Digital Identities and Personal Learning Environments
These are the slides from my presentation from the excellent session on Digital Identities at the Online Educa Berlin conference held earlier this month.
These are the slides from my presentation from the excellent session on Digital Identities at the Online Educa Berlin conference held earlier this month.
Some of you may remember that in May I posted an order form for the EU Taccle project handbook on e-Learning – snappily entitled “Teachers Aids on Creating Content for Learning Environments.” Don’t be put off by the title – in my mind this is the best practical handbook I have seen yet about using Web @.0 and social software for teaching and learning. For those of you who did pre-order paper copies they should be with you shortly, although we may have to reduce some of the numbers on bulk orders. for those of you who did not order a copy – do not despair. the handbook is now available for free download from the Taccle site (although you will have to register on the site first). The handbook is available in English, Spanish, French, Portuguese, Dutch, Italian and German languages! It is also licensed under a Creative Commons licence and you are free to adapt and remix the materials if you so wish. If you need any more persuasion before rushing to download your copy, the following excerpt is from the foreword.
“Information and Communication Technologies are being increasingly used to create richer learning environments. In all sectors of education from primary schools to adult education, in schools for pupils with special education needs and in colleges and universities, technologies are being used across the curriculum to enhance students’ experiences.
However, technology is not enough. The creation of high quality content is essential if the potential of ‘e-learning’ is to be realised in a way that stimulates and fosters Life Long Learning. It is important to train teachers how to design and develop their own content and generate learning materials that can help their own students and
can also be freely exchanged with others.
The European Commission Comenius programme funded Taccle project aims through training teachers to create e-learning materials and raising their awareness of e-learning in general, to help establish a culture of innovation in the schools in which they work.
This handbook has been produced by the Taccle project partners in five different European countries. It has been written by teachers for teachers and caters for those with only basic computer skills and limited technical support.
The handbook is geared to the needs of the classroom teacher but teacher trainers, ICT support staff and resource centre staff may find it useful too! It provides both practical support for
teachers who want a ‘hands on experience and also help and information for teachers who just want to find out about e-learning.
The handbook is designed to provide practical support for teachers to:
If you do not understand some of these terms do not worry. The handbook provides friendly step by step guidance about how to do it and explains the different terms along the way.
Of course it might seem a little strange and old fashioned producing a printed handbook about the use of new technologies. But, as Jenny Hughes says in her introduction to the handbook, we felt that the very teachers for whom this book is written are probably the group least likely to use or feel confident about using web-based materials. A book is comfortable and familiar and that is exactly how we would like teachers to feel about e-learning.
Technologies are changing very fast. When we originally applied for a grant from the European Commission, we anticipated the main focus of the handbook would be the use of Learning Management Systems – systems that help to organize and administer learning programs for students and store and organize learning materials. At the time, this seemed to be the most important technology for creating and managing content. But since then , we have seen an explosion in the use of social networking applications like blogs and wikis, as part of what has been called Web 2.0. These are tools which make it very easy for people to create and publish their own content in different forms – text, pictures, audio and video.
These technologies make it easy not just for teachers, but for students to produce materials themselves and are increasingly being used in the classroom mixing traditional teaching methods with some e-learning methods in what is called Blended Learning.
Therefore, we have shifted the main focus of the handbook to provide a hands on guide to the use of such tools in the classroom.”
Last Wednesday I was honoured to speak (via skype) at the launch of the New Media School in Bucharest. The launch took place in the Modern Art Museum who are a partner in the project. The New Media School is a fascinating initiative by the students union to promote social and collaborative learning. For me the most encouraging thing is how they plan to use social media for teaching and learning. Anyway, whilst we were waiting for the start of the meeting, I made a short interview with Gabi Solomon and Vlas Atansui who have been two of the prime movers behind the project. Congratulations to them and everyone else associated with this project. Below is a text Gabi sent me about the project.
New Media School
What?
The New Media School project is an initiative to support a community of practice of young students, responsible with communication in their organizations. The members of the community will be chosen for their interest and passion for web 2.0 and communication, and for the willingness to develop their skills in this regard. Their learning experiences, as far as the project is concerned, start with the real-life challenges they encounter while trying to develop communication and dialogue within and outside the organization, and ends with the changes they manage to implement while interacting with the New Media School community. Along the way, the project will facilitate a learning environment both on-line and offline, making use of a variety of tools like: wikis, a google group, googledocs, a social platform, twitter.
The project aims to empower 30 students who study in Bucharest to create multimedia content about their projects and their organizations and to promote it using new media tools in experimental/inovative ways. Our assumption is that today’s literacy goes beyond being able to read and write. Nowadays it’s all about being able to effectively communicate your ideas by crafting powerful messages using text, sound, music, image and graphics and then promoting your message using web2.0 platforms. We are also interested in better engaging students in the conversation about education by helping them to deliver high impact messages about the way they are learning and the learning opportunities that they value.
How?
For the next month we planned three meetings:
• the launching meeting (where we will have a discussion about the project and a “get-to-know” session for the members)
• a Web 2.0 workshop (where we will explain the tools we want to use and what you can achieve by using them)
• a video workshop (where we will have an expert on social campaigns talking about the concept of a video, how you film, how you cut a short movie)
Working in small teams over the course of the project, the participants will develop the skills needed for shooting, editing and publishing video clips related to their projects, their organization, education, non-formal and informal learning. In addition to the hands-on approach the participants will explore, together with trainers and guests (bloggers, communication experts, video editors and directors) new practical ways of delivering their mesages to other young people and to the world. They will be encouraged to link up with other educational initiatives – which include anything, from campaigns, conferences, trainings, other youth projects etc. – and use their new media skills to promote these types of non-formal education. The content produced will be also published on the project website and promoted on-line through the use of social media and established on-line publications.
The project is both a learning experiment in the innovative use of digital technologies as a form of self-expression, as well as a contribution to the creation of a free online resource of content generated by the learners themselves.
Which methods we plan to use?
Sharing Meetings
We believe that the motivation for learning comes firstly from our real needs and desires. During these meetings, the members will share their experiences and the challenges they’ve met in the organizations, looking up new ways of solving them and integrating their individual experiences in a broader context.
Training
The community will also grow with the help of experts who have a lot of knowledge about this domain and are willing to share it with us. We will invite trainers to facilitate the process of learning and by doing this we will add value to the process of sharing and collaborative learning.
Collaborative workshops
Sometimes we can learn something only by doing. The workshops we plan are learning events, where we learn by experimenting together communication techniques, where we develop challenges and we obtain unexpected results.
Social experiences
We learn best from and with our friends. We will include in the New Media School experience Time for knowing each other, for relaxing and having fun together. We like watching movies, seeing a theater play, cooking together or playing sports.
Access to mentoring and coaching experiences
Each and everyone of us enjoys meeting special persons, who are able to inspire and guide us, who help us find our own path and answer our questions. We invite those people to join our community and help us in the process of learning.
Learning log
Learning is something that we experience all the time, not only in the classroom or in training workshops. Sometimes we have no time to process the lessons learned from our experiences and that leaves room for forgetting. We will encourage the use of a learning log or of an individual portfolio for all our members. For example, they can use a blog where they would write about their experiences, they would reflect upon them, so they would enhance the learning process and they will have the record of their achievements
Blended learning
Usually, the answers that we find during our meetings spark new other questions. Because of that we will keep these ideas and questions alive after the meetings, on an online platform made of many social and collaborative tools.
This is a short video – the first in a new series of Sounds of the Bazaar videos – made as a contribution to a workshop on ‘Technology-enhanced learning in the context of technological, societal and cultural transformation’ being held on November 30 to December 1 in Garmisch-Partenkirchen, Bavaria.
This workshop is organised by Norbert Pachler, the convenor of the London Mobile Learning Group (LMLG) and is being hosted by the EU funded Stellar network. The workshop is looking at the following questions:
The LMLG sees learning using mobile devices governed by a triangular relationship between socio-cultural structures, cultural practices and the agency of media users / learners, represented in the three domains. The interrelationship of these three components: agency, the user’s capacity to act on the world, cultural practices, the routines users engage in their everyday lives, and the socio-cultural and technological structures that govern their being in the world, we see as an ecology, which in turn manifests itself in the form of an emerging cultural transformation.
I have created a Cloudworks site to support the workshop and you are all invited to participate in the discussions. The site features key questions from a series of background papers, all available on the site and you are invited not only to comment but to add your own links, academic references and additional materials. The discussion is being organised around the following themes:
Look forward to your comments on this site or in the clouds.
I have been invited to particpate in a workshop on ‘Technology Enhanced Learning in the context of technological, societal and cultural transformation‘, being sponsored by the EU funded Stellar Network of Excellence at Garnisch in Germany at teh start of December. I am contributing to a session on Work Based Learning and have written a short position paper on the subject, a draft of which is reproduced below. I have to say I am very much impressed with the work of the London Mobile Learning Group and my paper attempts to look at the idea we have developed for a Work Oriented MoBile Learning Environment (WOMBLE) through the Mature-IP project in the light of their framework for a socio-cultural ecology for mobile learning.
1. A socio-cultural ecology for learning
In his paper, The socio-cultural ecological approach to mobile learning: an overview, Norbert Pachler characterises current changes in the world from a perspective on mobile learning as “akin to social, cultural, media related, technological and semiotic transformation”. The world around us, he says, is “marked by fluidity, provisionality and instability, where responsibilities for meaning making as well as others such as risk-taking have been transferred from the state and institutions to the individual, who has become a consumer of services provided by a global market”. The paper, based on conceptual and theoretical work being undertaken by the London Mobile Learning group, proposes a socio-cultural ecology for learning, based on the “new possibilities for the relationship between learning in and across formal and formal contexts, between the classroom and other sites of learning.” Such an ecology is based on the interplay between agency, cultural practices and structures.
In this short discussion paper, we will consider the possibilities for such an ecology in the context of work-based learning. In particular, we will examine work being undertaken through the EU funded Mature-IP project to research and develop the use of a Work Oriented MoBile Learning Environment (Womble) to support learning and knowledge maturing within organisations.
2. Work-based Learning and Technology
Although it is hard to find reliable quantitative data, it would appear that there has been a steady increase in work-based learning in most countries. This may be due to a number of reasons: probably foremost in this is the pressures for lifelong learning die to technological change and changing products, work processes and occupational profiles. Work-based learning is seen as more efficient and effective and facilitates situated learning. The move towards work-based learning has been accompanied in many countries by a revival in apprenticeship training. It has also been accompanied by a spread of the training function (Attwell and Baumgartl (eds.), 2008), with increasing numbers of workers taking some responsibility for training as part of their job.
The move towards increased work-based training has also been accompanied by the widespread us of Technology Enhanced Learning, at least in larger companies. However, this has not been unproblematic. Technology Enhanced Learning may be very effective where the work processes themselves involve the use of computers. It is also possible to develop advanced simulations of work processes; however such applications are complex and expensive to develop. More commonly, in the classical sense of the dual system, formal Technology Enhanced Learning has been used to support the theoretical side of vocational learning, with practical learning taking place through work-based practice (with greater or lesser face to face support). Given economies of scale, Technology Enhanced Learning has made most impact in vocational learning in those areas with a broad occupational application such as management, sales and ICT. In a previous paper I suggested that the development of technology for learning has been shaped by an educational paradigm, based on an industrial model of schooling developed to meet the needs and forms of a particular phase of capitalist and industrial development and that this paradigm is now becoming dysfunctional. Friesen and Hug argue that “the practices and institutions of education need to be understood in a frame of reference that is mediatic: “as a part of a media-ecological configuration of technologies specific to a particular age or era.” This configuration, they say, is one in which print has been dominant. They quote McLuhan who has described the role of the school specifically as the “custodian of print culture” (1962.) It provides, he says, a socially sanctioned “civil defense against media fallout” — against threatening changes in the mediatic environs.
Research suggests there has been little take up of formal Technology Enhanced Learning in the Small and Medium Enterprises which comprise the greatest growth area in many economies (Attwell (ed.), 2004). However the research, undertaken through an EU funded project into the use of ICT for learning in Small and Medium Enterprises, found the widespread everyday use of internet technologies for informal learning, utilizing a wide range of business and social software applications. This finding is confirmed by a recent study on the adoption of social networking in the workplace and Enterprise 2.0 (Oliver Young G (2009). The study found almost two-thirds of those responding (65%) said that social networks had increased either their efficiency at work, or the efficiency of their colleagues. 63% of respondents who said that using them had enabled them to do something that they hadn’t been able to do before
Of course such studies beg the question of the nature and purpose of the use of social software in the workplace. The findings of the ICT and SME project, which was based on 106 case studies in six European countries focused on the use of technologies for informal learning. The study suggested that although social software was used for information seeking and for social and communication purposes it was also being widely used for informal learning. In such a context:
However, it is important to note that the technology was not being used for formal learning, nor in the most part was it for following a traditionally curriculum or academic body of knowledge.
Instead business applications and social and networking software were being used to develop what has been described as Work Process Knowledge (Boreham, N. Samurçay, R. and Fischer, M. 2002).
The concept of Work Process Knowledge emphasises the relevance of practice in the workplace and is related to concepts of competence and qualification that stress the idea that learning processes not only include cognitive, but also affective, personal and social factors. They include the relevance of such non-cognitive and affective-social factors for the acquisition and use of work process knowledge in practical action. Work often takes place, and is carried out, in different circumstances and contexts. Therefore, it is necessary for the individual to acquire and demonstrate a certain capacity to reflect and act on the task (system) and the wider work environment in order to adapt, act and shape it. Such competence is captured in the notion of “developmental competence” (Ellstroem PE, 1997) and includes ‘the idea of social shaping of work and technology as a principle of vocational education and training’ (Heidegger, G., Rauner F., 1997). Work process knowledge embraces ‘developmental competence’, the developmental perspective emphasising that individuals have the capacity to reflect and act upon the environment and thereby forming or shaping it. In using technologies to develop such work process knowledge, individuals are also shaping or appropriating technologies, often developed or designed for different purposes, for social learning.
3. Knowledge Maturing, Personal Learning Environments and Wombles
MATURE is a large-scale integrating project (IP), co-funded by the European Commission under the Seventh Framework Programme (FP7). It runs from April 2008 to March 2012. The Mature-IP aims to research, develop and test Personal Learning and Maturing Environments (PLME) and Organisational Learning and Maturing Environments (OLME) in promote the agility of organisations. Agility requires that companies and their employees together and mutually dependently learn and develop their competencies efficiently in order to improve productivity of knowledge work. The aim is to leverage the intrinsic motivation of employees to engage in collaborative learning activities, and combine it with a new form of organisational guidance. For that purpose, MATURE conceives individual learning processes to be interlinked (the output of a learning process is input to others) in a knowledge-maturing process in which knowledge changes in nature. This knowledge can take the form of classical content in varying degrees of maturity, but also involves tasks and processes or semantic structures. The goal of MATURE is to understand this maturing process better, based on empirical studies, and to build tools and services to reduce maturing barriers.
The Mature-IP project has undertaken a series of studies looking at learning and knowledge maturing processes within organisations. Based on this work, in year 2 of the project, it is undertaking a series of five Design Projects, developing and testing prototypes of technology based applications to support knowledge maturing within these organisations. One of these projects, the Work Oriented MoBile Learning Environment (Womble), is designed to enable workers to appropriate the mobile phone as a Personal Learning Maturing Environment (PLME) and to support contextualised Work-based Learning, problem-solving, interaction and knowledge maturing via a user owned, mobile PLE.
The design study/demonstrator includes support for structured learning dialogue frameworks, with a social software ‘substrate’ and multi- user / multi-media spaces that will provide workers with the ability to collaborate with co-workers. At the most basic level, Womble services will, for example, allow workers to tag fellow work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. At a more advanced stage a ‘lite’ dialogue game service will be linked to the tagging of personal competencies to scaffold workers in their active collaboration and ‘on the spot’ problem solving.
4. The Womble and a socio-cultural ecology for learning
The conceptual framework proposed by Norbert Pachler and the London Mobile Learning Group (LMLG) proposes a non-hierarchal model based on the interaction between agency, cultural practices and structures. In the penultimate section of this discussion document, we examine how the deign of the Womble matches the framework proposed by the LMLG.
4.1 Agency
Agency is seen by Pachler as “the capacity to deal with and to impact on socio cultural structures and established cultural practices” and “to construct one’s life-world and to use media for meaning making…..”
The aim of the Womble is to develop a “participatory culture” in the workplace including ludic forms of problem solving, identity construction, multitasking, “distributed cognition,” and “transmedial navigation” (Jenkins at al, 2006). It is designed to scaffold developmental competence through sense and meaning making in a shared communicative environment, though exploring, questioning and transcending traditional work structures. Situatedness and proximity are key to such an exploration, the ability to seek, capture store, question and reflect on information, in day to day practice. This the use of the Womble for meaning making goes beyond the exploration of formal bodies of expert knowledge to question manifestations of cultural practice within communities.
A further aspect of agency is the ability to shape the form of the Womble as a user configurable and open set of tools. Wild, Mödritscher and Sigurdarson (2008)suggest that “establishing a learning environment, i.e. a network of people, artefacts, and tools (consciously or unconsciously) involved in learning activities, is part of the learning outcomes, not an instructional condition.” They go on to say: “Considering the learning environment not only a condition for but also an outcome of learning, moves the learning environment further away from being a monolithic platform which is personalisable or customisable by learners (‘easy to use’) and heading towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artefacts, either pre-existing or created by the learning process – freely combinable and utilisable by learners within their learning activities (‘easy to develop’). ”
4.2 Cultural Practices
By cultural practices, Pachler, refers to “routines in stable situations both in terms of media use on everyday life as well as the pedagogical practices around teaching and learning in the context of educational institutions.” He points out that the multimodality of mobile and media technologies names: them more difficult to map onto traditional curricula and puts pressure on established canons.”
One key idea behind the Womble is that Personal Learning Environments are owned by the user.But at the same time, the Womble tools are designed to make it easy to for users to configure their environment.
Critically, the pedagogy, if it can be described as such is based on shared practice with learners themselves actively developing learning materials and sharing them through reflection on their context. Whilst such materials might be said to be micro learning materials, the semantic aggregation of those materials, together with advanced search capabilities should provide a holistic organisational learning base. As such the Womble is designed to support , the recognition of context as a key factor in work related and social learning processes. Cook (2009) proposes that new digital media can be regarded as cultural resources for learning and can enable the bringing together of the informal learning contexts in the world outside the institution, or in this case the organisation, with those processes and contexts that are valued inside the intuitions. Cook also suggests that informal learning in social networks is not enabling the “critical, creative and reflective learning that we value in formal education.” Instead he argues for the scaffolding of learning in a new context for learning through learning activities that take place outside formal institutions and on platforms, such as the Womble, that are selected or configured by learners. Such ‘episodic learning’ is based on Vygotskys idea of ‘zones of proximal development’. However, we would agree with Pachler, that in the need for a departure from the terminology associated with Vygostsky’s work. Rather than viewing developmental zones as mainly temporal within a life course, they should be seen as situative contexts within work practice, which both allow the production of user generated content in response to such a situation and reflection on content generated by other users in such situations.
In this context digital artefacts can assist in sense making through the process of bricolage (Levi Strauss, 1966) The concept of bricolage refers to the rearrangement and juxtaposition of previously unconnected signifying objects to produce new meanings in fresh contexts. Bricolage involves a process of resignification by which cultural signs with established meanings are re-organised into new codes of meaning.
This approach to work-based learning through the use mobile devices and services such as the Womble is the relation between work-based activities and personal lives. This goes beyond worklife balance, or even digital identities. It involves agreed and shared understandings of what activities and digital practices are acceptable in work time and work spaces, ethical considerations especially in with regard to work practice involving clients and how private use of social media impacts on work relations.
4.3 Socio cultural and technological structures
Of course critical to such an approach to situated learning, is the ability to utilize mobile devices within work situations. However for this to take place requires more than just the appropriation of user owned technologies (indeed our initial studies suggest resistance to user owned mobile devices being used for work purposes unless funded by the employer. More important is the expropriation of work processes and technologies used for monitoring and recording work processes as the basis for learning. Indeed one aim of the mature project is to overcome the divide between the use of technologies of learning and for knowledge management. Without the ability to transcend these technologies sit is unlikely that the Womble or any other PLE based applications will gain traction and usage. The use of such a learning and knowledge sharing platform has to take place without imposing a substantial additional work and attention burden on the user.
5. Organisational and developmental learning
The use of mobile devices to support situated work-based learning is base don the idea that appropriation of both technologies and processes will lead to the formation of developmental competences based on intrinsic motivation. Barry Nyhan (Nyhan et al, 2003) states “one of the keys to promoting learning organisations is to organise work in such a way that it is promotes human development. In other words it is about building workplace environments in which people are motivated to think for themselves so that through their everyday work experiences, they develop new competences and gain new understanding and insights. Thus, people are learning from their work – they are learning as they work.”
He goes on to say: “This entails building organisations in which people have what can be termed‘ developmental work tasks’. These are challenging tasks that ‘compel’ people to stretch their potential and muster up new resources to manage demanding situations. In carrying out ‘developmental work tasks’ people are ‘developing themselves’ and are thus engaged in what can be termed ‘developmental learning’.”
This notion of developmental competences and learning, using mobile devices and environments such as the Womble, would appear as a way of building on the conceptual framework for a social cultural ecological approach advanced by the London Mobile Learning group.
6. Questions
References
Attwell G and Baumgartl B. (ed.), 2008, Creating Learning Spaces:Training and Professional Development for Trainers, Vienna, Navreme
Attwell G.(ed) 2007, Searching, Lurking and the Zone of Proximal Development, e-learning in Small and Medium enterprises in Europe, Vienna, Navreme
Boreham, N. Samurçay, R. and Fischer, M. (2002) Work Process Knowledge, Routledge
Boushel M, Fawcett M, Selwyn J. (2000), Focus on Early Childhood: Principles and Realities, Blackwell Publishing
Cook, J. (2009), Scaffolding the Mobile wave, Presnetation at the Jisc Institutional Impact programme online meeting, 09/07/09, http://www.slideshare.net/johnnigelcook/cook-1697245?src=embed, accessed 10 July 2009
Ellstroem P. E. (1997) The many meanings of occupational competence and qualifications, In Brown, A (ed.) Promoting Vocational Education and Training: European Perspectives,University of Tampere Press, Tampere
Friesen N and Hug T (2009), The Mediatic Turn: Exploring Concepts for Media Pedagogy
Heidegger, G., Rauner F. (1997): Vocational Education in Need of Reform, Institut Technik und Bildung, Bremen
Jenkins, H., Purushotoma, R., Clinton, K.A., Weigel, M., and Robison, A. J. (2006). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. White paper co-written for the MacArthur Foundation. Accessed July 14, 2008 from: http://www.projectnml.org/files/working/NMLWhitePaper.pdf
Levi Strauss C. (1966). The savage mind. Chicago: University of Chicago Press. [first published in 1962]
McLuhan, M. (1962). The Gutenberg Galaxy: The Making of Typographic Man. Toronto: University of Toronto Press.
Nyhan, B et al (2003). Facing up to the learning organisation challenge. Vol. I. Thessaloniki, CEDEFOP,
Oliver Young G (2009), Global Enterprise Web 2.0 Market Forecast: 2007 to 2013, Forrester
Pachler (forthcoming) The Socio-cultural approach to mobile learning: an overview
Wild F. Mödritscher F. and Sigurdarson S., (2008), Designing for Change: Mash-Up Personal Learning Environments, elearning papers, http://www.elearningeuropa.info/out/?doc_id=15055&rsr_id=15972, accessed 2 September, 2008
In September, we organised a symposium on Personal Learning Environments at the the 2nd World Summit on the Knowledge Society (WSKS 2009), “an international attempt to promote the dialogue for the main aspects of the Knowledge Society towards a better world for all.”
I rather rashly promised to publish the products from the symposium. It has taken a little longer than I had hoped, but here they are. The slides and links to the full papers are included in the text, the audio recordings of the presentations can be accessed at the bottom of this page.
The first speaker was Ricardo Torres. His paper was entitled “Using Web 2.0 applications as supporting tools for Personal Learning Environments.”
The abstract is as follows:
” This paper shows the results of a pilot study based on a proposed framework for building Personal Learning Environments using Web 2.0 tools. A group of 33 students from a Business Administration program were introduced to Web 2.0 tools in the context of an Information Systems class, during the academic year 2008-2009, and reflected about this experience through essays and interviews. The responses show evidence of learning and acquiring skills, strengthening social interactions and improvement in the organization and management of content and learning resources.”
You can download his full post here.
The second presentation was was by Cristina Costa from the University of Salford. Her paper was entitled “Teachers professional development through Web 2.0 environments.
Her abstract reads as follows:
“Teacher professional development is no longer synonymous with acquiring new teaching techniques, it is rather about starting new processes as to engage with new forms of learning, reflected in the practice of teaching. With easy access to the panoply of online communications tools, new opportunities for further development have been enabled. Learning within a wider community has not only become a possibility, but rather a reality accessible to a larger number of individuals interested in pursuing their learning path both in a personalised and networked way. The web provides the space for learning, but the learning environment is decidedly dependent on the interrelationships that are established amongst individuals. The effectiveness of the web is reflected in the unconventional opportunities it offers for people to emerge as knowledge producers rather than information collectors. Hence, it is not the tools that most matter to develop a learning environment where more personalized learning opportunities and collective intelligence prospers as the result of personal and collaborative effort. Although web tools provide the space for interaction, it is the enhancement of a meaningful learning atmosphere, resulting in a joint enterprise to learn and excel in their practice, which will transform a space for learning into an effective, interactive learning environment. The paper will examine learning and training experiences in informal web environments as the basis for an open discussion about professional development in web 2.0 environments.”
You can download her full paper here.
The third presentation was by Tobias Nelkner from the University of Paderborn. He talked about the development of a widget infrastructure to support Personal Learning Environments. Here is his abstract:
“Widget based mashups seem to be a proper approach to realise self-organisable Personal Learning Environments. In comparison to integrated and monolithic pieces of software developed for supporting certain workflows, widgets provide small sets of functionality. The results of one widget can hardly be used in other widgets for further processing. In order to overcome this gap and to provide an environment allowing easily developing PLEs with complex functionality, the based on the TenCompetence Widget Server [1], we developed a server that allows widgets to exchange data. This key functionality allows developers to create synergetic effects with other widgets without increasing the effort of developing widgets nor having to deal with web services or similar techniques. Looking for available data and events of other widgets, developing the own widget and uploading it to the server is an easy way publishing new widgets. With this approach, the knowledge worker is enabled to create a PLE with more sophisticated functionality by choosing the combination of widgets needed for the current task. This paper describes the Widget Server developed within the EU funded IP project Mature, which possibilities it provides and which consequences follow for widget developer.
You can download his full paper here.
The fourth was Maria Perifanou from the University of Athens. She talked of her experiences of using microblogging for language learning. the abstract reads:
‘Learning is an active process of constructing rather than acquiring knowledge and instruction is a process of supporting that construction rather than communicating knowledge’. Can this process of learning be fun for the learner? Successful learning involves a mixture of work and fun. One of the recent web 2.0 services that can offer great possibilities for learning is Microblogging. This kind of motivation can raise students’ natural curiosity and interest which promotes learning. Play can also promote excitement, enjoyment, and a relaxing atmosphere. As Vygotsky (1933) advocates, play creates a zone of proximal development (ZDP) in children. According to Vygotsky, the ZDP is the distance between one’s actual developmental level and one’s potential developmental level when interacting with someone and/or something in the social environment. Play can be highly influential in learning. What happens when play becomes informal learning supported by web 2.0 technologies? Practical ideas applied in an Italian foreign language classroom using microblogging to promote fun and informal learning showed that microblogging can enhance motivation.”
Maria’s full paper can be downloaded here.
The final speaker was Graham Attwell from Pontydysgu. He talked about the European Commission Mature-IP project which is developing a Personal Learning and Maturing Environment. His paper was jointly authored with John Cook and andrew Ravenscroft from the Metropolitan University of London. Here is the abstract:
“The development of Technology Enhanced Learning has been dominated by the education paradigm. However social software and new forms of knowledge development and collaborative meaning making are challenging such domination. Technology is increasingly being used to mediate the development of work process knowledge and these processes are leading to the evolution of rhizomatic forms of community based knowledge development. Technologies can support different forms of contextual knowledge development through Personal Learning Environments. The appropriation or shaping of technologies to develop Personal Learning Environments may be seen as an outcome of learning in itself. Mobile devices have the potential to support situated and context based learning, as exemplified in projects undertaken at London Metropolitan University. This work provides the basis for the development of a Work Orientated MoBile Learning Environment (WOMBLE).”
You can download the paper here.
Podcast music is ‘Miss is a sea fish’ by Ehma from the Jamendo web site.
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I don’t often write about software releases. But whilst the latest beta release of Google Wave has dominated the technical press and blogs, for social networks and learning the BuddyPress 1.1 release may prove just as significant.
BuddyPress is a long running project to turn the WordPress blogging software into a social networking application. And very good and powerful it is too. But the earlier releases were quite hard to install and style. The 1.1 release makes setting up and styling BuddyPress almost as easy as WordPress.
Why is Buddypress important for education? Social software is of increasing importance for learning. Unlike the more traditional educational technology approaches through Management Information Systems and Virtual Learning Environments, social software offers far more potential for informal and collaborative learning. And as Jo Turner Attwell wrote in a guest contribution to the Wales Wide Web yesterday students are able to create a virtual space to manage their own learning, whilst using social networking as a support system to scaffold their learning. And this is indeed what many students have done, with or without the support of teachers or educational institutions. Increasingly, educational institutions have begun to establish their own social networking spaces on Facebook, Ning, Google, Twitter or one or more of the myriad of social software services offered by commercial providers.
However, there remains several problems. Firstly such services allow only limited customisation in terms of functionality. Although open APIs may allow mash ups and some extendibility, the core software remains under the control of the provider. Secondly many of these services rely on advertising as their business model, although some will provide advert free sites for educational providers. But more importantly it raises questions of who owns the data. Of course terms of service differ between social software services. But in the most extreme cases *e.g. Facebook) the terms of service basically specify that they own the data. Furthermore it can be very difficult to extract your own personal data from such platforms, making it hard, for example, to develop an personal learning record or e-Portfolio, when access to personal work is restricted.
BuddyPress is open source software, with a growing and vibrant development community. Of course we already have Joomla, Drupal and Elgg. But BuddyPress goes further than these systems in providing support for to easily setting up and support groups and communities. It promises to allow the development of rich social networking services based on locally installed and controlled web sites. It can be freely customised to suit different learning needs. And the data belongs to the user! Pontydysgu are developing two sites for continuing professional development using BuddyPress. We will keep you informed of how this work progresses.
Some twelve years or so ago I was at a conference iN hong Kong. One of the sponsored presentations was by a local elearning company who demonstrated their mobile learning platform. I was totally sceptical. The screen was to small I said, no-one would want to learn on a phone.
I was wrong. The thing the Hong Kong developers had got right was the idea that learning happens in context – in their case learning how to play Badminton – and the phone could allow access to learning in real time in any environment. What they got wrong was the lack of any real interaction – this was just a series of very short videos. What has changed is social software allowing interaction between people using mobile devices. Last week I had a meeting in a bar by the sea in Crete. We had one laptop, two ipods and an iphone. The internet cafe had a wireless connection and we were able to go on a virtual tour of a proposed confernce venue through the safari browser and then book our venue through skype. In this case the context was that a group of us from five different countries were in the same place and we wanted to work together.
Over the summer I have been working with colleagues from the Mature project and with Mark van Harmelen on the idea of a mobile PLE based on Mark’s mPLE software. The more I have worked on this, the more I am convinced that mobile devices are integral to the idea of a PLE. But they also provide a challenge, not just to traditional course based education, but to ‘traditional’ notions of educational technology which is still very much wedded to VLE based courses. One of our central ideas is that learners will support each other through the social layers of a PLE and in particular will use such a device for collaborative problem solving in the context that the problem occurs. In such a situation the curriculum is essentially being evolved within the community and resources are co-developed by that community. I am not saying that such an approach will replace traditional education – or that everyone will want to develop their own PLE. But I am convinced the opportunity is there – if educators and educational technologists can grasp the idea of contextual learning using mobile devices.
NB If you are interested in trialling the mPLE contact Mark van Harmelen.
The debates around the themes I talked about in my report on AltC last week have not gone away with a weekend of fantic blogging and twittering. This week I will try to write a series of posts expanding on the ideas being discussed. But first I have to get some administration done.
So here are just a couple of quick catch up points on some of these memes.
As I said last week, Open Educational Resources are hitting the mainstream, raising issues of institutional approaches and strategies. Should publishing as OER be prescribed for academics? What are the business models for supporting OERs? How can resources be discovered and reused? What is an ‘open scholar;?
Tonight is the first of a new series of Evolve / Educamp open online seminars on open content with presentations by Martin Weller and Martin Lindner. The seminar takes place on the Elluminate platform – just click this link to access it – at 20.00 Central European Time, 1900 UK time.
Martin Weller will “explore the ways in which the term ‘open’ has changed in usage over the years since the founding of the Open University, and consider what ‘open’ principles such a university would be founded on now. The practice of being an ‘open scholar’, and the benefits and issues involved will be examined.”
Martin Lindner’s contribution is entitled ‘Open Content: Non Learners Anonymous;. His abstract says: “More and more, people get frustrated by training and education that is overly formalized, expensive, stealing too much lifetime or simply not producing usable learning results. On the other hand, the Web is presenting a plethora of free and open content for many subjects and fields. And we have new stunningly powerful tools for collaboration and knowledge that cost nearly nothing. But still people are not able to take full advantage of these possibilities, feeling to be left on their own with the ambitious task of “self-learning”. I would like to share and discuss some thoughts from a working group thinking about how we could set up self-organizing groups, where “Non-learners Anonymous” can use Web 2.0 tools and practices to break with the painful habit of non-learning.”
So how can we help creating self-organizing groups that can systematically take advantage of the “open content” in the web? What templates, tools and what rules should we arrange so that they can easily form, set up their project and their goals and then work collaboratively in a given time frame toward some tangible results.”
And for those of you interested in the “Is Twitter killing Blogging?” debate, there is an interesting dicussion continuing on the Cloudworks site.
Cloudworks also hosts another page bringing together many of the contributions around “The VLE is Dead” debate.
I got back from the Alt-C confernce in Manchetser late last night and have spent today catching up with the urgent stuff. Now I have a lttle time to write up a quick reflection on the week’s events. So – in no particular order –
The People
The people are always the most important part of any conference. Alt-C brings together a wide cross section of the educational technology community in the UK and it was great to catch up with old and new friends alike. The best ‘people bit’ for me was F-Alt – in providing spaces for like minded folks to share ideas in an informal atmosphere.
The Keynotes
I usually skip keynotes but this year went to all three – with Michael Wesch, Martin Bean and Terry Anderson (for recordings of keynotes and invited speakers see – http://elluminate.alt.ac.uk/recordings.html). I greatly enjoyed Michael Wesch but am not sure he said anything new. Great style, great use of multi media, but I fear he is slipping into the ‘digital natives’ school of which I am highly sceptical. Twitterers (including me) were a bit hard on him, I think.
Martin Bean is the Vice Chancellor (designate) of the UK Open University. He jumped on the stage in a burst of energy and fairly wowed the audience. High points – explicit support for Open Learn and the forthcoming Social Learn platforms and services. Curious omissions – no mention of the OU Moodle platform or anything to do with assessment or business models.
For me the best of the three was Terry Anderson. OK – he does not have the same presentation charisma. But Terry is a great researcher and I particuarly liked his ideas about open researchers.
The programme
I have to say I was a little disappointed with the programme. Although the Crowdvine site makes it easier to find out what is going on when, I still found it quite difficult to make decisions what sessions to go to. Traditional conference abstracts do not really help much. It is not really Alt’s fault ,but I think the strand titles (and conference themes) could be more transparent. One problem is that in such a big conference people naturally have different levels of experience and different interests. Although many of the sessions I went to were well presented, from some I did not really learn anything new.
The technology
Being an ed-tech conference, the tech being used is always interesting. Alt-C had a much bigger online presence this year, allowing people to follow even if not physically present. Alt-c used Crowdvine for the second year, Cloudworks also set up an online confernce site and Manchester University provided a reliable and reasonably fast wireless service. But of course it was Twitter which dominated the event with hundreds of posts tagged with #AltC2009. How much did Twitter add to the conference? I am not sure – it is a great communication channel but I still have my doubts as to its value for reflective discourse.
Themes and Memes
This is going to be somewhat impressionistic, being based meainly on things I was involved in or things I talked to others about.
Open Educational Resources
The idea of Open Educational Resources seems to have mainstreamed, being seen by many institutions as teh best way to develop repositories and license resources.Whilst it was hgard to see any new busniness models for OER drvelopment, many institutions seem to be adopting OERs as a strategic reponse ot present economic and social challenges and pressures.
How important is the technology?
An old argument which just won’t go away. Personally I think technology is important and is socially shaped. As Martin Weller says “Alternatively, from my perspective the technology isn’t important argument is used as a justification to disregard anything technologically driven and hopefully carry on as we’ve always done. In this context suggesting that technology isn’t important is irresponsible.”
Blogging and Twittering
I got caught up in this one when Josie Fraser pursuaded me into a F-Alt Edubloggers meet up stand up debate on teh subject, Josie’s position is that Twitter is just another form of blogging, I say it is different in that the 140 character limit prevents the exploration of subjects in depth and does not really allow reflection on learning. At the end of the day we probably largely agree and most of teh audience abstained in the wrap up vote!. However, the meme is still running – see twtpoll by Matt Lingard and new cloudworks page entitled “Is twitter killing blogging?”
The Future of The VLE
The VLE is dead debate organised by James Clay, ably chaired by Josie Fraser and with short inputs from James, Steve Wheeler, Nick Sharratt and myself was well attended F2F and via a stream. It has certainly caused lots of discussion. Pretty obviously despite all the interest in social software and PLes, VLEs are alive and kicking. Personally I would have liked to see more discussion on how the benefits of educational technology can be extended to lifelong learning and to those outside the institution but maybe Alt-C is just not that kind of conference! Great fun and may the debate continue.
Post Digital
This was the subject of a great pre-conference F-Alt kick off session led by Dave White and Rich Hall. To quote Dave’s excellent follow up blog post :
The post-technical then does not put technology second or first, it simply liberates the debate from those who build/code/provide the technology and puts it into the hands of those who appropriate it, the users, or ‘people’ as I like to call them, who write essays and poetry in Word, transform images in Photoshop, sustain friendships in Facebook, learn stuff by reading Wikipedia and express opinions in blogs.
The perspectives we are currently using, to come to an understanding of the cultural/educational influence of digital technologies and the opportunities therein, need to be reconsidered. I’m not sure yet if the answer lies in post-digital or post-technical approaches but I’m looking forward to tending these ideas over the next few months and seeing if something beautiful grows.”
A meme to watch for the future, I think.
Mobile and ambient technologies
Several excellent sessions around mobile technologies. I was also lucky to see a pre release demo of the forthcoming Doop augmented reality iPhone app mashing up with Twitter and Google myMaps. Very cool – will post more on this once it is ready.
More – much more
I greatly enjoyed Frances Bell at al’s Digital Identity session. Mark van Harmelen demoed the forthcoming mPLE. I loved Joss Winn’s session on WordPress goodness….more tomorrow when I wake up remembering all the great chats I have forgotten now.
Open educational Resources
Cyborg patented?
Forbes reports that Microsoft has obtained a patent for a “conversational chatbot of a specific person” created from images, recordings, participation in social networks, emails, letters, etc., coupled with the possible generation of a 2D or 3D model of the person.
Racial bias in algorithms
From the UK Open Data Institute’s Week in Data newsletter
This week, Twitter apologised for racial bias within its image-cropping algorithm. The feature is designed to automatically crop images to highlight focal points – including faces. But, Twitter users discovered that, in practice, white faces were focused on, and black faces were cropped out. And, Twitter isn’t the only platform struggling with its algorithm – YouTube has also announced plans to bring back higher levels of human moderation for removing content, after its AI-centred approach resulted in over-censorship, with videos being removed at far higher rates than with human moderators.
Gap between rich and poor university students widest for 12 years
Via The Canary.
The gap between poor students and their more affluent peers attending university has widened to its largest point for 12 years, according to data published by the Department for Education (DfE).
Better-off pupils are significantly more likely to go to university than their more disadvantaged peers. And the gap between the two groups – 18.8 percentage points – is the widest it’s been since 2006/07.
The latest statistics show that 26.3% of pupils eligible for FSMs went on to university in 2018/19, compared with 45.1% of those who did not receive free meals. Only 12.7% of white British males who were eligible for FSMs went to university by the age of 19. The progression rate has fallen slightly for the first time since 2011/12, according to the DfE analysis.
Quality Training
From Raconteur. A recent report by global learning consultancy Kineo examined the learning intentions of 8,000 employees across 13 different industries. It found a huge gap between the quality of training offered and the needs of employees. Of those surveyed, 85 per cent said they , with only 16 per cent of employees finding the learning programmes offered by their employers effective.
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We will be at Online Educa Berlin 2015. See the info above. The stream URL to play in your application is Stream URL or go to our new stream webpage here SoB Stream Page.