Archive for the ‘Pedagogy’ Category

Are VLEs the problem or is it just how we use them?

December 17th, 2009 by Graham Attwell

I was in Wolverhampton yesterday for round 2 of our AltC debate on Virtual Learning Environments (watch the movie here) this time entitled the VLE is Undead . In come ways it is knockabout stuff – Steve Wheeler, James Clay, myself and Nick Sharratt all delivering a ten minute contribution on our different takes on the theme and chaired by the ever ebullient Josie Fraser.

My presentation was basically pushing the idea of Personal Learning Environments as learners spaces as opposed to the institutionally controlled VLE. There were some interesting points that came out of the discussion. John Traxler noted that we were using the theme of educational technology to discuss the future of education. He is right. The debate over PLEs and VLEs cannot be separated from discussing either where we think education is going or from larger ideas of where we want education to go. But it may be that by focusing on education technology, it makes the debate easier to get a grip on. And it may also reflect the growing importance of technology in education.

My argument was predicated on four trends (borrowed from Martin Weller 🙂 ):

  • The growing pressures for personalisation of learning – and the fact that the present standardised education systems and institutions fail to meet the needs of many learners
  • The growing demand for education – both from developing countries who lack sufficient education services (and in many cases even access to basic schooling) and demands for lifelong learning)
  • The growing diversification of contexts and sources of learning – including of course the web and mobile learning but also media organisations and importantly the workplace – with increasing recognition of the importance of lifelong learning
  • The different ways in which people are learning – including through the internet, through personal Learning Networks, through social communities and groups and in communities of practice.

In reality VLEs have failed to prove attractive for learners – they log in when they have to but with little enthusiasm. And, however we define them, Personal Learning Environments are a reality – in the way in which people are using Personal Computers, web based applications and social networks to support their own learning.

I don’t think I won the debate – if such a debate can be ‘won’. Participants in the workshop were concerned about how to manage learners. For institutions this is a legitimate concern but would be better handled by applications for administering and managing from those for learning (indeed this was what the Jisc tried to do with its approach to service Oriented Architectures although this approach appears to have been too complex and hot problems in defining services at a technical level).

There was also concern over assessment – how would this be done without VLEs (on this I think we need especially in the UK to work out what we are trying to achieve through assessment).

The ideas around digital identities and digital literacies seemed to be very new for many of the participants. I think this is a key area which we will have to do more work on in the future.

I raised the question of students not having access to their work after a module or a course had been completed. Some saw the introduction of e-Portfolios as an answer to this although one said it was the students responsibility to make sure they has personal copies of their work. This seems to me to get to the heart of the problem. VLEs are bing used as a space for handing out assignments and for collecting in the results – as a repository. I am not convinced that VLEs are best designed for such a purpose but it once more begs the question. Essentially students are having to design their own environments for learning, whilst using the VLE as a institutional space for managing their work. And institutions are not interested or do not have resources to support students in developing their learning environment.

Interestingly, those most enthusiastic about VLEs seemed to be in institutions using their own in house software or using Moodle and I would guess that reflects the degree of ownership teaching and administrative staff feel over the VLE. It is of little surprise that those least enthusiastic seemed to be using (or being told to use) Blackboard or WebCT.

Overall, I guess, the main feeling was that VLEs were not succeeding because they were being misused or badly used. And that neatly brings us back in a full circle to the discussions about the future of education and to the purpose of educational technology. But I am concerned that the debate, such as it is, is being framed within institutional concerns. Little attention is being paid to the potential for informal and work based learning and that for me is where the true potential of technology for learning lies.

The E-nigma decoder: A teacher’s guide to intercepting enemy communication

December 17th, 2009 by Graham Attwell

This is Jen blog-squatting on Graham’a blog again with another TACCLE post.

Some weeks ago I rashly promised I would try and provide some regular input to the Pontydysgu site on Practical Ideas for E-Things To Do With Kids – aimed primarily at teachers in the classroom. So far these have been on the lines of “25 things you can do with….”

This time I thought I might break the mould and introduce teachers to on-line kidspeak. This is a code that is strictly not Open Source and so probably violates Pontydysgu policy. However, thanks to clever espionage techniques, a few fifth columnists and offering bribes (and / or torture as appropriate) to enemy agents, I am now in a position to share this highly classified and restricted information.

(The only reason I will avoid capture and worse is the sure knowledge that my kids are highly unlikely to browse any site which can be described as even remotely educational)

(Code on screen in front of enemy is followed by translation into English)

9 Parent is watching
T9 Teacher is watching
99 Parent or teacher no longer watching
CD9 Parents or teachers are around (code 9)
P999 Parent alert
T999 Teacher alert
P911 Parent /teacher alert (if you are American or your kids watch too many American films)
PAL Parents are listening
PLOS Parents looking over shoulder
TOMS Teacher over my shoulder
NP Nosy parents
PRW or PAW Parents are watching
AITR Adult in the room
PIR Parent in Room

You will also be pleased that kids are actively engaging in critical reflection of their learning. Check out their screens for feedback on your lesson.

BBB boring beyond belief
DDSOS different day, same old shit
CWOT complete waste of time
FWOT more common than the one above – use your imagination!
CRAFT can’t remember a f****** thing
BTD bored to death

Or if you are lucky…..

CSA cool, sweet, awesome

And you can learn a lot about their informal learning habits and what they might have done the night before.

I&I intercourse and inebriation
Pron porn
420 dope/marijuhana
BIBO beer in, beer out
BNDN been nowhere, done nothing
n/m nothing much
EWI e-mailing while intoxicated (always a bad idea…)

And just because we have the IT support department techies looking at this site …here are some useful diagnostic phrases and feedback to give all those teachers who think you have nothing better to do all day than sort their technical problems out

CHA click here asshole
ESO equipment smarter that operator
FBKS failure between keyboard and seat
FUBAR f***** up beyond all repair
IBK idiot behind keyboard
IIIO Intel inside, idiot outside
OMIK open mouth, insert keyboard
P2C2E process too complicated to explain
SWAG scientific wild ass guess
PEBCAK problem exists between chair and keyboard
PICNIC problem in chair, not in computer
PLOKTA press lots of keys to abort
PSO product superior to operator
RTFM read the f******* manual
RTFF read the f****** FAQ
SAPFU surpassing all previous f**** ups
SEWAG scientifically engineered wild-ass guess
TARFU things are really f***** up
TFMIU the f****** manual is unreadable
YAUN yet another unix nerd
O-O nerd

OK, that’s all for now but there will be some more lists next week.

On a more serious note, there are lots of number codes and abbreviations related to on-line sex and bullying. I would like to include some of the more common ones so that you can keep a weather eye on your own children and on the children in your classroom. However, there are ethical issues around this as well as the acceptability of some of the codes appearing on a public website so I’ll wait for Graham to get back and see what he thinks.

Most teachers are aware of the dangers of cyberbullying and grooming but, as ever, I would like to move this into practice and give teachers the information and tools they need.

Would be interested in what others think.

Informal learning – linking the University to the outside world

December 14th, 2009 by Graham Attwell

One frequent comment I get from teachers when talking about the use of new technologies for learning is the need for examples of effective use in practice. And all too many projects, national and European, talk about changing practice but from a research or theoretical perspective.

The ICONET project has taken a different route. Based on the earlier ICOVET work, it sought to take a basic tool for identifying and recognising informal learning with socially disadvantaged young people, and implement it in different situations with different groups of learners. In the UK we worked in two quite different contexts, although both were located at Salford University. The first, called Cartoon Planet and working with Salford Young People’s University, has already been published on this blog.

The second sought to embed the process within a Personal Development through Enterprise initiative. In this report Helen Keegan explains the background and results of the project work.

Background

“The University of Salford is a Widening Participation university, with a student body largely made up of ‘first generation’ students – that is, students who are the first in their family to enter higher education. For many of our students, studying for a degree is particularly challenging. Students often fail to see the bigger picture in terms of the acquisition of invaluable life-skills, preferring instead to take an assessment-driven approach where formal learning is prized (i.e. what needs to be remembered/prepared in order to pass a module) at the expense of informal learning and skills development. However, in terms of pedagogy and public policy it is increasingly acknowledged that informal skills are equally as important (if not more so) than formally learnt curricula through the course of one’s life, where participation in a rapidly changing, networked society demands significant informal competencies which lie outside of mainstream curricula.

Finding ways of developing learners’ informal competencies alongside subject specific knowledge within mainstream curricula is therefore crucial. The Personal Development through Enterprise initiative focuses on developing informal competencies alongside Enterprise within the curriculum, through nurturing reflective practice on learning that goes on outside the classroom, alongside a core suite of 21st century competencies which are recognised as being essential attributes for the successful lifelong learner. Ultimately we want to equip our learners with the skills to self-direct their learning for life, through a process of meta-learning, critical reflection, and the ability to recognise their informal skills and how these enable them to become lifelong learners.

Development

Personal Development through Enterprise focuses on the development of innovative learning activities and teaching and mentoring methodologies as to foster the development of informal competencies and reflective skills alongside formal Enterprise curricula.

Over many years teaching in the classroom, the tutor had noticed how students appreciated being asked about what they do OUTSIDE the classroom – that is, their interests and activities in their spare time. Many of these activities have real value, and yet the students don’t think of their informal learning as being valuable as it is not being assessed. The aim was to recognise what people do outside the classroom, getting the students thinking about how the skills developed through their off-campus interests can be used across different contexts – valuing their informal learning alongside formal, and integrate the two.

Alongside this was the problem of the student’s perception of Enterprise in the curriculum. While entrepreneurial skills (and even more so, INTRAPRENEURIAL) are commonly seen as being essential skills in the workplace (the ability to lead, make decisions, and drive change from within), many students are resistant to the idea of Enterprise teaching as they see it as something which is only relevant to those who want to start their own business. This is a common misconception, but one which needs to be addressed and the skills required for Entrepreneurship are required in nearly all walks of life.

Piloting the programme

In order to engage the learners, encouraging them to reflect on their informal learning and how this leads to a set of behaviours which are transferrable across contexts – including organisational – we wanted to address the perceived lack of relevance of informal skill sets through active pedagogy and experiential learning rooted firmly in the real lives of our students, in order for them to realise their potential in the wider world as lifelong learners.

We wanted to make the classroom more dynamic, giving learners control in terms of how the sessions were run – and even what content they covered. There was a strong emphasis placed on peer mentoring.

The class were split into groups and each week a different group would lead the session. Suggested (and covered) topics were:

  • Organising
  • Leadership
  • Working across cultures
  • Assertion and negotiation
  • Using broadcast materials for presenting
  • Business ethics

Each group was only given a brief outline of the topic/goals for the session and they had to create the lesson themselves, sourcing information and using examples from their everyday lives and first-hand experiences.

They were asked to design classroom sessions which were fun and interactive – some of the things they came up with included games, debates, role-playing and even a song competition!

There was an emphasis on imaginative uses of technology to support their sessions and learning, e.g. wikis, videos, audio, visual aids and props. They were encouraged to use idea creation techniques such as brainstorming (both within groups for session planning and in the sessions they actually led). The students developed skills in using and managing information, particularly in the sense of synthesising their informal learning into what they commonly thought of as ‘learning’ (which tended to be formal). They communicated ideas to others using multiple forms of media and technology (which involved them developing a fundamental understanding of the ethical/legal issues surrounding the access and use of media), and reflected critically on their learning which helped them to develop the ability to self-direct their learning.

As in the case of Cristina Costa’s Cartoon Planet project (one of the other ICONET studies), the curriculum criteria were based on three broad aspects of teaching and learning:

  • an interactive approach;
  • a focus on informal learning and skills;
  • attractive, diverse strategies for class engagement.

A learning development journal was kept by each student in order to stimulate individual, peer and group reflection, and this gave them a structure within which to translate their informal competences – gained within, but also (and more importantly) outside the classroom – into a ‘CV-ready’ format, enabling them to recognise the links between their informal learning and how this can be reported in a more formalised manner.

Results

As in the case of Cartoon Planet, the outcomes envisaged were:

  1. To stimulate guided reflection about the learners’ strengths and skills through different peer and group activities.
  2. To utilise Information and Communication Technologies (ICT) to empower students to communicate their skills and competences in an interactive and personally meaningful way.

However, in this case one of the most empowering aspects of the project was that students were given a brief which was wide open in terms of the way that they used ICT – obviously this is much easier to do when the students are older, as in this case. Through giving the students the opportunity to develop the content and design their own sessions (the main instructions being to base everything on their experiences OUTSIDE of the university and to use whatever ICT they wanted in innovative ways), the students became highly engaged and started to realise that the concepts, knowledge and transferrable skills which are covered in Enterprise teaching are in fact everyday skills which they have been practicing throughout their lives without actually realising it!

Issues around leadership and roles were viewed through the lens of friends and family, then teased out and viewed through the lens of the workplace. Issues around presenting using broadcast materials and business ethics were viewed through the lens of file sharing on the internet (of which many students have first hand experience).

Each group delivered a final presentation outlining ideas for a business which drew on their informal learning (i.e. hobbies outside of university) but informed by concepts covered in class, and they came up with some fantastic ideas based on their informal skills which they wouldn’t ordinarily bring into the classroom environment. By leading workshop sessions themselves they developed real confidence in their ability to stand up and express their ideas, and did so in an engaging and imaginative way.

The personal development journals were particularly effective not only for the recognition of competences, but for the identification of problematic areas (some students reflected on their difficulties with time-keeping and organisation which they had not picked up on before, purely because they hadn’t needed to direct their own learning and be responsible to a team to such a great extent). They developed valuable skills in reflecting on their own learning, both inside and outside the classroom, and how they influence one another.

Reflection

Feedback from the students indicated that they found their self-directed workshops to be of real value, although at first they were nervous about taking responsibility for their learning in this way. They also expressed surprise that so many of the skills they brought into the workshops were skills that they had developed outside of the classroom. Through being encouraged to work independently in groups, using a diverse range of media, they were able to develop a range of 21st century skills – particularly in terms of collaboration and creativity – based on their informal learning.

Something which worked particularly well was their final presentations, where they were asked to work in their groups and develop an idea for a business and present it without using Powerpoint. This meant that they came up with innovative ways to ‘sell’ their idea, such as panel games and role-playing. One group was made up of boating hobbyists and 2 environmental campaigners (all activities which they were involved in outside of the university), and so they came up with an idea to run water-taxis between Manchester City Centre and a new MediaCity development, cleaning up the waterways in the process. One month later there was an announcement in the local news that a water-taxi business is going ahead in the area – nearly identical to their idea! For them, to be able to bring in their informal learning and present it in a business-like way gave them a real sense of worth, and a genuine appreciation that they had been able to use their informal learning in a formal setting.

The personal development journals worked really well as they helped the learners to reflect and develop meta-skills needed for lifelong learning. Also, the PDJ gave the learners a method for the translation of informal competences into a more formal framework, which is especially useful when it comes to CV-writing.

Overall, the emphasis placed on their extra-curricula activities and ‘accidental’ learning allowed them to see themselves differently, recognising that they have valuable skills which haven’t been acquired formally and therefore valuing what goes on outside the classroom much more than they did before. In this sense, it was transformative.

In summary, the elements which really helped to engage the learners were:

  • Facilitated independence in terms of group work
  • Regular mentoring from the tutor (face-2-face)
  • An environment where they felt free to take risks
  • Socially-oriented learning
  • Opportunities for creativity across a range of media
  • An emphasis on peer interaction and collaboration
  • A sense of fun and play”

Google Goggles – an important tool for mobile work based learning?

December 10th, 2009 by Graham Attwell

Is Google running short of imagination. Not when it comes to applications – there seems to be a new product announcement almost everyday. But Google Goggles – who thought that up? Its a terrible name. But in terms of developing a work based mobile learning platform it may represent a big step forward.

Goggles is a very simple application. You merely point your Android phone at an object – a building, an object, an artefact – and it produces search results based on the image (Google say they will be porting it to other platforms in the future).

If course Goggles has not been developed for learning. Google are interested in driving more search traffic to their site and have arguably paid little attention to education in the past (witness the little attention paid to developing Google scholar). But we have noted before the way in which social software applications (as well as mobile devices) are being appropriated for learning despite their original design purpose.

Work based learning poses particular opportunities and issues and for mobile learning.  Most elearning courses are based on formal programmes of study, on a curriculum, usually designed around a particular discipline. Even vocational programmes envisage steady progression through a corpus of ideas and knowledge, albeit with practice based phases. Work based learning is predicated on occupational practice. Practice is often inter disciplinary in terms of a knowledge base and progression is dependent on the nature of the work being carried out. In other words in work based learning the context of action is king. Up to now it has proved difficult to develop elearning base don widely differing contexts of practice based action.

Mobile devices have portability to be used in workplaces where access to computers may be problematic. Goggles can allow simple gesturing to allow access to a wealth of information about the particular practice being carried out. Of course this is not enough to support learning. Learning requires reflection. But it is not difficult to envisage a simple interface allowing reflection through audio, video or text input which could then be aggregated along with the original video which sparked the reflection and the results of the Google search. The addition of keywords could allow such reflections to be added to a Personal or Organisational Learning Environment. Geotagging could also allow an extension to enhanced reality applications thus allowing interaction with other learners also encountered similar learning situations.

The object or artefact opens a Zone of Proximal Development in Vygotsky’s terminology, with ‘the significant other’ supporting learning being mediated through technology.

Workplaces could become a rich learning environment with learning opportunities embedded in artefacts and in geographical spaces. And at the sameGoogle Giggles  time informal learning, that learning which takes place everyday in relation to context, can be brought together within a formal learning base.

None of this seems unrealistic to me. Who wants to build me some apps to try it?

Hearing the learners’ voice

December 9th, 2009 by Graham Attwell

One big thing was missing from last weeks Online-Educa Berlin conference was the voice of the learners. Not so strange I suppose in view of the cost of the conference. and not so strange when compared with other conferences on technology Enhanced Learning. Although we talk about leaners a lot, how often do we talk to them or, more importantly, listen.

Although many projects talk about user centred design, and research based design, I get the impression that there is more talk than action. Often technologists are happier with usability rubrics than they are sitting down with real learners.

Of course there is a problem of methodologies. How do we research what learners are doing with technologies. What research methods can help us and how can we interpret the results? Ethnographic studies are one obvious approach and one that many researchers I have talked to have advocated. However, ethnographic approaches, at least in the traditional form of the discipline, are extremely time consuming and require extended access to the subjects of study. Within the Mature project, we have used an approach dubbed Rapid Ethnography. What this really means, I think, is extended case studies.

The UK Jisc funded Learner Experiences of E-learning strand is extremely impressive in this regard. Initial project work helped us, they say, “to understand the complexity of learners’ lives and experiences.” The projects found

  • “Learners are living complex and time constrained lives. In these circumstances efficient and flexible access to learning materials, experts and communities are becoming increasingly important. Learners appreciate flexible access to course related resources.
  • Learners make frequent use of technology both at home and within their institution. They use the internet as the first port of call for information in their lives and expect to be able to locate and download relevant resources for their study.
  • Similarly, many learners are used to establishing and maintaining frequent technology mediated connections and expect frequent and responsive communications in relation to their study.
  • Personalisation and choice are core elements of technology use in learners’ lives that they expect to transfer to their study.
  • There is evidence of an ‘underworld’ of informal learning which is not expected or supported by the institution or its courses but may be enabled and sustained by use of technology.”

I am especially interested in the last of the bullet points and will return to it in a later post.

The methodology is also outlined on the project wiki pages. They found that

And best of all they have “produced a set of recipe cards for different types of data collection methods, particularly well suited to evaluations of learners’ experiences of e-learning:

This is an impressive piece of work. But I particularly like the use of the wiki, not only to provide access to the outcomes of the projects, but to share tools and methodologies with other researchers. If all projects were to follow such an approach we could collectively begin to address some of the methodological challenges for involving users in technology design.

This years most desired Christmas gift – a Blackberry of course!

December 8th, 2009 by Graham Attwell

I am very fond of saying that we must look at pedagogy first. Technology is just a tool. But of course it is an important tool. And despite all the interest in mobile learning, thus far practice has been limited. One reason for this has been the limitations of the technology. Of course that has changed with the iPhone and the release of other smart phones in the last two years. However these phones are expensive and way beyond the budgets of most students.Many m-learning projects have had to lend smart phones to learners. And most schools still ban the use of students own phones in schooltime.

This could be all about to change. Firstly there seems to be a growing realisation from school and college managers that banning the use of what are effectively mini computers may not be the future way to promote learning. At the same time there are more and more examples of effective practice in using mobile devices in the classroom. Jenny Hughes’ recent blog post on 25 practical ideas for using mobile phones in the classroom is currently the most popular post on this web site. And critically, the price of smart phones is set to fall. In Germany the Palm Pre is on sale for one Euro with a 20 Euro a month contract and the Motorola Droid, named the Milestone in Europe, running the Android operating system is set to go out at the same price. These phones have full support for GPS, wifi etc. and at least in the case of the Milestone, appear less locked down than the iPhone.

Research I have been doing in the UK suggests most young people of 16 and over pay for their own mobile phones from earnings form part time work. Phones are seen as a priority – over and above clothes and entertainment. With this new generation of cheap smart phones it is not difficult to guess that their will be a rapid take up by students. Strangely, gossip suggests that this years most wanted Christmas present is a Blackberry, which is now being seen as a status symbol and fashions statement by school students in the UK.

So – students are getting the phones, teachers are developing the pedagogy. The scene is set to take off. having said all that though, I still think the major impact of mobiles will be for informal learning in work. Advanced mobiles have the potential to allow te recording and reflection on practice in a way we have never yet really been able to do with Technology Enhanced Learning.

Reflections on ONLINE EDUCA Berlin

December 7th, 2009 by Graham Attwell

For those of you who have not been there, On-line Educa Berlin, which claims to be Europe’s biggest event on Technology Enhanced Learning, is a mix between a party, a meet up, a trade exhibition and oh yes, a conference. this year there were once again over 2000 delegates, which, considering the price of the conference for non presenters is over 800 Euro and the general impact of the recession is impressive. Is e-learning standing up despite financial cutbacks? According to the organisers the largest ‘country group; was the Netherlands, followed by the UK, Finland and Norway – although I don’t know quite what this signifies.

Online-Educa is probably not the place to go for cutting edge research and development. Rather it tends ot rflect what is main-streaming and this make sit all the more interesting. the following is a highly impressionistic account fo this years trends / non trends and general goings-on.

Probably the biggest trend is the movement away from a  focus on VLEs towards looking at the use of social software for learning. And, linked to that, is a growing realisation or concern about the gap between the way (not just) young people are using social software for  communication, leisure, information seeking and learning and the way educational institutions are stumble trying to manage learning through the walled gardens of LMS systems and VLEs. Equally, many speakers pointed out the growing availability of  free resources for informal and self directed learning and the need for institutions to rethink their role and how they facilitate learning. None of this is new. What is new is that the idea has moved from being a fringe or minority viewpoint to at least entering the mainstream educational technology discourse. Indeed, in this respect it is interesting to see the recent Guardian newspaper article by Victor Keegan. Keegan says”

”  … YouTube is developing into a kind of University of the Grassroots. Instead of learning being a top-down process, dictated by institutions and governments, it is evolving into a bottom-up process driven by users.

If you want to learn, say, the Python programming language (often used in mobile phones) then your first move may not be to sign up at a local educational institution but instead to look at one of the YouTube videos and benefit from the reactions of other viewers. Education has been slower than other sectors to respond to the digital revolution but, as elsewhere, the direction is being dictated by users….

It is difficult to predict what effect all this will eventually have on education but it could be profound. It must be questionable whether you need three years to complete a PhD when you have instant access to so many archived books as a result of Google’s book-scanning programme. …But, increasingly, the basic street-wise skills people will need during the digital revolution may more easily, and certainly more quickly, be learned from the People’s University of the Internet than from an academic institution.”

In the sessions I attended, there seemed to be more of a focus on pedagogy or suing technology for tecahing and learning, than using technology as a starting point, as in sessions I attended in recent years. Equally, there was less product placement and less focus on corporate learning than in previous years: whether this is the result of the recession or because of a concious decision by the conference organisers I am not sure.

Last year there was a big buzz around Multi User Virtual environments such as Second Life. The bubble has burst this year: presenters were still enthusiastic about the potential for tecahing and learning but the feeling was that present commercial worlds were just not good enough (in this respect it is interesting that Linden Labs did not even have a stand).

Wandering around the extensive exhibition area there seemed to be little new. One surprising omission was the paucity of attention paid to the potential of mobile devices (apart from Blackboard promoting their mobile platform integration). Despite many of teh delegates sporting their iPhones few seemed to have thought about how they might be used for learning. However, perhaps that just is a reflection of Online-Educa: mobiles have not yet entered the mainstream!

Mixed modality learning with mobiles – 20 things to do in the classroom with Wiffiti

November 25th, 2009 by Graham Attwell


Are wiffys tweets with attitude?

Following on from 25 ways of using mobile phones for learning, I thought I might blogsquat on Graham’s blog and look at some of my favourite mobile apps.

Today I am being excited about Wiffiti.  You can get yourself a free account (just Google it) then create a screen, load a picture, publish it and (subject to the permissions you have created) anyone can text a message or load an image (from phone or lap top which will appear on your screen.  It’s a bit like Twittering in Cinemascope…

You can go to http://wiffiti.com/screens/12568 and add your own message to the screen above in real time through your browser or just Text @wif12568 + your message to 87884.

I like….

  • The non linear format – no more threaded conversations, just synchronous comment
  • The anonymity (if you want)
  • The shared visibility
  • The “Lean Back” experience of viewing user-generated content from a distance (in a class, a public location or a conference) as well as the “Lean Forward” experience online or via text messaging.
  • Interactivity is multi-modal – it can happen at the location via mobile phones, or online via embeddable website widgets
  • New Wiffiti messages are instantly displayed centre screen and are easily viewable from a distance. Older messages then fade back and move as an animated cloud, providing enough ambient activity to continually stimulate audience attention and encourage engagement.’ (wiffiti)

20 things you could use Wiffys for….

  • Unconferencing
  • Taking questions during a plenary

(is good because you have permanent record, and you can take questions in any order or group questions together to reply)

  • Allowing students to ask for explanations, clarifications without feeling stupid
  • Getting messages to ‘strangers’ –

“will the person who put that great poster up on m-learning come and find Jen Hughes cos she’s really interested in a chat”

  • Finding people at events

“Jen Hughes is outside the main door having a cigarette – will Graham come and find me”

  • Asking for help

“Jen Hughes is desperate to borrow a Mac adaptor for the projector”

  • Conducting straw polls on the fly and giving everyone a voice

“How many of you agree that….”

  • Running a ‘background debate’ on a topic

It’s anonymous so can increase confidence in contributing

  • Brainstorming

You can run a brainstorm over an extended period not just for 10 mins in the classroom.

  • Feedback and evaluation

“one thing you liked about today’s lesson and one thing you didn’t”

  • Big screen Twittering

It’s just like big screen public Twittering so wiffys are like tweets with attitude

  • Photo competitions

“Post a photo by the end of the day representing ‘learning’ and vote on the best ones”

  • Communal storytelling

Tell a story, get kids to write their own endings….or build up a story from scratch. I’m currently loving the idea of non-sequential narrative ie synchronous rather than linear stories. Wiffiti is excellent as the posts fade in and out and are backgrounded and foregrounded constantly. Also helps kids get used to writing for web pages rater than ‘essays’.

  • Reflection and revision

“One key point from today’s lesson
“Post up an emoticon that tells me how you felt about school today”

  • Oral history / collective reminiscence

“Tell me one thing you remember from the 60s or your favourite sporting moment”
(it has to be the Scott Gibbs try at Wembley when Wales beat England 32-31 in injury time)

  • Making collections

“We are going to make a collection of screens on shapes / colours etc. This week use your phones to take pics of things which have 4 sides /red things etc”

  • In class research

“Use your computers to find some images of food that gives you energy and post them up”

  • Museums

On any subject under the sun – text anecdotes / memories, pictures – how about something easy like ‘our village’ to start off.

  • Sentence completion / cloze exercises

“If I were prime minister I would….”

  • Posting back messages from a visit or field trip about what they are doing to other classes

Oops – almost forgot Graham’s contribution, which I really liked

  • Would be good to run along side Sounds of the Bazaar radio so that comments could come in live.

Handbook for teachers on practical use of Web 2.0 and social software

November 24th, 2009 by Graham Attwell

tacclebooktagcloud

Some of you may remember that in May I posted an order form for the EU Taccle project handbook on e-Learning – snappily entitled “Teachers Aids on Creating Content for Learning Environments.” Don’t be put off by the title – in my mind this is the best practical handbook I have seen yet about using Web @.0 and social software for teaching and learning. For those of you who did pre-order paper copies they should be with you shortly, although we may have to reduce some of the numbers on bulk orders. for those of you who did not order a copy – do not despair. the handbook is now available for free download from the Taccle site (although you will have to register on the site first). The handbook is available in English, Spanish, French, Portuguese, Dutch, Italian and German languages! It is also licensed under a Creative Commons licence and you are free to adapt and remix the materials if you so wish. If you need any more persuasion before rushing to download your copy, the following excerpt is from the foreword.

“Information and Communication Technologies are being increasingly used to create richer learning environments. In all sectors of education from primary schools to adult education, in schools for pupils with special education needs and in colleges and universities, technologies are being used across the curriculum to enhance students’ experiences.

However, technology is not enough. The creation of high quality content is essential if the potential of ‘e-learning’ is to be realised in a way that stimulates and fosters Life Long Learning. It is important to train teachers how to design and develop their own content and generate learning materials that can help their own students and
can also be freely exchanged with others.

The European Commission Comenius programme funded Taccle project  aims through  training teachers to create e-learning materials and raising their awareness of e-learning in general, to help establish a culture of innovation in the schools in which they work.

This handbook has been produced by the Taccle project partners in five different European countries. It has been written by teachers for teachers and caters for those with only basic computer skills and limited technical support.

The handbook is geared to the needs of the classroom teacher but teacher trainers, ICT support staff and resource centre staff may find it useful too! It provides both practical support for
teachers who want a ‘hands on experience and also help and information for teachers who just want to find out about e-learning.

The handbook is designed to provide practical support for teachers to:

  • create content for electronic learning environments in the context of an e-learning course
  • identify and decide which ICT tools and content are most useful for particular purposes.
  • create learning objects taking into account information design, web standards, usability criteria and reusability (text, images, animations, audio, video) and which enable active, interactive and cooperative learning processes.
  • use learning environments effectively in order enhance quality and create resources to help them do so.
  • share the developed content with their peers using existing repositories.

If you do not understand some of these terms do not worry. The handbook provides friendly step by step guidance about how to do it and explains the different terms along the way.

Of course it might seem a little strange and old fashioned producing a printed handbook about the use of new technologies. But, as Jenny Hughes says in her introduction to the handbook, we felt that the very teachers for whom this book is written are probably the group least likely to use or feel confident about using web-based materials. A book is comfortable and familiar and that is exactly how we would like teachers to feel about e-learning.

Technologies are changing very fast. When we originally applied for a grant from the European Commission, we anticipated the main focus of the handbook would be the use of Learning Management Systems – systems that help to organize  and administer learning programs for students and store and organize learning materials. At the time, this seemed to be the most important technology for creating and managing content. But since then , we have seen an explosion in the use of social networking applications like blogs and wikis, as part of what has been called Web 2.0. These are tools which make it very easy for people to create and publish their own content in different forms – text, pictures, audio and video.

These technologies make it easy not just for teachers, but for students to produce materials themselves and are increasingly being used in the classroom mixing traditional teaching methods with some e-learning methods in what is called Blended Learning.

Therefore, we have shifted the main focus of the handbook to provide a hands on guide to the use of such tools in the classroom.”

The New Media School

November 23rd, 2009 by Graham Attwell


Last Wednesday I was honoured to speak (via skype) at the launch of the New Media School in Bucharest. The launch took place in the Modern Art Museum who are a partner in the project. The New Media School is a fascinating initiative by the students union to promote social and collaborative learning. For me the most encouraging thing is how they plan to use social media for teaching and learning. Anyway, whilst we were waiting for the start of the meeting, I made a short interview with Gabi Solomon and Vlas Atansui who have been two of the prime movers behind the project. Congratulations to them and everyone else associated with this project. Below is a text Gabi sent me about the project.

New Media School

What?

The New Media School project is an initiative to support a community of practice of young students, responsible with communication in their organizations. The members of the community will be chosen for their interest and passion for web 2.0 and communication, and for the willingness to develop their skills in this regard. Their learning experiences, as far as the project is concerned, start with the real-life challenges they encounter while trying to develop communication and dialogue within and outside the organization, and ends with the changes they manage to implement while interacting with the New Media School community. Along the way, the project will facilitate a learning environment both on-line and offline, making use of a variety of tools like: wikis, a google group, googledocs, a social platform, twitter.

The project aims to empower 30 students who study in Bucharest to create multimedia content about their projects and their organizations and to promote it using new media tools in experimental/inovative ways. Our assumption is that today’s literacy goes beyond being able to read and write. Nowadays it’s all about being able to effectively communicate your ideas by crafting powerful messages using text, sound, music, image and graphics and then promoting your message using web2.0 platforms. We are also interested in better engaging students in the conversation about education by helping them to deliver high impact messages about the way they are learning and the learning opportunities that they value.

How?

For the next month we planned three meetings:

• the launching meeting (where we will have a discussion about the project and a “get-to-know” session for the members)

• a Web 2.0 workshop (where we will explain the tools we want to use and what you can achieve by using them)

• a video workshop (where we will have an expert on social campaigns talking about the concept of a video, how you film, how you cut a short movie)

Working in small teams over the course of the project, the participants will develop the skills needed for shooting, editing and publishing video clips related to their projects, their organization, education, non-formal and informal learning. In addition to the hands-on approach the participants will explore, together with trainers and guests (bloggers, communication experts, video editors and directors) new practical ways of delivering their mesages to other young people and to the world. They will be encouraged to link up with other educational initiatives – which include anything, from campaigns, conferences, trainings, other youth projects etc. – and use their new media skills to promote these types of non-formal education. The content produced will be also published on the project website and promoted on-line through the use of social media and established on-line publications.

The project is both a learning experiment in the innovative use of digital technologies as a form of self-expression, as well as a contribution to the creation of a free online resource of content generated by the learners themselves.

Which methods we plan to use?

Sharing Meetings

We believe that the motivation for learning comes firstly from our real needs and desires. During these meetings, the members will share their experiences and the challenges they’ve met in the organizations, looking up new ways of solving them and integrating their individual experiences in a broader context.

Training

The community will also grow with the help of experts who have a lot of knowledge about this domain and are willing to share it with us. We will invite trainers to facilitate the process of learning and by doing this we will add value to the process of sharing and collaborative learning.

Collaborative workshops

Sometimes we can learn something only by doing. The workshops we plan are learning events, where we learn by experimenting together communication techniques, where we develop challenges and we obtain unexpected results.

Social experiences

We learn best from and with our friends. We will include in the New Media School experience Time for knowing each other, for relaxing and having fun together. We like watching movies, seeing a theater play, cooking together or playing sports.

Access to mentoring and coaching experiences

Each and everyone of us enjoys meeting special persons, who are able to inspire and guide us, who help us find our own path and answer our questions. We invite those people to join our community and help us in the process of learning.

Learning log

Learning is something that we experience all the time, not only in the classroom or in training workshops. Sometimes we have no time to process the lessons learned from our experiences and that leaves room for forgetting. We will encourage the use of a learning log or of an individual portfolio for all our members. For example, they can use a blog where they would write about their experiences, they would reflect upon them, so they would enhance the learning process and they will have the record of their achievements

Blended learning

Usually, the answers that we find during our meetings spark new other questions. Because of that we will keep these ideas and questions alive after the meetings, on an online platform made of many social and collaborative tools.

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    The latest statistics show that 26.3% of pupils eligible for FSMs went on to university in 2018/19, compared with 45.1% of those who did not receive free meals. Only 12.7% of white British males who were eligible for FSMs went to university by the age of 19. The progression rate has fallen slightly for the first time since 2011/12, according to the DfE analysis.


    Quality Training

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