Archive for the ‘learningtechnologies’ Category

Social Media in Higher Education and Beyond

April 27th, 2010 by Cristina Costa

Social Media in Higher Education and Beyond
New forms of collaborating and developing team work
A presentation for the interdisciplinary seminar “Future Social Learning Networks” at the University of Paderborn and the Knowledge Media Research Center in Augsburg.
Tag for this event is #fsln10
Below is a voicethread with some ideas about Social Media for collaboration […]

Personal Learning Environments and Vygotsky

April 22nd, 2010 by Graham Attwell

Another section of my new paper, now entitled ‘The Future of Learning Environments. The section looks at Personal Learning Environments and Vygotsky.

The emergence of Personal Learning Environments

Dave Wiley, in a paper entitled ‘Open for learning: the CMS and the Open Learning Network‘ and co-written with Jon Mott, explains the failure of Technology Enhanced Education as being due to the way technology has been used to maintain existing practices:

“by perpetuating the Industrial Era-inspired, assembly line notion that the semester-bound course is the naturally appropriate unit of instruction (Reigeluth, 1999).”

The paper quotes Herrington, Reeves, and Oliver (2005) who argue that course management software leads universities to “think they are in the information industry”. In contrast to”the authentic learning environments prompted by advances in cognitive and constructivist learning theories”:

“the industrial, course management model has its center of gravity in teachers generating content, teachers gathering resources, teachers grouping and sequencing information, and teachers giving the information to students.”

In contrast, socio-cultural theories of knowledge acquisition stress the importance of collaborative learning and ‘learning communities’. Agostini et al. (2003) complain about the lack of support offered by many virtual learning environments (VLEs) for emerging communities of interest and the need to link with official organisational structures within which individuals are working. Ideally, VLEs should link knowledge assets with people, communities and informal knowledge (Agostini et al, 2003) and support the development of social networks for learning (Fischer, 1995). The idea of a personal learning space is taken further by Razavi and Iverson (2006) who suggest integrating weblogs, ePortfolios, and social networking functionality in this environment both for enhanced e-learning and knowledge management, and for developing communities of practice.

Based on these ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools (Wilson et al, 2006) that are no longer focused on integrated learning platforms such as VLEs or course management systems. In contrast, these PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity.

Personal Learning Environments are by definition individual. However it is possible to provide tools and services to support individuals in developing their own environment. In looking at the needs of careers guidance advisors for learning Attwell. Barnes, Bimrose and Brown, (2008) say a PLE should be based on a set of tools to allow personal access to resources from multiple sources, and to support knowledge creation and communication. Based on an initial scoping of knowledge development needs, a list of possible functions for a PLE have been suggested, including: access/search for information and knowledge; aggregate and scaffold by combining information and knowledge; manipulate, rearrange and repurpose knowledge artefacts; analyse information to develop knowledge; reflect, question, challenge, seek clarification, form and defend opinions; present ideas, learning and knowledge in different ways and for different purposes; represent the underpinning knowledge structures of different artefacts and support the dynamic re-rendering of such structures; share by supporting individuals in their learning and knowledge; networking by creating a collaborative learning environment.

Whilst PLEs may be represented as technology, including applications and services, more important is the idea of supporting individual and group based learning in multiple contexts and of promoting learner autonomy and control. Conole (2008) suggests a personal working environment and mixture of institutional and self selected tools are increasingly becoming the norm. She says: “Research looking at how students are appropriating technologies points to similar changes in practice: students are mixing and matching different tools to meet their personal needs and preferences, not just relying on institutionally provided tools and indeed in some instances shunning them in favour of their own personal tools.”

Vygotsky and Personal Learning Environments

A Personal Learning Environment is developed from tools or artefacts. Vygotsky (1978) considered that all artefacts are culturally, historically and institutionally situated. “In a sense, then, there is no way not to be socioculturally situated when carrying out an action. Conversely there is no tool that is adequate to all tasks, and there is no universally appropriate form of cultural mediation. Even language, the ‘tool of tools’ is no exception to this rule” (Cole and Wertsch, 2006). Social networking tools are culturally situated artefacts. Jyri Engestrom (2005) says “the term ‘social networking’ makes little sense if we leave out the objects that mediate the ties between people. Think about the object as the reason why people affiliate with each specific other and not just anyone. For instance, if the object is a job, it will connect me to one set of people whereas a date will link me to a radically different group. This is common sense but unfortunately it’s not included in the image of the network diagram that most people imagine when they hear the term ‘social network.’ The fallacy is to think that social networks are just made up of people. They’re not; social networks consist of people who are connected by a shared object.”

Vygotsky’s research focused on school based learning. He developed the idea of the Zone of Proximal Development (ZPD) which is the gap between “actual developmental level” which children can accomplish independently and the “potential developmental level” which children can accomplish when they are interacting with others who are more capable peers or adults.

In Vygotsky’s view, interactions with the social environment, including peer interaction and/or scaffolding, are important ways to facilitate individual cognitive growth and knowledge acquisition. Therefore, learning presupposes a specific social nature and a process by which children grow into the intellectual life of those around them. Vygotsky said that learning awakens a variety of internal developmental processes that are able to operate only when the child is interacting with people in his (sic) environment and in cooperation with his peers. Once these processes are internalized, they become part of the child’s independent developmental achievement (Vygotsky, 1978).

Vygotsky also emphasized the importance of the social nature of imagination play for development. He saw the imaginary situations created in play as zones of proximal development that operate as mental support system (Fleer, 2008).

Vykotsky called teachers – or peers – who supported learning in the ZDP as the More Knowledgeable Other. “The MKO is anyone who has a better understanding or a higher ability level than the leaner particularly in regards to a specific task, concept or process. Traditionally the MKO is thought of as a teacher, an older adult or a peer” (Dahms et al, 2007). But the MKO can also be viewed as a learning object or social software which embodies and mediates learning at higher levels of knowledge about the topic being learned than the learner presently possesses.

The role of a Personal Learning Environment may be not only that of a tool to provide access to ‘More Knowledgeable Others’ but as part of a system to allow learners to link learning to performance in practice, though work processes. And taking a wider view of artefacts as including information or knowledge accessed through a PLE, reflection on action or performance may in turn generate new artefacts for others to use within a ZPD.

Dahms et all (2007) say that Vygotsky’s findings suggest methodological procedures for the classroom. “In Vygotskian perspective, the ideal role of the teacher is that of providing scaffolding (collaborative dialogue) to assist students on tasks within their zones of proximal development”(Hamilton and Ghatala, 1994). ”During scaffolding the first step is to build interest and engage the learner. Once the learner is actively participating, the given task should be simplified by breaking it into smaller sub-tasks. During this task, the teacher needs to keep the learner focused, while concentrating on the most important ideas of the assignment. One of the most integral steps in scaffolding consists of keeping the learner from becoming frustrated. The final task associated with scaffolding involves the teacher modelling possible ways of completing tasks, which the learner can then imitate and eventually internalise” (Dahms et al., 2007).

Social media and particularly video present rich opportunities for the modelling of ways of completing a task, especially given the ability of using social networking software to support communities of practice. However, imitation alone may not be sufficient in the context of advanced knowledge work. Rather, refection is required both to understand more abstract models and at the same time to reapply models to particular contexts and instances of application in practice. Thus PLE tools need to be able to support the visualisation or representation of models and to promote reflection on their relevance and meaning in context. Although Vygotsky saw a process whereby children could learn to solve novel problems “on the basis of a model he [sic] has been shown in class”, in this case the model is embodied in technological artefacts (although still provided by a ‘teacher’ through the creation of the artefact).

Within this perspective a Personal Learning Environment could be seen as allowing the representation of knowledge, skills and prior learning and a set of tools for interaction with peers to accomplish further tasks. The PLE would be dynamic in that it would allow reflection on those task and further assist in the representation of prior knowledge, skills and experiences. In this context experiences are seen as representing performance or practice. Through access to external symbol systems (Clark, 1997) such as metadata, ontologies and taxonomies the internal learning can be transformed into externalised knowledge and become part of the scaffolding for others as a representation of a MKO within a Zone of Proximal Development. Such an approach to the design of a Personal Learning Environment can bring together the everyday evolving uses of social networks and social media with pedagogic theories to learning.

References

Agostini, A., Albolino, S., Michelis, G. D., Paoli, F. D., & Dondi, R. (2003). Stimulating knowledge discovery and sharing. Paper presented at the 2003 International ACM SIGGROUP conference on Supporting group work, Sanibel Island, Florida, USA.

Attwell G. Barnes S.A., Bimrose J. and Brown A, (2008), Maturing Learning: Mashup Personal Learning Environments, CEUR Workshops proceedings, Aachen, Germany

Clark, Andy. Being There: Putting Brain, Body, and World Together Again. Cambridge, Massachusetts: A Bradford Book, The MIT Press, 1997.

Cole M. and Werstch J. (1996), Beyond the Individual-Social Antimony in Discussions of Piaget and Vygotsky. Michael Cole, University of California, San Diego

Conole G. (2008), New Schemas for Mapping Pedagogies and Technologies, Ariadne Issue 56 , http://www.ariadne.ac.uk/issue56/conole/

Dahms M, Geonnotti K, Passalacqua. D Schilk,N.J. Wetzel, A and Zulkowsky M The Educational Theory of Lev Vygotsky: an analysis http://www.newfoundations.com/GALLERY/Vygotsky.html

Engestrom J (2005) Why some social network services work and others don’t — Or: the case for object-centered sociality, http://www.zengestrom.com/blog/2005/04/why_some_social.html

Fischer, M. D. (1995). Using computers in ethnographic fieldwork. In R. M. Lee (Ed.), Information Technology for the Social Scientist (pp. 110-128). London: UCL Press

Fleer M and Pramling Samuelsson I, (2008), Play and Learning in Early Childhood Settings: International Perspectives, Springer

Hamilton R and Ghatala E, (1994) Learning and Instruction, New York: McGraw-Hill, 277.

Herrington, J., Reeves, T., and Oliver, R. (2005). Online learning as information delivery: Digital myopia. Journal of Interactive Learning Research, 16(4): 353-67.

Vygotsky L.(1978) Mind in society: The development of higher psychological processes. Cambridge, MA, Harvard University Press.

Wiley D. and Mott J. (2009), Open for learning: the CMS and the Open Learning Network, in education, issue 15 (2), http://www.ineducation.ca/article/open-learning-cms-and-open-learning-network

Wilson, S., Liber, O., Johnson, M., Beauvoir, P., Sharples, P., & Milligan, C. (2006). Personal learning environments challenging the dominant design of educational systems. Paper presented at the ECTEL Workshops 2006, Heraklion, Crete (1-4 October 2006).

Don’t blame the technology!

March 29th, 2010 by Cristina Costa

Sometimes I wonder why people want to use technology in their practice. Is it because it’s a recognised trend in their professional sphere/discipline? Is it because others are doing it? Is it because it makes them look cool and modern? …maybe it is a bit of all…?
And in a way they are all plausible answers. […]

Technology needs – skills deficits, competences or learning opportunities?

March 24th, 2010 by Graham Attwell

Last Friday I attended a seminar on e-learning 3.0at the British Library organised by Bryony Taylor, Senior Policy Advisor for Technology Enhanced Learning at Lifelong Learning UK. The ideas behind it were pretty neat – to bring together researchers, practitioners and policy makers from from higher education, further education, libraries and community learning to debate and identify the needs of the lifelong learning workforce in a rapidly changing world. And, fair play to the organisers, instead of the usual sit and listen policy events, there was opportunity for discussio0n and debate.

The symposium was chaired by David Melville, Chair of LLUK and Chair of the Committee of Inquiry into the Changing Learner Experiences (the report is well worth reading).

There were four short inputs (called ‘think pieces’). Laura Overton spoke on Towards Maturity – the changing nature of work place learning, Damien Kilkenny from Preston College spoke on the changing nature of learning in further education, Phil Bradley talked about the changing nature of learning in libraries and I spoke on the changing nature of learning in higher education.

The major aim of the seminar was to identify the key training needs of the education workforce and this is where things got interesting. The organisers had thought we could do this by identifying competences needed to cope with changing technology and by finding the gaps between the present skills of the workforce and future skill requirements. But, despite the diverse backgrounds of participants, almost all of us rejected this approach. The question was not one of competences or skills deficiencies we said, but rather to identify learning opportunities. And, one of the most important needs, we felt, was for staff to have time for learning.

Anyway here are the official outcomes as documented on the Learning 3.0 Ning web site.

“The group identified that the needs of learning professionals today are a mixture of skills, competencies, attitudes and behaviours. The main workforce needs identified included:

  • A new mind-set – recognition of the need to change and willingness to change
  • Flexibility and adaptability
  • Resilience
  • Digital life skills
  • Mentoring and coaching skills
  • Facilitation skills
  • Ability to manage online identities/online presence
  • Ability to self-evaluate new technologies for their use in teaching and training
  • Curating online content made by others

What are the recommendations for addressing the workforce needs identified? Some of the recommendations of the group included:

  • Showcase good practice from across the lifelong learning sector which highlights the benefits of using technology.
  • Identify the barriers to effective use of technology and make recommendations as to how these can be overcome.
  • Ensure all staff in the lifelong learning sector are given time to learn and develop as part of their job.
  • Create a network of volunteer mentors and coaches for digital life skills in lifelong learning.
  • Create a digital life skills framework for learning professionals which includes skills in:
    • Managing your organisation’s/department’s online presence
    • Managing online identities
    • E-portfolios
    • Safety and security online
    • Self-evaluation
  • Identify how practitioner”

Short videos of the introductions and so0me of the discussions are also available on the web site. Here are excerpts from my presentation (note – the audio recording level is very low – you will need to turn up the volume).


Find more videos like this on Learning 3.0


Find more videos like this on Learning 3.0


Find more videos like this on Learning 3.0


Find more videos like this on Learning 3.0

Radio days

March 9th, 2010 by Graham Attwell

Through the Mature project I have been invited to submit a proposal for a lecture or workshop for the JTEL Summer School to be held in Ohrid in June. The JTEL summer schools, the publicity claims, usually attract about 80 researchers, providing an exciting forum for cross-disciplinary dialogue, fostering new research collaborations and partnerships, and an opportunity for the next generation of TEL researchers to gain insight from leading experts in the field.

The summer school is being organised by the Stellar network and proposals were asked to explain how they contribute to the network’s three Grand Challenges:

  • Connecting learners
  • Orchestrating learning
  • Contextualising learning environments

So here’s my proposal. I enjoyed writing it and if anyone else is interested in us running such a workshop juts get in touch.

Short description

The workshop will focus on the use of internet radio in education.

1) An exploration of the use of media (and particularly internet radio and television) for learning and shared knowledge developmentThis will include looking at issues such as:

a) The appropriation of media

b) The change from passive media to interactive Web 2.0 supported media and the changing distinctions between broadcaster/program planner and listener/consumer.

c) How media such as radio can support the development of online communities

d) The use of media to bridge contexts and provide spaces for exploration and shared meaning making.

2) A practical hands on session on how to plan develop and broadcast live internet media. This will include storyboarding, interviewing, finding Creative Commons licensed music, making jingles, mixing and post processing, directing and producing and using the technology for live broadcasts.

3) The third session is planned to take place in a lunchtime or evening session. This will be a live 45 minute to one hour broadcast “Sounds of the Bazaar – Live from Ohrid”. It is hoped to involve all summer school participants in the broadcast. The broadcast will be publicised in advance through iTunes, Facebook, Twitter and other social software platforms. It is also intended to use the boradcast to link to other researchers in TEL from around the world not able to be at the summer school. The programme will be recorded and made available through the Summer School web site, the Mature project web site, the Pontydysgu web site and through iTunes.

Contribution to the Grand Challenges agenda

The workshop is primarily designed to contribute to the Grand Challenge of Contextualising virtual learning environments and instrumentalising learning contexts.

Live internet radio provides both a shared context and space for learning, with universal reach outside of institutional or national boundaries, whilst at the same time allowing individual to collectively contribute to the development of shared artefacts, which in themselves can become part of the repertoire of a community of practice. Radio also offers a means of actively engaging learners in a community and through appropriation of what was a push (or broadcast) media, through merging with Web 2.0 tools and standards allows community participation and self expression.

Using mobile devices for learning in the workplace

March 4th, 2010 by Graham Attwell

I’ve written a lot recently about the potential of the use of mobile devices in the workplace. Last summer, together with my colleagues John Cook and Andrew Ravenscroft, we coined the term Work Oriented Mobile learning Environment or WoMbLE to try to explain what we were trying to create. And we have written about the design idea and about work based learning. But it seems hard to people to ‘get it’. Can you give us some concrete examples, they ask. We need some use cases, they say. As did the reviewer of a recent paper I submitted for the International Journal of Mobile Learning who was concerned my paper was too abstract (and he or she was right, I suspect). So in revising the paper, I have tried to add some possible examples, all based on funding proposals we have been developing. They are not great, but I guess they are a step in the direction of explaining what we mean and I will try to develop them further in the next few weeks (thanks to all who have contributed in one way or another to developing these ideas).

Use Cases for a Work based Mobile Learning Environment

These use cases have been developed as both as part of our research into designing a WoMbLE and in pursuit of funding possibilities. In all of the use cases context is critical factor, although the nature of context varies form case to case.

1. Use case for computer students on work placement programmes

Time is precious for students on short work placements and experience has shown that these students need immediate help when they are stuck with a problem, for example debugging a Java / C++ program or using Google’s SMTP server for setting up test e-mail systems and setting up paypal payment systems. They normally try to seek help from people at the work place and the university tutors, however they prefer interacting with fellow placement students for trouble shooting and learning from each other’s experience before seeking help from company / academic staff. In the past, they have used Google groups.

The WoMbLE is designed to provide multi-user and multi-media spaces where learners can meet up with co-learners, to allow students to tag fellow students, academic staff and work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. A ‘dialogue game’ service, that can be linked to the tagging of personal competencies, will be available to scaffold students in their active collaboration and ‘on the spot’ problem solving.

2. Use case for the continuing professional development of printers

Despite rapid technological change there are low rates of participation of printers in Continuing Vocational Education and Training (CVET), including traditional e-learning.

The aim is to enhance printers’ participation in CVET though self-directed, work-integrated and community-embedded mobile learning. Innovative pedagogical concepts, technical applications and implementation strategies are designed to provide flexible access to learning and authentic and enjoyable learning experience at work.

The use case addresses the emerging need for on-demand and on-the-job training in Small and Medium Enterprises (SMEs). The integration of work context, mobile learning and online communities enables authentic and immediate learning whenever needed. Combined with relevant, appealing content and services it motivates “non-learners”, intensifies interaction between peers and experts within and outside of the SME, and exploits small amounts of time and space for learning at work. Printers will use mobile devices to engage in discussion forums, blogs and wikis, document demonstrations of individual skills and activities undertaken in work-settings (e.g. video captures of technical trouble-shooting) and share digital artifacts in online communities in relation to real work-specific needs. The “pick and mix” of learning objects enhances both participation and learning outcomes maximizing choices in terms of method, content, place and time. This approach recognizes the diversity and individuality of learning, facilitates meaningful, authentic social learning and enhances motivation to learn.

3. Use case for knowledge services for Careers Information, Advice and Guidance workers

Careers Information, Advice and Guidance workers in the UK work from district offices but are often required to provide guidance for students’ future careers options in dispersed school settings.  They do not always have access to appropriate labour market information and may need to gain information about particular career and education opportunities. In this use case a range of services will be provided through mobile devices to support careers workers finding and collecting appropriate information. The system provides access to specialist databases and to previous work undertaken by colleagues and allows structuring and ranking of resources and artifacts including people and social networks. The system allows users to contribute their own results to the system and support the creation of tags and recommendations, thus developing a shared common knowledge and learning base.

All these use cases involve individuals in learning in a range of different occupations and work based settings. However, they have a number of similar features:

  • The need for continuing learning as part of the work process;
  • The need to solve problems as and when they occur;
  • A requirement for information and knowledge resources;
  • The need for access to people, through social and peer networks;
  • The need to capture contextual learning and share as part of a process of developing a common knowledge and learning resource;
  • The importance of context, including activities and tasks being undertaken, work roles, and location

In initial considerations of technical design for a WoMbLE, discussion centred around the development of a generic learning environment. This was driven by desire to produce a cost effective test bed application and to ensure use of as wide a range of different mobile platforms as possible. The latest thinking has moved towards developing what has been called a Mash Up Personal Learning Environment (MUPPLE) (Wild F. Mödritscher F. and Sigurdarson S., 2008) using widgets and provided through specific applications for different mobile platforms. The widget approach could allow services to be easily tailored for particular use cases, user groups and contexts, whilst still retaining generic service applications.

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The affordances of Web 2.0 and the development of Personal Learning Environments

March 1st, 2010 by Graham Attwell

This is work in progress. It is part of a report I am writing for the European G8WAY project which aims to support learners in transitions between school and work, school and university and university and work. The report is focused on the development of  a common pedagogy framework for the development of web 2.0 learning environments, based on clearly defined pedagogy criteria. The aim is to conclude a framework, which enables us to map onto digital media and e-tools with regard to their learning characteristics, such as thinking & reflection, conversation & interaction, experience & activity or evidence & demonstration. This can then be used as the basis against which to benchmark pedagogical principles for any particular learning scenario developed within G8WAY.

I am writing the report in a wiki and attempting to develop a coherent framework for the report. The first section, a draft of which follows below looks at the affordances of Web 2.0 applications and the development of Personal Learning Environment. The next section will briefly summarise pedagogic theories and see how web 2.0 tools can be used to support learning according to different pedagogic approaches. A further section will look at the issue of educational transitions and in particular use Activity Theory to examine the contexts in which learning takes place within transitions. I then want to try using Grainne Conole’s model for mapping pedagogy and tools for effective learning design to map the tools against these contexts and illustrate this with mini learning activities. I will then take my own favourite learning theorist, Vygotsky, and see how his ideas can be used for supporting learners in transitions and how the model can allow the selection of different tools (at least that is the plan 🙂 ).

Anyway here is a very rough draft of the section on Affordances and Personal Learning Environments.

There are changing ideas of how technologies can be used for learning, in part inspired by the emergence of Web 2.0 services and tools, but in part due to a critique of previous generations of learning software. Oliver (2002) points out that although many described instances of elearning claim to draw upon theoretical positions, such as constructivism, few explain how they embody the principles and values of that approach. Attwell has pointed to the difference between espoused pedagogies and the reality of the learning designs.

In part this may be due to lack of confidence and knowledge by teachers in pedagogic approaches to Technology Enhanced Learning. But it may also reflect the affordances in practice of Learning management systems and Virtual Learning Environments. Socio-cultural theories of knowledge acquisition stress the importance of collaborative learning and ‘learning communities’ but Agostini et al. (2003) complain about the lack of support offered by many virtual learning environments (VLEs) for emerging communities of interest and the need to link with official organisational structures within which individuals are working. Ideally, VLEs should link knowledge assets with people, communities and informal knowledge (Agostini et al, 2003) and support the development of social networks for learning (Fischer, 1995). The idea of a personal learning space is taken further by Razavi and Iverson (2006) who suggest integrating weblogs, ePortfolios, and social networking functionality in this environment both for enhanced e-learning and knowledge management, and for developing communities of practice.

Based on these ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools (Wilson et al, 2006)  that are no longer focused on integrated learning platforms such as VLEs. In contrast, these PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity. The ‘Learning in Process’ project (Schmidt, 2005) and the APOSDLE project (Lindstaedt, and Mayer, 2006) have attempted to develop embedded, or work-integrated, learning support where learning opportunities (learning objects, documents, checklists and also colleagues) are recommended based on a virtual understanding of the learner’s context.

However, while these development activities acknowledge the importance of collaboration, community engagement and of embedding learning into working and living processes, they have not so far addressed the linkage of individual learning processes and the further development of both individual and collective understanding as the knowledge and learning processes mature (Attwell. Barnes, Bimrose and Brown, 2008). In order to achieve that transition (to what we term a ‘community of innovation’), processes of reflection and formative assessment have a critical role to play.

Personal Learning Environments are by definition individual. However it is possible to provide tools and services to support individuals in developing their own environment. In looking at the needs of careers guidance advisors for learning Attwell. Barnes, Bimrose and Brown, (2008) say a PLE should be based on a set of tools to allow personal access to resources from multiple sources, and to support knowledge creation and communication. Based on an initial scoping of knowledge development needs, an initial list of possible functions for a PLE have been suggested, including: access/search for information and knowledge; aggregate and scaffold by combining information and knowledge; manipulate, rearrange and repurpose knowledge artefacts; analyse information to develop knowledge; reflect, question, challenge, seek clarification, form and defend opinions; present ideas, learning and knowledge in different ways and for different purposes; represent the underpinning knowledge structures of different artefacts and support the dynamic re-rendering of such structures; share by supporting individuals in their learning and knowledge; networking by creating a collaborative learning environment.

Whilst PLEs may be represented as technology, including applications and services, more important is the idea of supporting individual and group based learning in multiple contexts  and of promoting learner autonomy and control.

Personal Learning Environments offer both the framework and the technologies to integrate personal learning and working and to support learners in transitions. Coneole (2008) suggests a personal working environment and mixture of institutional and self selected tools are increasingly becoming the norm. She says: “Research looking at how students are appropriating technologies points to similar changes in practice: students are mixing and matching different tools to meet their personal needs and preferences, not just relying on institutionally provided tools and indeed in some instances shunning them in favour of their own personal tools.”

Auch a development would appear to reflect the changing ways in which young people are using web 2.0 tools and social software for social and entertainment purposes as well as for learning.

Web 2.0 applications and social software mark a change in our use of computers from consumption to creation. Young people are increasingly using technology for creating and sharing multi media objects and for social networking. A Pew Research study (Lenhart and Madden, 2005) found that 56 per cent of young people in America were using computers for ‘creative activities, writing and posting of the internet, mixing and constructing multimedia and developing their own content. Twelve to 17-year-olds look to web tools to share what they think and do online. One in five who use the net said they used other people’s images, audio or text to help make their own creations. According to Raine (BBC, 2005), “These teens were born into a digital world where they expect to be able to create, consume, remix, and share material with each other and lots of strangers.” VLEs and LMS systems were designed as ‘walled gardens’, to isolate learners within institutional, class and subject bound groups and precisely to prevent the open social networking which characterises the ways in which we are using computers to communicate today.

It is not only that learners are using personal tools to meet their own needs and preferences, but teachers also. Whilst in the past, teachers would need technical support for software applications, the widespread availability of online environments and tools has allowed teachers to move outside of institutional VLEs. A wide range of different social software applications are being used for learning including blogs and wikis, social networks such as ELGG or Buddypress, mico blogging applications, shared presentations and social bookmarking tools. Some teachers have experimented with popular social networks such as Facebook for supporting learning. Many of these were not designed for learning and have simply been appropriated for that purpose. Other software vendors for instance Apple have developed learning specific areas such as iTuneU.

Recent research suggests that students are moving away form desktop applications such as Word to use Cloud applications like Google Documents to save money. These applications also tend to offer enhanced opportunities for collaboration.

Furthermore the development of Open APis allows applications to be embedded – thus it is possible to view Utube videos, to access Twitter and to present slideshows all within a personal blog.

However these developments are not unproblematic. Not all institutional provision can be accessed through a PLE. using multiple tools often means logging in separately to different accounts. There are issues around privacy, online safety and digital identities.

Data created in one application may be difficult to move to another. Online cloud providers may go out of business arising issues of data preservation.

Above all there remain pedagogical issues. With a wide array of potential tools available how do teachers and students choose the best tool for a particular task? Is it possible to look at the affordances for learning of different types of social software and group them? One major issue is the context in which such tools are being used. Later in this report we will suggest ways of understanding the contexts in which learning for transitions is taking place and look at a framework for matching groups of tools to such contexts to facilitate the development of Personal Learning Environments.

Lifelong Learning, UK twitters about policy

February 21st, 2010 by Graham Attwell

It seems to me that government departments and agencies have been pretty slow in understandings the potential benefits of Web 2.0 and social software. Even more so when it comes to authorities charged with managing education. So it was both a surprise and pleasure on Friday when I received the following email from Bryony Taylor, Senior Policy Advisor – Technology Enhanced Learning, Standards and Qualifications, Lifelong Learning UK.

Dear Graham, she said “you may be aware that we launched an exciting social media experiment on Lifelong Learning UK’s Twitter channel and website this week: http://www.lluk.org/learning3.htm

We are encouraging people to submit thoughts and ideas on the impact that new technologies are having on teaching and learning via the ‘hashtag’ #learning3 or by emailing learning3 [at] lluk [dot] org. After collating all the submissions, we intend to create a collaborative publication with innovative ideas for helping the lifelong learning sector adapt to the technological changes taking place around us. Broad themes for the discussion are:

  • the changing nature of pedagogy
  • the changing nature of work place learning
  • the changing nature of institutional learning (that is, learning that traditionally takes place in classrooms and lecture theatres in learning institutions such as colleges and universities)
  • How are the information age and the proliferation of new technologies changing the way we teach and learn?
  • What can be done or what is already working with regard to helping the lifelong learning workforce adapt to these changes?”

Bryony also enclosed an invitation to a seminar UK Learning are organisinga orund teh activities. :To see what people are already talking about, please look up the #learning3 hashtag on Twitter: http://twitter.com/#search?q=learning3 – and please do join in!,”
she says.

A good initiative, I think. If you want to keep in touch with what is going on you can follow Bryony Taylor on Twitter as @vahva.

Technical woes – do online meeting systems really work?

February 8th, 2010 by Graham Attwell

I spent a lot of time yesterday evaluating ‘virtual classrooms’ or spaces for online simultaneous communication.

The background: over the last two years I have recognised, presented and participated in a considerable number of seminars, workshops and conferences using Elluminate. Whilst it has its bad days, in general Elluminate is reliable and I am fairly confident in getting people online and in facilitating communication on the platform. So when I was asked to help organise an online course for careers guidance professionals, I based it around a mix of self directed activities using PBWorks and simultaneous online sessions in Elluminate.

Then came the problem. Elluminate is a Java based application and requires both Java to be installed and the opening of a couple of ports which are sometime closed by systems administrators. Indeed the ports had been closed but that obstacle could be overcome. But, for one reason or another (I am not quite sure what), the application could not be got to run on Windows XP machines on the clients network. So I was left looking for an alternative.

First on the list was Net Webinar. I was not much taken by this given the web page marketing hype (and the price) but we had been recommended to use it by our client. It is Applet based avoiding the need for Java or downloads and I could set up a free month’s trial. The application seemed very much to emphasise the role of the presenter. There was no shared whiteboard and the main role of participants seemed to be to ask text questions. Sadly last night the person I was collaborating with was unable to access the webinar I set up (I suspect an issue with Windows 7 netbook version). Today I tried again with another colleague and it all worked quite well but I couldn’t hear any audio from her. The manual is also curious, seeming to focus more on toll paid telephony than anything else!

Next we looked again at Flash meeting. Although I use it regularly for project meetings I had never tried it with the whiteboard and tools enabled. For interactivity, this requires each user to have their own account. Furthermore the design does not really work, neither are the presentation tools far developed. Flash meeting is as the name suggests a meeting tool, I think.

On to DimDIm. I like the design, although functionality is limited by only five microphones being available. And the big failing of many of these system seems to be that the Flash system they use is unreliable. When switching between modes – whiteboard, presentation etc. it seemed to do things to my audio. And this morning, trying it amongst three of us, one person could hear everyone, whilst two of us could not hear each other. Promising but two buggy to risk with a non techie audience.

At this point I tried a skype shout out. The first reply was from Nergiz Kern. “NergizK @GrahamAttwell @cristinacost Maybe a bit unconventional but what about http://www.scribblar.com/ ? (If all else fails).” I liked the approach , unconventional or not. But once more the audio failed miserably. On skype someone (by now I have forgotten who) recommended WizIQ. oh dear, the moment I tried to invite Cristina Costa (who by now I had inveigled as a fellow tester), the whole site went crazy on me. Things were moving all over the place. More Flash problems I suspect. Another one ruled out.

I tried another two systems this morning. Similar results. With he notable exception of Flash meeting, the implementation of Flash in these systems seems very buggy. It might work on a good day for most people. Or it might not. And even in Flash meeting we spend a lot of time saying “can you hear me.”

I didn’t try Adobe Connect. I cannot afford it. And the trial version is too limited to use for the sessions I am trying to organise. It should also be remembered that Elluminate is not free – it is just that I am lucky to have access to an install.

So my conclusion – Flash doesn’t really work. And none of the free systems are yet good enough for working with non technical first time users. Disappointing really. My latest thinking is to re-jig the session and use an embedded slidecast, along with an embedded chat room in PBWorks. It is all free and with a bit of luck and a following wind it might work. Or perhaps to use Edmodo.

I’d be very interested to hear of your experiences of using these, or any other online seminar or workshop tools.

Changing Practice

January 12th, 2010 by Cristina Costa

Today’s been a complicated day, if for nothing else because I hate chairing meetings!!!!!  On top of that this was a meeting that touched on a very sensitive area: changing practice. Although this allows me to kind of stick my nose into someone else’s practice and look at ways how it could be improved, especially […]

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