Archive for the ‘Mature’ Category

Exploring Personal Learning Environments

October 8th, 2009 by Dirk Stieglitz

In September, we organised a symposium on Personal Learning Environments at the the 2nd World Summit on the Knowledge Society (WSKS 2009), “an international attempt to promote the dialogue for the main aspects of the Knowledge Society towards a better world for all.”

I rather rashly promised to publish the products from the symposium. It has taken a little longer than I had hoped, but here they are. The slides and links to the full papers are included in the text, the audio recordings of the presentations can be accessed at the bottom of this page.

The first speaker was Ricardo Torres. His paper was entitled “Using Web 2.0 applications as supporting tools for Personal Learning Environments.”

The abstract is as follows:

” This paper shows the results of a pilot study based on a proposed framework for building Personal Learning Environments using Web 2.0 tools. A group of 33 students from a Business Administration program were introduced to Web 2.0 tools in the context of an Information Systems class, during the academic year 2008-2009, and reflected about this experience through essays and interviews. The responses show evidence of learning and acquiring skills, strengthening social interactions and improvement in the organization and management of content and learning resources.”

You can download his full post here.

The second presentation was was by Cristina Costa from the University of Salford. Her paper was entitled “Teachers professional development through Web 2.0 environments. 

Her abstract reads as follows:

“Teacher professional development is no longer synonymous with acquiring new teaching techniques, it is rather about starting new processes as to engage with new forms of learning, reflected in the practice of teaching. With easy access to the panoply of online communications tools, new opportunities for further development have been enabled. Learning within a wider community has not only become a possibility, but rather a reality accessible to a larger number of individuals interested in pursuing their learning path both in a personalised and networked way. The web provides the space for learning, but the learning environment is decidedly dependent on the interrelationships that are established amongst individuals. The effectiveness of the web is reflected in the unconventional opportunities it offers for people to emerge as knowledge producers rather than information collectors. Hence, it is not the tools that most matter to develop a learning environment where more personalized learning opportunities and collective intelligence prospers as the result of personal and collaborative effort. Although web tools provide the space for interaction, it is the enhancement of a meaningful learning atmosphere, resulting in a joint enterprise to learn and excel in their practice, which will transform a space for learning into an effective, interactive learning environment. The paper will examine learning and training experiences in informal web environments as the basis for an open discussion about professional development in web 2.0 environments.”

You can download her full paper here.

The third presentation was by Tobias Nelkner from the University of Paderborn. He talked about the development of a widget infrastructure to support Personal Learning Environments. Here is his abstract:

“Widget based mashups seem to be a proper approach to realise self-organisable Personal Learning Environments. In comparison to integrated and monolithic pieces of software developed for supporting certain workflows, widgets provide small sets of functionality. The results of one widget can hardly be used in other widgets for further processing. In order to overcome this gap and to provide an environment allowing easily developing PLEs with complex functionality, the based on the TenCompetence Widget Server [1], we developed a server that allows widgets to exchange data. This key functionality allows developers to create synergetic effects with other widgets without increasing the effort of developing widgets nor having to deal with web services or similar techniques. Looking for available data and events of other widgets, developing the own widget and uploading it to the server is an easy way publishing new widgets. With this approach, the knowledge worker is enabled to create a PLE with more sophisticated functionality by choosing the combination of widgets needed for the current task. This paper describes the Widget Server developed within the EU funded IP project Mature, which possibilities it provides and which consequences follow for widget developer.

You can download his full paper here.

The fourth was Maria Perifanou from the University of Athens. She talked of her experiences of using microblogging for language learning. the abstract reads:

‘Learning is an active process of constructing rather than acquiring knowledge and instruction is a process of supporting that construction rather than communicating knowledge’. Can this process of learning be fun for the learner? Successful learning involves a mixture of work and fun. One of the recent web 2.0 services that can offer great possibilities for learning is Microblogging. This kind of motivation can raise students’ natural curiosity and interest which promotes learning. Play can also promote excitement, enjoyment, and a relaxing atmosphere. As Vygotsky (1933) advocates, play creates a zone of proximal development (ZDP) in children. According to Vygotsky, the ZDP is the distance between one’s actual developmental level and one’s potential developmental level when interacting with someone and/or something in the social environment. Play can be highly influential in learning. What happens when play becomes informal learning supported by web 2.0 technologies? Practical ideas applied in an Italian foreign language classroom using microblogging to promote fun and informal learning showed that microblogging can enhance motivation.”

Maria’s full paper can be downloaded here.

The final speaker was Graham Attwell from Pontydysgu. He talked about the European Commission Mature-IP project which is developing a Personal Learning and Maturing Environment. His paper was jointly authored with John Cook and andrew Ravenscroft from the Metropolitan University of London. Here is the abstract:

“The development of Technology Enhanced Learning has been dominated by the education paradigm. However social software and new forms of knowledge development and collaborative meaning making are challenging such domination. Technology is increasingly being used to mediate the development of work process knowledge and these processes are leading to the evolution of rhizomatic forms of community based knowledge development. Technologies can support different forms of contextual knowledge development through Personal Learning Environments. The appropriation or shaping of technologies to develop Personal Learning Environments may be seen as an outcome of learning in itself. Mobile devices have the potential to support situated and context based learning, as exemplified in projects undertaken at London Metropolitan University. This work provides the basis for the development of a Work Orientated MoBile Learning Environment (WOMBLE).”

You can download the paper here.

Podcast music is ‘Miss is a sea fish’ by Ehma from the Jamendo web site.

Vygotsky and Personal Learning Environments

October 1st, 2009 by Graham Attwell

I have a 18 year old intern student, Jo Turner-Attwell, working for me. When I was in Vienna at the ECER conference, I left her the task of looking at Vygotky’s work in relation to Personal Learning Environments. This is part of the research we are undertaking in the Mature-ip project. And here is her summary. Pretty good start I think!

“Vygotsky died in 1934, almost a century ago, however his theories are becoming more relevant than they ever were during the course of his live. In particular the Zone of Proximal Development and the theories developed from this idea are more important than ever before. In addition to this his strong themes of the importance of social interaction and learning with assistance are being more closely looked at.

The zone of proximal development is the area between what an individual can achieve on their own and what they can achieve with assistance. Vigotsky’s definition is ‘the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance, or in collaboration with more capable peers. It is easy to understand through the idea of school text books. Those that are not too hard and not too easy, so challenging whilst not being beyond a students capabilities, are the optimal level of difficulty and right in the zone of proximal development. Vygotsky believed that learning shouldn’t follow development, but rather should lead it. A student should constantly be reaching slightly beyond their capabilities rather than working within them.

The method of scaffolding has been developed from Vgotsky’s theories. This is the concept that teachers or trainers, should simply assist their student until they are ready to act alone. A good example of this is a bike, moving from stabilisers, to someone running behind, to riding alone. This overlaps with the concept of a zone of proximal development, where some forms of scaffolding work for some people and not for others. Zones of proximal development vary and often different types of scaffolding are needed to reach the same goal. Vygotsky’s theories suggest students should lead their learning and teachers simply assist and rather than judging students on what they know in standardised tests, learning should be done through looking closely at their zone of proximal development. This allows learning to be developed around the needs of the learner, rather than learners trying to fit their needs into current standardised curriculums. This is particularly important as the current examination system can fail to support students who struggle in examination conditions, or excel in the practical side of learning.

This links in well with the concept of Personal Learning Environments or PLEs. The idea that the student themselves creates a virtual space to manage their own learning, whilst allowing room for social networking as a support system. This could combine the informal areas of learning with a more academic e-portfolio type system. This in theory is a fantastic idea, particularly in the way of social networking, which I do think it is important teachers begin to recognise more as a good teaching support method. However I do believe that this would have to be specific to formal learning. Types of informal learning would continue on separate social networking sites where students could interact privately among themselves. During my A Level studies it was not uncommon for teachers to assist their students through current informal online social networking systems as teachers began to take on a more friend-like role. However for my 14 year old sister this sort of student teacher relationship would be unthinkable. Not because I feel it would be inappropriate but more because I know that she would see it as an invasion of her privacy. This need for privacy in addition to support I believe would also exist within employer and employee relationships. This can clearly be seen from current issues of employers judging people’s employability on their facebook sites. I know I personally present myself differently upon my facebook site to the way I like to be seen in my work environment, but still feel I benefit from areas where I can communicate with my employer online, currently I use skype. Therefore I believe there is the need to keep formal learning environments and informal learning environments apart. Limiting the room for PLEs to grow.

A more significant problem I had was how one standardised PLE system could be used to support different types of students, particularly those who were better with practical studies. If the idea of a Personal Learning Environment was that an individual invented it, then how could teachers assist with the development of this?  How could it be standardised? Also surely teaching this would turn it into formal education and would students still see it as their own space, and could teachers cope with only having access to certain areas? How could student that need more help receive that help through a similar model to a student that needed less?

However this is only one area where I feel that Vgotsky’s theories are relevant. I believe that judging students on their zone of proximal development and their potential for learning could allow students that struggle under exam pressure and to work within time limits to receive the grades they deserve. I know many students far smarter than myself who when put in an exam situation struggled and received lower grades than me. My mind being better suited to the remembering of large amounts of data, rather than me necessarily understanding the work better. When first asked the question of how we could measure this I drew a blank. But in fact part of Vygotsky’s theories is less capable students being shown things by more capable students, therefore why couldn’t students understanding be measured on their ability to convey the information they have learnt, maybe even after being shown how by a more able other. Allowing a student to reach the top of their Zone Of Proximal development. In my own admission this also has its flaws in that some of the most intelligent people struggle with teaching and I’m no educational expert so do not have the answers to these flaws. However this did lead me towards ideas of widening the way people are assessed, meaning ongoing assessment of a students progress and a students ability teach could simply make up parts of achieving a grade along with traditional examinations and coursework. If informal learning is as important as formal learning varying the way students are assessed can only work in their favour. However this does again lead into difficulties, as with anything, in that students may receive closer grades, and it may be difficult to differentiate from students who previously would have been placed in very different catorgories.

Also at the root of many of the differentiation of students who may excel in informal learning but not in formal is the subjects that are classified as worth studying. What is worth learning? I found this question upon one of the sites on which Vygotsky’s work was studied and it made me think. School curriculums are so very narrow in comparison with the potential in university courses where the opportunities of what to study are endless. Technology in particular I feel is under represented. When I first came to Pontydysgu I had no idea what a learning platform or PLE were and couldn’t work many of the standard systems on a Mac. These technological systems seen at the forefront of education are barely heard about within education systems. In a technological age I cannot help but wonder why this sort of important knowledge is not being taught, why students aren’t studying the more complex area of technology. We use technology everyday, probably know more than many of our teachers, yet it is not part of any standardised curriculums, it is all informal. I had to quickly learn how to edit audio and video, work a spreadsheet, funnily enough mainly through scaffolding techniques. Audio and video in particular is the kind of technology that only my peers who learnt informally would be able to do. This is most likely because of the lack of knowledge of teachers, not as a criticism of them but rather an emphasis on the fact that the technology we use so often today has mostly come about since many of them finished learning. This to me suggests the need for some sort of lifelong learning system, which again the PLE can support. Although the problems of standardising appear again, there is clearly a need for the general population to have a way to keep up to date with fast changing technologies as technology is moving on before it has the opportunity to be properly implemented. Even in my sixthform a student himself bought in a wireless rooter due to the lack of one, so that students could use their laptops and access the school network. Although moving a long way from Vgotsky the roots in his theories can still be seen in that social interaction is needed for this sort of technology to be fully accessible to everyone. Different people will need different methods to help them grasp these sort of technological systems, particularly as I believe teachers would struggle as much as, if not more, than students.”

Going mobile

September 21st, 2009 by Graham Attwell

Some twelve years or so ago I was at a conference iN hong Kong. One of the sponsored presentations was by a local elearning company who demonstrated their mobile learning platform. I was totally sceptical. The screen was to small I said, no-one would want to learn on a phone.

I was wrong. The thing the Hong Kong developers had got right was the idea that learning happens in context – in their case learning how to play Badminton – and the phone could allow access to learning in real time in any environment. What they got wrong was the lack of any real interaction – this was just a series of very short videos. What has changed is social software allowing interaction between people using mobile devices. Last week I had a meeting in a bar by the sea in Crete. We had one laptop, two ipods and an iphone. The internet cafe had a wireless connection and we were able to go on a virtual tour of a proposed confernce venue through the safari browser and then book our venue through skype. In this case the context was that a group of us from five different countries were in the same place and we wanted to work together.

Over the summer I have been working with colleagues from the Mature project and with Mark van Harmelen on the idea of a mobile PLE based on Mark’s mPLE software. The more I have worked on this, the more I am convinced that mobile devices are integral to the idea of a PLE. But they also provide a challenge, not just to traditional course based education, but to ‘traditional’ notions of educational technology which is still very much wedded to VLE based courses. One of our central ideas is that learners will support each other through the social layers of a PLE and in particular will use such a device for collaborative problem solving in the context that the problem occurs. In such a situation the curriculum is essentially being evolved within the community and resources are co-developed by that community. I am not saying that such an approach will replace traditional education – or that everyone will want to develop their own PLE. But I am convinced the opportunity is there – if educators and educational technologists can grasp the idea of contextual learning using mobile devices.

NB If you are interested in trialling the mPLE contact Mark van Harmelen.

Developing Use Cases can be fun

September 1st, 2009 by Graham Attwell

I have been working on developing use cases for the Mature-IP project on the use of mobile devices for learning and knowledge maturing. And I had a lot of fun! Here is my use case:

“A researcher is at a project meeting. One issue at the meeting is how mobile devices might be used for learning and knowledge maturing. It is agreed to create develop use cases around the idea.

The researcher decides to consult with different experts and to record the results. He uses the AudioBoo application on his mobile iPod touch to interview one of his colleagues on the project, Johannes Magenheim. He adds a title “Mobile Learning” and two tags – ‘mobile’ and ‘learning’. The Boo is recording is instantly uploaded to the AudioBoo webs site. It is displayed along with a Google map showing where the recording took place (http://audioboo.fm/boos/59817).

The recording is also shown on the front page of the researchers won web site – based on an open API developed by Audio Boo and displayed in a widget in wordpress (http://www.pontydysgu.org/). It is also automatically posted to twitter – GrahamAttwell AudioBoo: Mobile Learning http://boo.fm/b59817. Ten minutes after the recording is made three people have commented on it on Twitter.”

Are we still getting e-learning wrong – how can we get it ‘right’?

August 25th, 2009 by Graham Attwell

I have written many posts about what I consider wrong with approaches to e-learning based on attempts to ‘manage’ learning through Learning Management Systems and Virtual Learning Environments. I have also written about the promise of alternative approaches based on Web 2.0, social software and Personal Learning Environments.

But are we still getting e-learning wrong? Not the technology but what we are trying to use ot for and with whom.

As with most technological innovation, first attempts at implementation tend to mimic previous social paradigms. This the idea of the virtual classroom and the on-line university. Teaching and learning  through technology have changed with the idea of blended learning and the increasing integration of technologies within curricular and pedagogic  approaches. But the main thrust of use of technology for learning remains the delivery of ‘traditional; curricula or bodies of knowledge to translational students groups – albeit extended through distance learning to a wider student cohort.

I have long thought that the transformative potential of Technology Enhanced Learning is the ability to support explorative (I am desperately trying to avoid that vague ‘constructivist’ word?) learning for anyone, anywhere. And, in a developmental perspective, the most interesting work may be the use of technology for supporting work based learning and informal learning outside traditional courses. In this respect, it is interested to see the increasing interest of projects funded under the European Commission Research programme and Education and Training programme in competence based approaches to education and training.

However, this approach remains problematic. attempts to develop standardised  taxonomies of competence tend to ignore the importance of context, especially or work based learning and Continuing Professional Development. Recently, I have been involved in a number fo projects looking at how we can use internet based technologies ot support learning, knowledge development and knowledge maturing for Careers Advice, Information and Guidance practitioners in the UK. Of course, ‘training’ is important for such a group of knowledge workers. But even more important is the ability to learn, everyday from the work they carry out, both individually and collectively. Within the Mature-IP project we have developed an approach to knowledge maturing aiming at the development and implementation of tools for Personal Learning and for Organisational learning. In reality it has proved difficult to separate out the two. Individual learning rests of more collective learning processes, within a community of practice, and equally organisational learning is largely dependent on the individual learning of the practitioners. it is possible to look at the roles and tasks carried out by Careers professionals and then to develop tools to assist in carrying out such tasks. such an approach has the merit of supporting everyday work, thus meaning that potentially learning is integrated within the work process. However, there is no guarantee that merely using technologies for task management results in significant learning and knowledge development at either individual or organisational level.

One answer appears to be to integrate more social software functionality into platforms and tools designed to support learning. this autumn, we will launch two platforms: one for policy makers within the careers field based on a mash up of WordPress and the excellent Open University Cloudworks software, and the other a professional development site for careers practitioners based on Buddypress. with both we are attempting to encourage and facilitate peer group learning based on social interaction.

Whether or not these approaches will be successful remains to be seen. But, overall, I am convinced that such projects are key to developing a more transformational direction to the use of technology for learning. In undertaking this work we are lucky to have the support of the Mature-IP project which allows a more focused examination of teh relation between theories and practice in learning and the development of Technology Enhanced Learning tools and platforms. One issue that has become apparent is that research into Technology Enhanced Learning is truly inter-disciplinary – needing at a very least a bringing together of expertise in pedagogy, education, organisational learning, work sciences, design and psychology as well as computer science. Such interdisciplinary research provides a challenge in terms of methodologies.

Projects like Mature-IP and the JISC funded Emerge project offer the basis for rethinking what we are doing with e-learning – and perhaps even for getting it ‘right’ this time round.

European Commission reports on the Information Society

August 5th, 2009 by Graham Attwell

I spent Monday in Riga developing a tender application to the European Commission on Enterprise 2.0. I am getting increasingly interested in the use of social software and Web 2.0 in enterprises and in particular the use of such applications for informal learning and knowledge development or – as it is coming to be called – knowledge maturing,. One important aspect of this is economic modelling and I think we have had too little cross over and collaboration between economists and researchers inTtechnology Enhanced Learning. Thus I was delighted to be working with Stockholm School of Economics in Riga and BICEPs from Riga in developing the application.

All too ofetn technology is een as a good thing in itself. In this blog I have often questioned the social aspects of introdcuing new technologies – sadly I have no expertise in the economic area. I think all these aspects are of particualr importance when it comes to policy and to detemining what sort of policy interventions are necessary with regard to stimulating and / or regulating the introduction of potentially disruptive technologies for the ways in which we live, learn, work and play.

Anyway hot on the heels of my musings in Latvia comes today the release of the snappily titled “Commission Staff Working Document. Accompanying document to the Communication from the Commission to the European Parliament, the Council, the European Economic and social Committee and the Committee of the Regions. Europe’s Digital Competitiveness Report. Volume 1: i2010 — Annual Information Society Report 2009 – Benchmarking i2010: Trends and main achievements.”

The report is accompanyed by the usual press release and executive summary full of policy hyperbole about the wonders of new technologies to overcome the recession. Europe, they say, “can advance even further as a generation of “digitally savvy” young Europeans becomes a strong market driver for growth and innovation. Building on the potential of the digital economy is essential for Europe’s sustainable recovery from the economic crisis.” But forget the political spin – there is a wealth of research and information in the 111 pages of the staff working paper.

I have had no time to read the full report – I am took busy working on my tender applciation – but here are a few key exerpts which caught my eye on a quick scroll through.

On use of the internet by young people

“Young people are active users of the internet as the main channel for information and communication purposes. “Digital natives”, i.e. people between 16 and 34, and especially those aged 16 to 24, most of them students, stand out as the most regular, intensive users of internet advanced services.

There is an evident, profound break with previous generations in the attitude towards the use of internet services. This is linked to the level of internet and informatics skills. The percentage of young people with medium internet skills is twice as much the European average (for all individuals aged 16-74) and the number of individuals aged 16 to 24 with IT skills obtained through formalised educational institution is three times higher than the average.

On average 43% of EU population accessed the Internet everyday or almost every day. However, this percentage increases more than 20 p.p. when it comes to people aged 16-24, with 66% of them accessing the internet everyday. In the most advanced countries, around 90% of young people connect on a daily basis. With the exception of Romania and Cyprus, in all countries the percentage of young people connecting to the internet everyday is higher than the average of the whole EU population. The difference between the whole EU population and the youngest users is about 23 p.p.. This difference lessens in the most advanced countries to about 18 p.p., but can be more than twice as much in the less advanced countries (Romania, Greece, Bulgaria, Portugal).

It is also worth noting that differences between countries are reduced when the 16-24 age group is taken as a reference. Besides the most developed countries, young people in Latvia, Portugal or Poland have similar frequency of use as in the UK, Germany or Belgium.”

On social particpation:

“The 2008 evidence above suggests that Internet use is associated with increased likelihood that users engage in civic activities (participation in social organizations23) within similar social backgrounds. While about half of internet users reported their participation in social activities, only a third of non-internet users did so. Similarly, frequent internet use is associated with higher levels of generalised trust.

The cross-sectional data used in the analysis do not allow concluding that the internet has a one way enhancing effect on social resources, as this can work the other way around too. Those with less social resources may be the ones who have fewer motivations or opportunities for using ICT and those who are rich in social resources might be more motivated for using the internet more frequently. In fact, most of the available analyses on the digital divide do suggest that the interrelation is one of reciprocal amplification.”

On business use of the internet:

“ICT benefits for businesses are normally expected to materialise through processes efficiency, innovation and market potential. Evidence shows that enterprises perceive ICT more as a tool for boosting productivity and reducing costs, rather than an instrument for increasing the number of reachable customers and the related turnover of the enterprises. This is consistent with findings on ICT take-up which show that applications aiming at increasing the enterprise internal efficiency are more widespread with respect to those enabling e-commerce. Similarly, only a minority of businesses consider ICT an enabler for the rollout of new products/services. Finally, large enterprises tend to be more positive when assessing the impact of ICT with respect to SMEs.”

Tensions in PLE development

July 28th, 2009 by Graham Attwell

It is heartening to see the increasing interest in Personal Learning Environments. Indeed, in terms of research into Technology Enhanced Learning, it is probably not going too far to say that PLEs have now mainstreamed.

However, with increasing research, and especially as developers and practitioners move towards implementing PLEs – or rather implementing an approach to learning based on Personal Learning Networks and PLEs, tensions are emerging.

One particular point of tension became very apparent at last weeks ROLE project expert workshop between an approach to personalisation based on a (corporate or institutional) VLE or Learning Management System providing more space for self supported learning and those wishing to empower learners in developing their own learning environment based on social software.

A related tension is between seeing learners essentially using PLEs to follow programmes of learning – be they courses or online learning – and those seeing PLEs as primarily a space to reflect on informal learning.

And yet a further tension is in the extent to which recommender systems can assist learners in developing their own learner systems. Or is the prime function of a PLE to enable individuals to develop their own networks for peer assisted learning?

All these approaches have their strengths and are not mutually incompatible. However with growing numbers of projects aiming to develop, test or implement PLEs, it is becoming important that project partners gain a shared understanding of both the meaning of a PLE and the particular objectives of any project development.

Twitter experts on Personal Learning Environments

July 23rd, 2009 by Graham Attwell

I am in Leicester in the UK at a “Personal Learning Environment Expert Workshop organised by the EU ROLE project.

In one group activity this morning they asked us to discuss three questions. I twittered the questions and was surprised by the number of replies i received. So I though I would share with you your collective expertise!

But first the questions:

  1. What constitutes as a PLE for you?
  2. What constitutes learning ….within PLEs. Are such constituents of learning measurable and how?
  3. How do you interpret ‘responsiveness” of a PLE?

And your replies (many thanks to all of you – these have been passed on to the ROLE project partners):

pletwitter2

pletwitter1

The dimensions of context

July 18th, 2009 by Graham Attwell

In my last post I included excerpts of a paper I have written looking at the development of a Work Oriented MoBile Learning environment (WOMBLE). One of my main interests in such a system is the ability to support contextual learning in different environments. However that poses the problem of developing a model of context. And, I think, such a model needs to be based on a true ontology, rather than merely developing taxonomical lists of, for instance, different competences.

Last night I was discussing this in the pub (a rich contextual environment for learning!) with my friend and colleague Pekka Kamarainen. he came up with the following model – which he calls ‘dimensions of contextual images’ – based on the work of the German sociologist, Ritsert.

Pekka identified three main dimensions of context:

  • location
  • social meaning
  • horizons of practice

Each of these dimensions can be further divided into three categories:

  • normal
  • extended
  • transformative

Taking the dimension of practice this could be developed along the following schema:

  • Normal – what I do in this location
  • extended – what are the rules and norms which apply in this location
  • transformative = what could be done in another way

Similarly for social meaning:

  • normal- everyday life meanings
  • extended – citizenship or societal meaning
  • transformative – potentials for societal change

And for practice:

  • normal – what do I do knowing the basic tenets and operations of this practice
  • extended – what do I know about this practice as a more holistic design
  • transformative – how can this practice be transformed

I am aware that it all sounds a little abstract. But I think such a model could form the basis for an advanced learning design, capable of being implemented through mobile, ambient and context aware devices.

Appropriating technologies for contextual knowledge: Mobile Personal Learning Environment

July 15th, 2009 by Graham Attwell

Along with John Cook and Andrew Ravenscroft from London Metropoliatn University, I have submitted a paper to the 2nd World Summit on the Knowledge Society (WSKS 2009) to be held in Crete in September. Our paper, entitled ‘Appropriating technologies for contextual knowledge: Mobile Personal Learning Environments’, looks at the potential of what we call a Work Oriented MoBile Learning Environment (WOMBLE). The abstract goes like this:

“The development of Technology Enhanced Learning has been dominated by the education paradigm. However social software and new forms of knowledge development and collaborative meaning making are challenging such domination. Technology is increasingly being used to mediate the development of work process knowledge and these processes are leading to the evolution of rhizomatic forms of community based knowledge development. Technologies can support different forms of contextual knowledge development through Personal Learning Environments. The appropriation or shaping of technologies to develop Personal Learning Environments may be seen as an outcome of learning in itself. Mobile devices have the potential to support situated and context based learning, as exemplified in projects undertaken at London Metropolitan University. This work provides the basis for the development of a Work Orientated MoBile Learning Environment (WOMBLE).”

Below is the key section of the paper explaining about the environment. And I am also attaching a word file if you wish to download the full paper. As always I would be very interested in any feedback.

“Educational technology has been developed within the paradigm of educational systems and institutions and is primarily based on acquiring formal academic and expert sanctioned knowledge.
However business applications and social software have been widely appropriated outside the education systems for informal learning and for knowledge development, through social learning in communities of practice.
Is it possible to reconcile these two different worlds and to develop or facilitate the mediation of technologies for investigative and learning and developing developmental competence and the ability to reflect and act on the environment?
Based on the ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools [25,26]. In contrast to Virtual Learning environments, PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity. The ‘Learning in Process’ project [27] and the APOSDLE project [28] have attempted to develop embedded, or work-integrated, learning support where learning opportunities (learning objects, documents, checklists and also colleagues) are recommended based on a virtual understanding of the learner’s context. While these development activities acknowledge the importance of collaboration, community engagement and of embedding learning into working and living processes, they have not so far addressed the linkage of individual learning processes and the further development of both individual and collective understanding as the knowledge and learning processes mature [29]. In order to achieve that transition (to what we term a ‘community of innovation’), processes of reflection and formative assessment have a critical role to play.
John Cook [30] has suggested that Work Orientated MoBile Learning Environments (Womble) could play a key role in such a process. He points out “around 4 billion users around the world are already appropriating mobile devices in their every day lives, sometimes with increasingly sophisticated practices, spawned through their own agency and personal/collective interests.”
However, in line with Jenkins at al [31] it is not just the material and functional character of the technologies which is important but the potential of the use of mobile devices to contribute to a new “participatory culture.” They define such a culture as one “with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices… Participatory culture is emerging as the culture absorbs and responds to the explosion of new media technologies that make it possible for average consumers to archive, annotate, appropriate, and recirculate media content in powerful new ways.”
The specific skills that Jenkins and his coauthors describe as arising through involvement of “average consumers” in this “participatory culture” include ludic forms of problem solving, identity construction, multitasking, “distributed cognition,” and “transmedial navigation.”
Importantly modern mobile devices can easily be user customized, including the appearance, operation and applications. Wild, Mödritscher and Sigurdarson [32] suggest that “establishing a learning environment, i.e. a network of people, artefacts, and tools (consciously or unconsciously) involved in learning activities, is part of the learning outcomes, not an instructional condition.” They go on to say: “Considering the learning environment not only a condition for but also an outcome of learning, moves the learning environment further away from being a monolithic platform which is personalisable or customisable by learners (‘easy to use’) and heading towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artefacts, either pre-existing or created by the learning process – freely combinable and utilisable by learners within their learning activities (‘easy to develop’). ”
Critically, mobile devices can facilitate the recognition of context as a key factor in work related and social learning processes.  Cook [33] proposes that new digital media can be regarded as cultural resources for learning and can enable the bringing together of the informal learning contexts in the world outside the institution with those processes and contexts that are valued inside the intuitions.
He suggests that informal learning in social networks is not enabling the “critical, creative and reflective learning that we value in formal education.”
Instead he argues for the scaffolding of learning in a new context for learning through learning activities that take place outside formal institutions and on platforms that are selected by learners.
Cook [30] describes two experimental learning activities for mobile devices developed through projects at London Metropolitan University. In the first, targeted at trainee teachers an urban area close to London Metropolitan University, from 1850 to the present day, is being used to explore how schools are signifiers of both urban change and continuity of educational policy and practice.
The aim of this project is to provide a contextualised, social and historical account of urban education, focusing on systems and beliefs that contribute to the construction of the surrounding discourses. A second aim is to scaffold the trainee teachers’ understanding of what is possible with mobile learning in terms of field trips. In an evaluation of the project, 91% of participants thought the mobile device enhanced the learning experience. Furthermore, they considered the information easy to assimilate allowing more time to concentrate on tasks and said the application allowed instant reflection in situ and promoted “active learning” through triggering their own thoughts and encouraging them to think more about the area
In the second project, archaeology students were provided with a tour of context aware objects triggered by different artifacts in the remains of a Cistercian abbey in Yorkshire. The objects allowed learners to expire not only the physical entity of the reconstructed abbey through the virtual representation, but also to examine different aspects including social and cultural history and the construction methods deployed. According to Cook [30] “the gap between physical world (what is left of Cistercian), virtual world on mobile is inhabited by the shared cognition of the students for deep learning.”
The use of the mobile technology allowed the development and exploration of boundary objects transcending the physical and virtual worlds. Boundary objects have been defined as “objects which are both plastic enough to adapt to local needs and constraints of the several parties employing them, yet robust enough to maintain a common identity across sites. They are weakly structured in common use, and become strongly structured in individual-site use. They may be abstract or concrete. They have different meanings in different social worlds but their structure is common enough to more than one world to make them recognizable means of translation. The creation and management of boundary objects is key in developing and maintaining coherence across intersecting social worlds.” [33].  The creation and management of boundary objects which can be explored through mobile devices can allow the interlinking of formal and academic knowledge to practical and work process knowledge.
Practically, if we consider models for personalized and highly communicative learning interaction in concert with mobile devices, whilst employing context aware techniques, startling possibilities can arise. For example, we can combine the immediacy of mobile interaction with an emergent need for a collaborative problem solving dialogue, in vivo, during everyday working practices, where the contextual dimensions can constrain and structure (through semantic operations) the choices about a suitable problem solving partner or the type of contextualised knowledge that will support the problem solving. In brief, combining dialogue design, social software techniques, mobility and context sensitivity means we have greater opportunities for learning rich dialogues in situations where they are needed – to address concrete and emergent problems or opportunities at work.
Such approaches to work oriented mobile learning also supports Levi Strauss’s idea of bricolage [34]. The concept of bricolage refers to the rearrangement and juxtaposition of previously unconnected signifying objects to produce new meanings in fresh contexts. Bricolage involves a process of resignification by which cultural signs with established meanings are re-organised into new codes of meaning. In such a pedagogic approach the task of educators is to help co-shape the learning environment.
Of course, such approaches are possible using social software on desktop and lap top computers. The key to the mobile environment is in facilitating the use of context. This is particularly important as traditional elearning, focused on academic learning, has failed to support the context based learning inherent in informal and work based environments.
Whilst the use of context is limited in the experiments undertaken by London Metropolitan University, being mainly based on location specific and temporal factors, it is not difficult to imagine that applications could be developed which seek to build on wider contextual factors. These might include tasks being undertaken, the nature of any given social network, competences being deployed, individual learner preferences and identities and of course the semantic relations involved.”

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