.

We are aware that for any applications to gain widespread take up, we have to work closely with managers and workers from the industries. Therefore, we have adopted a user centred design process for iterative development.

What does this mean? We started out with a series of interviews with a wide variety of people from the sector. In construction e gave now made over 50 interviews, looking at work organisation, learning and peoples present use and attitudes towards technology. This was followed up with what we called Application Partner Days in both the UK and Germany, where we visited the workplaces and held a series of workshop activities with different practitioners.

The third stage in the development process was a two-day design workshop held in Helsinki. Building on the ideas from the interviews and visits we started to sketch out a series of design ideas for new mobile applications. The working groups for the four design ideas that emerged at the workshop brought together researchers, developers and industry practitioners.

Since then, the working groups have continued to meet online and are using a wiki to develop the design ideas.

Each of the design ideas has been given a working name. The idea for the Sharing Turbine design idea came from the construction industry but we hope it may also be of use in the health sector.

Apprentices in the construction industry in Germany learn their trade in three different locations: vocational schools, on the job in companies and in a training centre. At the north German training centre – Bau ABC – they undertake a series of practical projects. These last from o0ne to three days and may involve working individually or as a team. They are given project briefing sheets and save the report of their work on paper which is collected in a white ring bound folder. This has a number of practical disadvantages. Obviously paper folders do not last well on a building site. And although they can use photographs in the report on their work, the folders are predominantly text based. The use of multi media could allow much more detailed and rich reporting. It could also allow a richer representation of the different physical objects and tools used in construction. In fact one of the reason that elearning has been slow to take off in the workplace may be just this issue of how to combine learning through digital media with the physical nature of much work activity.

So the first idea behind Sharing turbine is to transform the present folders produced at the training centre into an electronic portfolio. This would also have the advantage of making it much easier to update the task sheets. Trainees could use a variety of different media directly from heir phones including audio, photos and video.

However the idea behind Sharing turbine goes much further. One of the aims of the Learning Layers project is to capture informal learning. Obviously when apprentices are working in their companies much of this informal learning takes place on the building site. And if they were able to use mobile devices and multi-media learning on the site could be linked to the skills and knowledge gained at the training centre. The portfolio could also become a resource both for dealing with practical problems occurring when undergoing training, but also after they have qualified. At the same time they can be linked to personal social networks, both as a means of sharing learning and knowledge, but also as a human resource for getting help and advice.

The German so called Dual System is rightly admired in Europe for providing high quality apprentice training> one of its bedrocks is combining practical training on the job with theory gained from block period in vocational schools. However, in practice it often proves difficult to link the different phases of training. Sharing turbine could be a critical tool in allowing these different phases of training to be brought together.

The use of Learning Analytics, a process of recording and analyzing learning as it happens – could also allow apprentices and trainers to understand what learning has happened and what new learning is needed – and to develop and refine curricula and training and learning opportunities and processes.

At the moment the Sharing Turbine working group is at the phase of developing wireframes. Wireframes are graphic mock ups of applications. They can be developed rapidly and used in design workshops to test and refine ideas, prior to programming prototypes.

In the next month workshops are planned with companies to get feedback from apprentices and skilled workers. These are not confined to project partners. If you are interested in our work and would like to contribute please get in touch.”

Things and social practices

March 26th, 2013 by Graham Attwell

One of the issues which intrigues me about the Learning Layers project is the role of physical tools and objects. We are seeking to develop apps to support informal learning in the construction trade. And one of the big things about construction is that they use a lot of tools, machinery and materials – things that can be difficult to represent in a digital world. Indeed, that is one the the reasons I think elearning has been slow to take off in the workplace, despite the increasing power of mobile devices.

In past work we have tried to understand the learning and work eco-structures through the lens of activity theory. To an extent it is useful, but the bucket category of tools fails I think to represent the central role that artefacts play in work processes.

This morning I stumbled on a paper called ‘Towards a Theory of Social Practices‘ by Andreas Reckwitz. It is not an easy read, at least for me with my limited understanding of social theory. But i find his section on things interesting, particularly the idea that the objects – are the place of the social insofar as they are necessary components of social practices.

This is an excerpt from the section of the paper entitled ‘Things’:

For practice theory, objects are necessary components of many practices – just as indispensable as bodily and mental activities. Carrying out a practice very often means using particular things in a certain way. It might sound trivial to stress that in order to play football we need a ball and goals as indispensable ‘resources’. Maybe it is less trivial, meanwhile – after studies of the history of communicative media – to point out that writing, printing and electronic media ‘mould’ social (here, above all, discursive) practices, or, better, they enable and limit certain bodily and mental activities, certain knowledge and understanding as elements of practices (cf. Kittler, 1985; Gumbrecht, 1988). When particular ‘things’ are necessary elements of certain practices, then, contrary to a classical sociological argument, subject–subject relations cannot claim any priority over subject–object relations, as far as the production and reproductions of social order(liness) is concerned. The stable relation between agents (body/minds) and things within certain practices reproduces the social, as does the ‘mutually’ stable relation between several agents in other practices. Moreover, one can assume that most social practices consist of routinized relations between several agents (body/minds) and objects. At any rate, the social is also to be located in practices in which single agents deal with objects (besides, also in practices in which a single agent deals only with himself, with neither other subjects nor objects) and in this sense also the objects – television sets, houses and brownies – are the place of the social insofar as they are necessary components of social practices. There is no necessary link between the observability of social orderliness and ‘inter- subjectivity’.

How can we make work in construction trendy?

March 25th, 2013 by Graham Attwell

For some reason the construction industry is not a sexy research area. Motor cars, yes, machine tools, yes, the computer industry, yes, yes, yes. But poor old construction, boring. Yet in economic terms, construction could be seen as the most important sector in Europe.

Our initial research under the Learning Layers project reveals some interesting contradictions. The construction industry is probably the biggest victim of the present recession. Even the neo liberal UK government is now taking actions to stimulate house building – through the partial nationalisation of mortgage debts. Probably an emphasis on infrastructure projects or on social housing would have had a bigger impact and would have avoided the risk of another house price bubble. But the fact they are doing anything at all shows the problem.

But whilst the recession has badly hit profitability and employment another concern has arisen in our interviews with construction companies. Managers are severely worried about the ability to recruit new trainees and particularly to recruit the better educated apprentices they see as critical to cope with the increasing use of technology in construction. Managers point to the major issue as being the image of the industry – just as in research they consider the industry not to be sufficiently sexy. They are less likely to discuss issues such as wages, opportunities for progression or just the sheer hard physical work involved in many construction trades. Having said that, reality may be very different from practice in other images which have a positive image. Work in the games industry can be hard, poorly paid and boring. And for every kid who makes a fortune out of a mobile app, thousands make no money at all.

Either way they are right in that there will almost certainly be demand for new skills to deal with technology – both in the uses of technology for construction but perhaps more important the changing materials being used in building today, not least due to ecologiocal and energy saving concerns and legislation. Whilst improving initial education training programmes is one response and attempting to improve the image of the industry, the big challenge may be to improve research and development and to develop more continuous training for existing employees. In this short extract form previous research, below, we provide an overview of the industry in Europe and Germany, together with issues in how training – or informal learning – might be improved.

The total turnover of the construction industry in 2010 (EU27) was 1186 billion Euros forming 9,7% of the GDP in 2010 (EU27). The construction industry is the biggest industrial employer in Europe with 13,9 million operatives making up 6,6% of the total employment in EU27. In addition it has a substantial influence on other industries represented by a multiplier effect. According to a study by the European Commission, 1 person working in the construction industry is responsible for 2 further persons working in other sectors. Therefore, it is estimated that 41,7 million workers in the EU depend, directly or indirectly, on the construction sector. Out of the 3,1 million enterprises 95% are SMEs with fewer than 20 and 93% with fewer than 10 operatives.   The level of investment in R&D in the European construction sector is low compared to other sectors. The construction sector only invests a small portion of its total production value in research, development, and innovation.

The developments of new processes and materials provide substantial challenges for the construction industry. The traditional educational and training methods are proving to be insufficient as the rapid emergence of new skill and quality requirements (for example those related to green building techniques) require much faster involvement and action on all three levels (individual, organisational and cluster) in order to react quickly to these changes and exploit opportunities. Without this the market potential is hampered by lack of innovation skills and training gaps (Dittrich, Deitmer 2003). The increased rate of technical change introduces greater uncertainty for firms, which, in turn, demands an increased capacity for problem solving skills (Toner 2011, 7). This situation is aggravated in some fast developing European Regions because skilled craftspeople are missing. Therefore there is increasing need for rapid re- and upskilling of the building workforce across the construction cluster.

The construction industry in Germany is one of the country’s most stable economic sectors. Providing jobs to more than 2,2 million people it holds a market share of 21% making the German construction sector the largest in the EU27 in terms of production value. In Germany the federal states, enterprises and the apprentices share the costs of the dual education system (practical training in schools and on-site training). The German compensation fund for construction industry SOKA-BAU reported a total of 270 million Euros of training allowances and job training costs in 2010 making it just a little more than 0,1% of the total production value. In fact, the building trade has one of the lowest participation rates for employees towards further training provision than any other sector (TNS INFRATEST 2008). This is because much of the formal training offering is only weakly connected with real work tasks. The cost pressure in building enterprises limits chances for time-consuming training measures far away from the workplace (Schulte, Spöttl, 2009). Any mobile support for learning and informing at the work place would be welcomed by companies as well as by building workers themselves. With enterprises paying for all the costs associated with the on-the-job training, SMEs need a cost effective solution to overcome the issues that occur with the rapid development in the technologies, processes and materials.

Working, Learning and Competence

March 20th, 2013 by Graham Attwell

As part of the Learning Layers project, I am working on a paper for the ECTEL Conference taking place in Cyprus in September. In the paper I want to look at the nature of different forms of knowledge and how competence is acquired through work based learning. I am also interested in the links between learning and innovation. That got me digging into papers and ideas about innovation. And by serendipity my colleague Jenny Hughes replied to a query from another partner working on the Layers project pointing to some work we did in 2001 on a project called DISC. I can’t quite remember what DISC stands for. Anyway DISC was looking at innovation but within one particular perspective – that of the development and evaluation of the innovation potential of organisations – and that from a viewpoint heavily influenced by Human Resource Development. However, we said, in order to develop a theoretical basis and underpinning for that work it is necessary to be able to locate project ideas and development within the wider framework of innovation theory. In other words in order to understand the work DISC is undertaking it is necessary to review the wider range of literature and project development at a national and European level.

There is some good stuff in that literature review (which I don’t think was ever published and I’ll post a few excerpts over the next few days. If you want a full copy just email me. The first excerpt is on Working, Learning and Innovation. I think I still agree with it. The most interesting point I think, is that whilst Communities of Practice have been criticised as inherently conservative bodies we say just the opposite: that they avoid the ossifying tendencies of large organisations.

“In a paper entitled “Organisational learning and communities of practice: Toward a unified view of working, learning, and innovation”, Duguid and Brown (1991) explore in some depth the relationship between communities of practice and innovation.

Working, learning and innovating are closely related forms of human activity that are conventionally thought to conflict with each other. Work practice is generally viewed as conservative and resistant to change: learning is generally viewed as distinct from working and problematic in the face of change; and innovation is generally viewed as the disruptive but necessary imposition of change on the other two. To see that working, learning and innovation are interrelated and compatible and thus potentially complementary requires a distinct conceptual shift.

Within society, formal descriptions of work and learning are abstracted from practice and education, training and technology design generally focus on abstract representations to the detriment of actual practices. Without a clear understanding of the details of actual practice, the practice itself cannot be understood or engendered through training or enhanced through innovation.

This is seen in studies of the variance between organisation’s formal descriptions of work through training programmes and manuals and the actual work practices performed by its members. Reliance on espoused practice can blind an organisation’s core to the actual – and usually valuable practices of its members (including non canonical practices). It is the actual practices, however, that determine the success or failure of organisations.

This is congruent with Lave and Wenger’s practice based theory of learning as “legitimate peripheral participation” in “communities of practice”. Much conventional learning theory, including that implicit in most training courses, tends to endorse the valuation of abstract knowledge over actual practice and, as a result to separate learning from working and, more significantly, learners from workers. The work of Lave and Wenger, and the empirical investigations of the practices of photocopying technicians undertaken by Orr, indicate that this knowledge-practice separation is unsound, both in theory and in practice. Learning takes place in practice through narration, collaboration and social construction. Communities of work and learning are often non-canonical and not recognised by organisations. Significantly, communities are emergent. Their shape and membership emerges in the process of activity as, as opposed to being creating to carry out a task. Therefore the central task in promoting innovation is not the design or creation of groups but more the detection and support of emergent or existing communities. The recognition of and legitimation of community practices is central to the process of learning in communities. This involves issues of legitimacy and peripherality which are intertwined in a complex way. If either is denied then learning will be significantly more difficult.

The composite concept of “learning in working” best represents the fluid evolution of learning through practice. From this practice-based standpoint, learning is the bridge between working and innovating. The periphery is an important site for learning and for innovation.

Small self-constituting communities evade the ossifying tendencies of large organisations. Communities of practice are constantly changing both as newcomers replace old timers and as the demands of practice force the community to revise its relationship to its environment. Communities of practice develop a rich, fluid, non-canonical world view to bridge the gap between their organisations static canonical view and the challenge of changing practice. This process of development in inherently innovative “maverick” communities of this sort allow organisations means and models to examine alternative views of activity, to experiment based on practice and to step outside their limited core world view and try something new.”

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