Archive for the ‘Taccle’ Category

Rethinking e-Portfolios

March 14th, 2010 by Graham Attwell

The second in my ‘Rethinking’ series of blog posts. This one – Rethinking e-portfolios’ is the notes for a forthcoming book chapter which I will post on the Wales wide Web when completed..

Several years ago, e-portfolios were the vogue in e-learning research and development circles. Yet today little is heard of them. Why? This is not an unimportant question. One of the failures of the e-learnng community is our tendency to move from one fad to the next, without ever properly examining what worked, what did not, and the reasons for it.

First of all it is important to note that  there was never a single understanding or approach to the development and purpose of an e-Portfolio. This can largely due be ascribed to different didactic and pedagogic approaches to e-Portfolio development and use. Some time ago I wrote that “it is possible to distinguish between three broad approaches: the use of e-Portfolios as an assessment tool, the use of e-Portfolios as a tool for professional or career development planning (CDP), and a wider understanding of e-Portfolios as a tool for active learning.”

In a paper presented at the e-Portfolio conference in Cambridge in 2005 (Attwell, 2005), I attempted to distinguish between the different process in e-Portfolio development and then examined the issue of ownership for each of these processes.

eport

The diagramme reveals not only ownership issues, but possibly contradictory purposes for an e-Portfolio. Is an e-Portfolio intended as a space for learners to record all their learning – that which takes place in the home or in the workplace as well as in a course environment or is it a place or responding to prescribed outcomes for a course or learning programme? How much should a e-Portfolio be considered a tool for assessment and how much for reflection on learning? Can tone environment encompass all of these functions?

These are essentially pedagogic issues. But, as always, they are reflected in e-learning technologies and applications. I worked for a whole on a project aiming to ‘repurpose the OSPI e-portfolio (later merged into Sakai) for use in adult education in the UK. It was almost impossible. The pedagogic use of the e-Portfolio, essentially o report against course outcomes – was hard coded into the software.

Lets look at another, and contrasting, e-Portfolio application, ELGG. Although now used as a social networking platform, in its original incarnation ELGG stared out as a social e-portfolio, originating in research undertaken by Dave Tosh on an e-portfolio project. ELGG essentially provided for students to blog within a social network with fine grained and easy to use access controls. All well and good: students were not restricted to course outcomes in their learning focus. But when it came to report on learning as part of any assessment process, ELGG could do little. There was an attempt to develop a ‘reporting’ plug in tool but that offered little more than the ability to favourite selected posts and accumulate them in one view.

Mahara is another popular open source ePortfolio tool. I have not actively played with Maraha for two years. Although still built around a blogging platform, Mahara incorporated a series of reporting tools, to allow students to present achievements. But it also was predicated on a (university) course and subject structure.

Early thinking around e-Portfolios failed to take into account the importance of feedback – or rather saw feedback as predominately as coming from teachers. The advent of social networking applications showed the power of the internet for what are now being called personal Learning networks, in other words to develop personal networks to share learning and share feedback. An application which merely allowed e-learners to develop their own records of learning, even if they could generate presentations, was clearly not enough.

But even if e-portfolios could be developed with social networking functionality, the tendency for institutionally based learning to regard the class group as the natural network, limited their use in practice. Furthermore the tendency, at least in the school sector, of limited network access in the mistaken name of e-safety once more limited the wider development of ‘social e-Portfolios.”

But perhaps the biggest problem has been around the issue of reflection. Champions have lauded e-portfolios as a natural tools to facilitate reflection on learning. Helen Barrett (2004) says an “electronic portfolio is a reflective tool that demonstrates growth over time.” Yet  are e-Portfolios effective in promoting reflection? And is it possible to introduce a reflective tool in an educations system that values the passing of exams through individual assessment over all else? Merely providing spaces for learners to record their learning, albeit in a discursive style does not automatically guarantee reflection. It may be that reflection involves discourse and tools for recording outcomes offer little in this regard.

I have been working for the last three years on developing a reflective e-Portfolio for a careers service based din the UK. The idea is to provide students an opportunity to research different career options and reflect on their preferences, desired choices and outcomes.

We looked very hard at existing opens source e-portfolios as the basis for the project, nut could not find any that met our needs. We eventually decided to develop an e-Portfolio based on WordPress – which we named Freefolio.

At a technical level Freefolio was part hack and part the development of a plug in. Technical developments included:

  • The ability to aggregate summaries of entries on a group basis
  • The ability add custom profiles to see profiles of peers
  • Enhanced group management
  • The ability to add blog entries based on predefined xml templates
  • More fine grained access controls
  • An enhanced workspace view

Much of this has been overtaken by subsequent releases of WordPress multi user and more recently Buddypress. But at the time Freefolio was good. However it did  not work in practice. Why? There were two reasons I think. Firstly, the e-Portfolio was only being used for careers lessons in school and that forms too little a part of the curriculum to build a critical mass of familiarity with users. And secondly, it was just too complex for many users. The split between the front end and the back end of WordPress confused users. The pedagogic purpose, as opposed to the functional use was too far apart. Why press on something called ‘new post’ to write about your career choices.

And, despite our attempts to allow users to select different templates, we had constant feedback that there was not enough ease of customisation in the appearance of the e-Portfolio.

In phase two of the project we developed a completely different approach. Rather than produce an overarching e-portfolip, we have developed a series of careers ‘games; to be accessed through the Careers company web site. Each of the six or so games, or mini applications we have developed so far encourages users to reflect on different aspects of their careers choices. Users are encouraged to rate different careers and to return later to review their choices. The site is yet to be rolled out but initial evaluations are promising.

I think there are lessons to be learnt from this. Small applications that encourage users to think are far better than comprehensive e-portfolios applications which try to do everything.

Interestingly, this view seems to have concur with that of CETIS. Simon Grant points out: “The concept of the personal learning environment could helpfully be more related to the e-portfolio (e-p), as both can help informal learning of skills, competence, etc., whether these abilities are formally defined or not.”

I would agree: I have previously seen both as related on a continuum, with differing foci but similar underpinning ideas. However I have always tended to view Personal Learning Environments as a pedagogic capproach, rather than an application. Despite this, there have been attempts to ‘build a PLE’. In that respect (and in relation to rethinking e-Portfolios) Scott Wilson’s views are interesting. Simon Grant says: “As Scott Wilson pointed out, it may be that the PLE concept overreached itself. Even to conceive of “a” system that supports personal learning in general is hazardous, as it invites people to design a “big” system in their own mind. Inevitably, such a “big” system is impractical, and the work on PLEs that was done between, say, 2000 and 2005 has now been taken forward in different ways — Scott’s work on widgets is a good example of enabling tools with a more limited scope, but which can be joined together as needed.”

Simon Grant goes on to say the ““thin portfolio” concept (borrowing from the prior “personal information aggregation and distribution service” concept) represents the idea that you don’t need that portfolio information in one server; but that it is very helpful to have one place where one can access all “your” information, and set permissions for others to view it. This concept is only beginning to be implemented.”

This is similar to the Mash Up Personal Learning Environment, being promoted in a number of European projects. Indeed a forthcoming paper by Fridolin Wild reports on research looking at the value of light weight widgets for promoting reflection that can be embedded in existing e-learning programmes. This is an interesting idea in suggesting that tools for developing an e-Portfolio )or for that matter, a PLE can be embedded in learning activities. This approach does not need to be restricted to formal school or university based learning courses. Widgets could easily be embedded in work based software (and work flow software) and our initial investigations of Work Oriented Personal Learning Environments (WOMBLES) has shown the potential of mobile devices for capturing informal and work based learning.

Of course, one of the big developments in software since the early e-Portfolio days has been the rise of web 2.0, social software and more recently cloud computing. There seems little point in us spending time and effort developing applications for students to share powerpoint presentations when we already have the admirable slideshare application. And for bookmarks, little can compete with Diigo. Most of these applications allow embedding so all work can be displayed in one place. Of course there is an issue as to the longevity of data on such sites (but then, we have the same issue with institutional e-Portfolios and I would always recommend that students retain a local copy of their work). Of course, not all students are confident in the use of such tools: a series of recent studies have blown apart the Digital Native (see for example Hargittai, E. (2010). Digital Na(t)ives? Variation in Internet Skills and Uses among Members of the “Net Generation”. Sociological Inquiry. 80(1):92-113).  And some commercial services may be more suitable than other for developing an e-Portfolio: Facebook has in my view limitations! But, somewhat ironically, cloud computing may be moving us nearer to Helen Barrett’s idea of an e-Portfolio. John Morrison recently gave a presentation (downloadable here) based on his study of ‘what aspects of identity as learners and understandings of ways to learn are shown by students who have been through a program using course-based networked learning?’ In discussing technology he looked at University as opposed to personally acquired, standalone as opposed to networked and Explored as opposed to ongoing use.

He found that students:

Did not rush to use new technology

Used face-to-face rather than technology, particularly in early brainstorming phases of a project

Tried out software and rejected that which was not meeting a need

Used a piece of software until another emerged which was better

Restrained the amount of software they used regularly to relatively few programs

Certain technologies were ignored and don’t appear to have been tried out by the students

Students used a piece of software until another emerged which was better  which John equates with change. Students restrained the amount of software they used regularly to relatively few programs  which he equates with conservatism

Whilst students were previously heavy users of Facebook, they were now abandoning it. And whilst there was little previous use of Google docs, his latest survey suggested that this cloud application was now being heavily used. This is important in that one of the more strange aspects of previous e0Portolio development has been the requirement for most students to upload attached files, produced in an off line work processor, to the e-Portfolio and present as a file attachment. But if students (no doubt partly driven by costs savings) are using online software for their written work, this may make it much easier to develop online e-portfolios.

John concluded that :this cohort lived through substantial technological change. They simplified and rationalized their learning tools. They rejected what was not functional, university technology and some self-acquired tools. They operate from an Acquisition model of learning.” He concluded that “Students can pick up and understand new ways to learn from networks. BUT… they generally don’t. They pick up what is intended.” (It is also well worth reading the discussion board around John’s presentation – – although you will need to be logged in to the Elesig Ning  site).

So – the e-Portfolio may have a new life. But what particularly interests me us the interplay between pedagogic ideas and applications and software opportunities and developments in providing that new potential life. And of course, we still have to solve that issue of control and ownership. And as John says, students pick up what is intended. If we continue to adhere to an acquisition model of learning, it will be hard to persuade students to develop reflective e-Portfolios. We should continue to rethink e-Portfolios through a widget based approach. But we have also to continue to rethink our models of education and learning.

Using Web 2.0 tools for learning

March 4th, 2010 by Graham Attwell

The EU funded Politics project is using a web based story telling process to encourage ypoung people to explore politcial involvement and develop their own ideas around politica;l issues and events.

The project intends to use social software and Web 2.0 software to develop learning pathways for participants in six different European countries.  One of the first tasks for the project has been to produce a report on Web 2.0 tools for learning. The report has been  written by Pontydysgu intern student Jo Turner Attwell, and and is based on previous work by Jenny Hughes in the handbook on Teachers Aids on Creating Content for Learning Environments (available for free download on the Taccle website) together with more recent materials posted on the Chalkface section of this web site.

You can read the introduction to the report below and download the full (14 page) version of the paper in ODT and Doc format at the bottom of this page.

Technologies are changing very fast. Up until recently Learning Management Systems – systems that help to organise and administer learning programmes for students and store and organise learning materials seemed to be the most important technology for creating and managing content. But since then, we have seen an explosion in the use of social networking applications like blogs and wikis, as part of what has been called Web 2.0. These are tools that make it very easy for people to create their own content in different forms – text, pictures, audio and video. POLITICS aims to provide Web 2.0 tools to enhance the learning experience achieved within the development of the participants own Politics story. The project hopes to improve the participants knowledge of Politics in their country of residence by leading them through a Webquest type pathway.  Embedding these tools into a platform designed to allow communication between participants and collection of resources helps to create opportunities for tasks inspiring creativity within these pathways.

There are currently a wide range of web2.0 tools and programmes, particularly those that are useful in a pedagogical way. Many of these tools are already widely used, such as the microblogging tool twitter, or the video sharing tool youtube. Some systems are simply designed for the sharing of content such as Flickr or Slideshare, however some social networking sites go a step further. Videothreads or PB wiki allows deeper interaction as people can add and contribute to the information or work already there. This means content can be created and edited collaboratively online.

Some of the applications listed below are specifically for creating content, for example, authoring tools, or for storing and sharing materials you and your students have created. Others, like online messaging tools, are essentially designed as tools for communication. Some can serve both purposes, for example blogs. However, it is increasingly difficult to draw a line between them. A Skype text message about the weather may be no more than a simple social exchange between two people but group text chats on Skype by members of a community of practice discussing their ideas can create a rich learning resource. It seems a fairly pointless academic exercise to try and differentiate between them. They are all useful tools and applications for teachers so we are including both.

odt version

Review of existing web20 tools25-1

Doc version

Review of existing web20 tools25-1

The E-nigma decoder: A teacher’s guide to intercepting enemy communication

December 17th, 2009 by Graham Attwell

This is Jen blog-squatting on Graham’a blog again with another TACCLE post.

Some weeks ago I rashly promised I would try and provide some regular input to the Pontydysgu site on Practical Ideas for E-Things To Do With Kids – aimed primarily at teachers in the classroom. So far these have been on the lines of “25 things you can do with….”

This time I thought I might break the mould and introduce teachers to on-line kidspeak. This is a code that is strictly not Open Source and so probably violates Pontydysgu policy. However, thanks to clever espionage techniques, a few fifth columnists and offering bribes (and / or torture as appropriate) to enemy agents, I am now in a position to share this highly classified and restricted information.

(The only reason I will avoid capture and worse is the sure knowledge that my kids are highly unlikely to browse any site which can be described as even remotely educational)

(Code on screen in front of enemy is followed by translation into English)

9 Parent is watching
T9 Teacher is watching
99 Parent or teacher no longer watching
CD9 Parents or teachers are around (code 9)
P999 Parent alert
T999 Teacher alert
P911 Parent /teacher alert (if you are American or your kids watch too many American films)
PAL Parents are listening
PLOS Parents looking over shoulder
TOMS Teacher over my shoulder
NP Nosy parents
PRW or PAW Parents are watching
AITR Adult in the room
PIR Parent in Room

You will also be pleased that kids are actively engaging in critical reflection of their learning. Check out their screens for feedback on your lesson.

BBB boring beyond belief
DDSOS different day, same old shit
CWOT complete waste of time
FWOT more common than the one above – use your imagination!
CRAFT can’t remember a f****** thing
BTD bored to death

Or if you are lucky…..

CSA cool, sweet, awesome

And you can learn a lot about their informal learning habits and what they might have done the night before.

I&I intercourse and inebriation
Pron porn
420 dope/marijuhana
BIBO beer in, beer out
BNDN been nowhere, done nothing
n/m nothing much
EWI e-mailing while intoxicated (always a bad idea…)

And just because we have the IT support department techies looking at this site …here are some useful diagnostic phrases and feedback to give all those teachers who think you have nothing better to do all day than sort their technical problems out

CHA click here asshole
ESO equipment smarter that operator
FBKS failure between keyboard and seat
FUBAR f***** up beyond all repair
IBK idiot behind keyboard
IIIO Intel inside, idiot outside
OMIK open mouth, insert keyboard
P2C2E process too complicated to explain
SWAG scientific wild ass guess
PEBCAK problem exists between chair and keyboard
PICNIC problem in chair, not in computer
PLOKTA press lots of keys to abort
PSO product superior to operator
RTFM read the f******* manual
RTFF read the f****** FAQ
SAPFU surpassing all previous f**** ups
SEWAG scientifically engineered wild-ass guess
TARFU things are really f***** up
TFMIU the f****** manual is unreadable
YAUN yet another unix nerd
O-O nerd

OK, that’s all for now but there will be some more lists next week.

On a more serious note, there are lots of number codes and abbreviations related to on-line sex and bullying. I would like to include some of the more common ones so that you can keep a weather eye on your own children and on the children in your classroom. However, there are ethical issues around this as well as the acceptability of some of the codes appearing on a public website so I’ll wait for Graham to get back and see what he thinks.

Most teachers are aware of the dangers of cyberbullying and grooming but, as ever, I would like to move this into practice and give teachers the information and tools they need.

Would be interested in what others think.

Handbook for teachers on practical use of Web 2.0 and social software

November 24th, 2009 by Graham Attwell

tacclebooktagcloud

Some of you may remember that in May I posted an order form for the EU Taccle project handbook on e-Learning – snappily entitled “Teachers Aids on Creating Content for Learning Environments.” Don’t be put off by the title – in my mind this is the best practical handbook I have seen yet about using Web @.0 and social software for teaching and learning. For those of you who did pre-order paper copies they should be with you shortly, although we may have to reduce some of the numbers on bulk orders. for those of you who did not order a copy – do not despair. the handbook is now available for free download from the Taccle site (although you will have to register on the site first). The handbook is available in English, Spanish, French, Portuguese, Dutch, Italian and German languages! It is also licensed under a Creative Commons licence and you are free to adapt and remix the materials if you so wish. If you need any more persuasion before rushing to download your copy, the following excerpt is from the foreword.

“Information and Communication Technologies are being increasingly used to create richer learning environments. In all sectors of education from primary schools to adult education, in schools for pupils with special education needs and in colleges and universities, technologies are being used across the curriculum to enhance students’ experiences.

However, technology is not enough. The creation of high quality content is essential if the potential of ‘e-learning’ is to be realised in a way that stimulates and fosters Life Long Learning. It is important to train teachers how to design and develop their own content and generate learning materials that can help their own students and
can also be freely exchanged with others.

The European Commission Comenius programme funded Taccle project  aims through  training teachers to create e-learning materials and raising their awareness of e-learning in general, to help establish a culture of innovation in the schools in which they work.

This handbook has been produced by the Taccle project partners in five different European countries. It has been written by teachers for teachers and caters for those with only basic computer skills and limited technical support.

The handbook is geared to the needs of the classroom teacher but teacher trainers, ICT support staff and resource centre staff may find it useful too! It provides both practical support for
teachers who want a ‘hands on experience and also help and information for teachers who just want to find out about e-learning.

The handbook is designed to provide practical support for teachers to:

  • create content for electronic learning environments in the context of an e-learning course
  • identify and decide which ICT tools and content are most useful for particular purposes.
  • create learning objects taking into account information design, web standards, usability criteria and reusability (text, images, animations, audio, video) and which enable active, interactive and cooperative learning processes.
  • use learning environments effectively in order enhance quality and create resources to help them do so.
  • share the developed content with their peers using existing repositories.

If you do not understand some of these terms do not worry. The handbook provides friendly step by step guidance about how to do it and explains the different terms along the way.

Of course it might seem a little strange and old fashioned producing a printed handbook about the use of new technologies. But, as Jenny Hughes says in her introduction to the handbook, we felt that the very teachers for whom this book is written are probably the group least likely to use or feel confident about using web-based materials. A book is comfortable and familiar and that is exactly how we would like teachers to feel about e-learning.

Technologies are changing very fast. When we originally applied for a grant from the European Commission, we anticipated the main focus of the handbook would be the use of Learning Management Systems – systems that help to organize  and administer learning programs for students and store and organize learning materials. At the time, this seemed to be the most important technology for creating and managing content. But since then , we have seen an explosion in the use of social networking applications like blogs and wikis, as part of what has been called Web 2.0. These are tools which make it very easy for people to create and publish their own content in different forms – text, pictures, audio and video.

These technologies make it easy not just for teachers, but for students to produce materials themselves and are increasingly being used in the classroom mixing traditional teaching methods with some e-learning methods in what is called Blended Learning.

Therefore, we have shifted the main focus of the handbook to provide a hands on guide to the use of such tools in the classroom.”

The New Media School

November 23rd, 2009 by Graham Attwell


Last Wednesday I was honoured to speak (via skype) at the launch of the New Media School in Bucharest. The launch took place in the Modern Art Museum who are a partner in the project. The New Media School is a fascinating initiative by the students union to promote social and collaborative learning. For me the most encouraging thing is how they plan to use social media for teaching and learning. Anyway, whilst we were waiting for the start of the meeting, I made a short interview with Gabi Solomon and Vlas Atansui who have been two of the prime movers behind the project. Congratulations to them and everyone else associated with this project. Below is a text Gabi sent me about the project.

New Media School

What?

The New Media School project is an initiative to support a community of practice of young students, responsible with communication in their organizations. The members of the community will be chosen for their interest and passion for web 2.0 and communication, and for the willingness to develop their skills in this regard. Their learning experiences, as far as the project is concerned, start with the real-life challenges they encounter while trying to develop communication and dialogue within and outside the organization, and ends with the changes they manage to implement while interacting with the New Media School community. Along the way, the project will facilitate a learning environment both on-line and offline, making use of a variety of tools like: wikis, a google group, googledocs, a social platform, twitter.

The project aims to empower 30 students who study in Bucharest to create multimedia content about their projects and their organizations and to promote it using new media tools in experimental/inovative ways. Our assumption is that today’s literacy goes beyond being able to read and write. Nowadays it’s all about being able to effectively communicate your ideas by crafting powerful messages using text, sound, music, image and graphics and then promoting your message using web2.0 platforms. We are also interested in better engaging students in the conversation about education by helping them to deliver high impact messages about the way they are learning and the learning opportunities that they value.

How?

For the next month we planned three meetings:

• the launching meeting (where we will have a discussion about the project and a “get-to-know” session for the members)

• a Web 2.0 workshop (where we will explain the tools we want to use and what you can achieve by using them)

• a video workshop (where we will have an expert on social campaigns talking about the concept of a video, how you film, how you cut a short movie)

Working in small teams over the course of the project, the participants will develop the skills needed for shooting, editing and publishing video clips related to their projects, their organization, education, non-formal and informal learning. In addition to the hands-on approach the participants will explore, together with trainers and guests (bloggers, communication experts, video editors and directors) new practical ways of delivering their mesages to other young people and to the world. They will be encouraged to link up with other educational initiatives – which include anything, from campaigns, conferences, trainings, other youth projects etc. – and use their new media skills to promote these types of non-formal education. The content produced will be also published on the project website and promoted on-line through the use of social media and established on-line publications.

The project is both a learning experiment in the innovative use of digital technologies as a form of self-expression, as well as a contribution to the creation of a free online resource of content generated by the learners themselves.

Which methods we plan to use?

Sharing Meetings

We believe that the motivation for learning comes firstly from our real needs and desires. During these meetings, the members will share their experiences and the challenges they’ve met in the organizations, looking up new ways of solving them and integrating their individual experiences in a broader context.

Training

The community will also grow with the help of experts who have a lot of knowledge about this domain and are willing to share it with us. We will invite trainers to facilitate the process of learning and by doing this we will add value to the process of sharing and collaborative learning.

Collaborative workshops

Sometimes we can learn something only by doing. The workshops we plan are learning events, where we learn by experimenting together communication techniques, where we develop challenges and we obtain unexpected results.

Social experiences

We learn best from and with our friends. We will include in the New Media School experience Time for knowing each other, for relaxing and having fun together. We like watching movies, seeing a theater play, cooking together or playing sports.

Access to mentoring and coaching experiences

Each and everyone of us enjoys meeting special persons, who are able to inspire and guide us, who help us find our own path and answer our questions. We invite those people to join our community and help us in the process of learning.

Learning log

Learning is something that we experience all the time, not only in the classroom or in training workshops. Sometimes we have no time to process the lessons learned from our experiences and that leaves room for forgetting. We will encourage the use of a learning log or of an individual portfolio for all our members. For example, they can use a blog where they would write about their experiences, they would reflect upon them, so they would enhance the learning process and they will have the record of their achievements

Blended learning

Usually, the answers that we find during our meetings spark new other questions. Because of that we will keep these ideas and questions alive after the meetings, on an online platform made of many social and collaborative tools.

25 practical ideas for using Mobile Phones in the Classroom

November 20th, 2009 by Graham Attwell

We have been writing a lot about ideas on how mobile devices, and particularly phones might be used to support learning. But most of this work has been from a somewhat theoretical angle. Now Jenny Hughes has written a great guest blog on the practical work she has been doing on the use of mobiles in schools.

“I’ve been working with (primary and secondary teachers) on e-learning in the classroom – particularly the use of web 2.0 applications – as the roll out and dissemination of the TACCLE project. Part of this has been looking at the use of mobile phones as learning tools in schools.

There seems to be a lot of debate around the technology, the theoretical perspectives, the social dimension and so on but just at the moment the ‘doing’ is engaging me far more than the research. And as I’m always the first to complain about the practitioner – researcher divide, I thought maybe we should contribute by sharing some stuff we are experimenting with in the classroom.

What follows is some of the output from teachers. Firstly there has been a debate around the feasibility of using mobile telephones in schools; teachers from schools that have banned them outright, teachers from schools where they are allowed and teachers who are actually using them for learning generated a list of For-and-Against arguments. Secondly, there are some practical suggestions for using mobile devices (mainly phones), tried and tested and either contributed by teachers or trialed on the TACCLE course.

Arguments against allowing mobile phones in schools – for learning or social purposes

  • Loss and theft and potential bullying
  • Distraction and interruption
  • Taking photos of tests and instantly passing them on to other pupils
  • Texting answers of tests to other students
  • Taking photos of pupils in changing rooms, toilets
  • Spreading rumours fast
  • Sex texting and cyber-bullying
  • Non-filtered web access that can be used to spread content that some parents do not want their children exposed to.
  • Recording teachers and pupils in the classroom – can be detrimental to teacher and student reputation and proper consent to publish not asked for or given. Even bigger problem with younger children vis a vis Child Protection issues
  • Privacy issues with teachers having personal phone numbers of pupils and vice versa.

About using phones as learning tools –

  • Have and have not situation – some pupils will not have them, some will not. Some will support less applications than others – need to work at level of common denominator.
  • Cost implications for pupils and their parents – not just the cost of the hardware but the cost of use. Many pupils on ‘Pay-as-you-go’.

Arguments in favour of allowing them and using them for learning

(We excluded I-Phones, Blackberries etc as teachers in this area said most pupils do not have them) –

  • Is cost effective for schools
  • Reduces the need for all students to have access to computers in classroom
  • Need less equipment like digital cameras, camcorders, mics etc
  • If pupils are going to have them in schools anyway, irrespective of whether it is officially allowed, they may as well be exploited for learning. Overcomes some of the problems of ‘distraction’ etc.
  • Uses cheap and familiar technology
  • They are a good vehicle for teaching about ‘use-and-abuse’ issues such as digital identities, protocols, bullying, net safety etc
  • Can be used as data collection and recording devices – audio, pics and video – for recording experiments, field work, voice memos etc
  • Can be used as creative tool – making podcasts, picture blogs, twittering etc
  • Can use the phone itself as learning aid – creating ringtones, wallpaper etc (more on this later)
  • Pupils can ask questions of the teacher they may be too embarrassed to ask publicly.
  • Encourages engagement e.g SMS polling can ensure every pupils  voice is heard.
  • SMS polling (e.g using Wiffiti or PollEverywhere) can be used for formative assessment
  • Can be used for collaborative learning and communication (see below)
  • Pupils are encouraged to use general reference books so why not phones – as dictionary, spell checker, thesaurus, encyclopaedia etc
  • As specific research tool via web access

Practical ideas for using phones for learning that teachers tried out

(NB these are ideas generated by teachers working in a formal learning environment. We are aware of the huge potential of mobile devices for informal learning but this was not in our brief!)

Firstly, a few ideas about using the phone itself – rather than using it as a communication device.

  • Pupils can customize the wallpaper on their phones using something like pix2fone or pixdrop.
  • Either the teacher can ask them to take a picture with their phone around a particular theme or can send everyone in the class a picture she wants them to study / talk about to use as wall paper. This could be a photograph or a key message or reminder of some learning point.
  • Pupils can create ring tones using e.g  phonezoo. They create the ‘tone’ in Audacity, Garageband etc and export to phonezoo which then sends it back to mobile phone where it is saved as a ringtone.

We tried making up jingles for a particular topic, key dates for a history test, a poem to be learned for a literature test, a foreign language phrase and lists of chemical elements in a particular group in the Periodic Table!

Some more general applications:

  • Use sites like gabcast or evoca to make ‘instant’ podcasts straight from a mobile that can be accessed from a mobile (and you only have to be over 13 to use them) without having to use podcasting software. We did a geography quiz on local landmarks and geographical features “From where I’m standing I can see….where am I?”
  • Setting up audio tours e.g one group is working on a guide to places of interest in their town where at each point of interest there is a notice “to hear the story ring this number”
  • Using their phones to access podcasts. Some mobile phones can already subscribe to podcasts and a fair few can listen to streaming MP3s from the Internet. Even if these features are missing, pretty much every mobile phone you can buy nowadays can be hooked up to a computer and have MP3s sent to it to listen to on the go.
  • creating mini-documentaries using the camera in their phone. We did ‘food preparation hygiene’
  • recording field trips – using photos or voice or texting back observations to other pupils.  We did a nature walk where leaves / flowers / trees were observed by one group and identified by another group back in the classroom. We experimented by sending text only descriptions, pictures or voice calls and combinations of those to see which was the most effective. (Also posting back pictures to their blog / wiki whilst they are actually on the walk.)
  • be in different places working on the same project and be talking via instant-messaging.  Our example was a history  ‘Treasure Hunt’ where groups were competing to find objects and information. The groups split up and group members updated each other on progress using mobile phones.
  • recording science experiments and including the pictures /video with their written reports.
  • Using twitter. History teachers chose a period in history (was the second world war) and had groups of evacuees, host families, parents of evacuees back in bombed cities sending messages to each other about their feelings.
  • Use twiddeo to upload video made on mobile phone to twitter.
  • Make a tee-shirt using Reactee on twitter that you can wear in the classroom. Ours was a line to ring to get homework assignments and deadlines.
  • Photoblogging using telephones. (Blogger is particularly good for phones). We did local landmarks and geographical features. Also a vocabulary exercise where each person was given a word to illustrate with three photographs by the end of the day. (If you are going to use blogs use one that is mobile-friendly – like WordPress where you can get a plug-in called WP-Mobile so that students can access them from their mobiles)
  • Making slideshows for mobile phones You can make slideshows for mobile phones. It’s easy but you need a few basic techniques (which we can share if people are really interested.)  We made ‘revision’ slideshows which each teacher could produce for their subject area to be viewed on mobile phones.
  • Brainstorming using wiffiti. We found wiffiti is a wonderful way of getting pupils to create a communal, real time visual brainstorm, on a screen, from their cell phones.
  • Accessing Voicethread. You can use mobile phones to comment on Voicethread, which is a ‘digital conversation’ application. (We used some pictures of geometrical patterns and shapes and asked people to comment using mobile phones on where they could see those shapes and patterns in their townscape or in nature.)
  • Making simple Stop Motion animations. Take lots of photos on a mounted mobile phone e.g of a Plasticene model or bendy toy then import them into a slideshow presentation and set the show to change slides on the fastest (e.g 1 second) autochange. We did pictures of a the notes of a simple tune drawn with felt pen on an A1 sheet then ‘moved’ an arrow to each note in turn so that the pupils could see which note was being sung.
  • To save the cost of texting, use freebiesms on your computer
  • For those students with Bluetooth, a natural progression from students e-mailing homework or assignments might be to get them to send it by phone to your laptop at the beginning of a lesson.

Plans for future events

  • Experimenting with QR codes into which you can embed text, url, phone numbers and sms. (Camera phones can have software freely installed on them to recognise these codes and decipher them into meaningful text/links/images. This could be useful for homework or for embedding a ‘live’ link on a paper-based worksheet.)
  • Experimenting with 12seconds.tv for asynchronous debates, for synthesising work, commenting on Voicethread, making composite class documentaries, as a reflection tool for e-portfolios, as an ideas box, exemplifying good practice
  • Thinking about how we are going to use Google Wave

Thanks Mr Belshaw http://teaching.mrbelshaw.co.uk for these great ideas – he should be on everyone’s RSS together with his blog http://dougbelshaw.com/blog .”

Teachers talking about social software

October 23rd, 2009 by Graham Attwell

The main aim of the TACCLE project was to help teachers improve their use of technology for e-learning, and to do this they created a handbook. In addition they provided courses to guide teachers in technological programmes that although simple once understood can be very difficult initially. The launch for the handbook was held in Ghent, Belgium along with a day of workshops, which around 200 teachers and trainee teachers attended. Here is some feedback from the day.

Video and blog post by Jo Turner-Attwell.

Teaching and learning with technology

October 18th, 2009 by Graham Attwell

Yesterday I spoke at the Taccle project final confernce on the theme of the Future of e-learning. It is a big subject to deal with in twenty minutes and I hope that it at least was coherent. The audience were some 150 teachers – most from Belgium. My main themes were the need to develop open education and break down traditional subject barriers and institutional barriers to access to education plus the need to build on the new pedagogic approaches ot learning that social media and new technologies offer us.

There was time for a few questions and they were hard.

The first (one that I am frequently asked) was about motivation. Did I have any proof that such new approaches would motivate those students who are presently alienated by the schooling system. The answer is that I do not have any proof. We have ‘micro-examples’ of how technology and different pedagogies can inspire students who previously have not engaged with traditional tecahing and learning processes. But not on any large scale. A follow up question was as to whether any governmental, regional or even local districts have implemented my ideas. Again the answer I guess is no. We do not have large scale implementations of open education at present.

And the third question, in a slightly different vein, was if I am right about the future what are we going to do with school buildings – mostly designed for the ‘factory model; of tecahing. And that also is a herd question – although I do think the many examples of factory buildings converted for use as enterprise centres or design centres offers a vision of what could be done, given sufficient money.

The workshop mainly focused on the use of social software for learning, and coincided with the release of the excellent Taccle project handbook on the subject (will post link to PDF version in next couple of days). Many of the teachers had little – if any – experience in using technology for teaching and learning – but were keen to learn more. However, I wonder if we need to refine our approaches to training teachers. Whilst these events are useful, the common response is: “Yes I can see how good this approach is but how could I use it in my subject area.” Teachers tend to relate to other subject teachers as their community of practice. And it may be time that we moved beyond the more general how ot use a computer in tecahing ‘conciousness raising’ to looking precisely at how to use technology within different subject areas (yes – I know this runs at odds with my appeal to break down subject barriers). Of course the problem is that the research community knows little about this and they still tend to run many of the events. We now have a critical mass of teachers who are tech savvy and they should be taking the lead in such things.

This also goes for projects. I am afraid to say that too many of the European funded projects seeking to introduce technology for learning are failing just because the project partners have little expereince in teaching themselves.

An interesting event and thanks to all who helped organise it.

The power of Social Software and Creative Commons

May 5th, 2009 by Graham Attwell

Yesterday afternoon I blogged about our forthcoming handbook about the use of Web 2.0 and social software in the classroom. The handbook is being produced by the EU Taccle project. I asked people to email me if they were interested in receiving free copies. Little did I anticipate the response. When I returned from a quick trip to the shops I already had received some 15 emails. Panic!

I produced a very quick Google form (whatever you think about Google, their forms application is awesome, embedded it in a WordPress page on this site and edited the blog to point to the form.

By now, some 75 people have requested copies of the book from about 15 countries. If nothing else, Web 2.0 and social software make dissemination easy. On the form I asked if anyone was interested in translating the handbook into other languages, given that it is to be published under a Creative Commons liscence. And to date I have had expressions of interest in translating the handbook into Greek, Icelandic, Portuguese, Arabic, Welsh and Catalan. Many thanks to you all – it just shows the power of Social software and Creative Commons working together.

Free handbook for teachers on using Web 2.0 and social software in the classroom

May 4th, 2009 by Graham Attwell

Over the last eight months Pontydysgu (well mainly Jenny Hughes) has been working on editing a handbook for teachers on the use of social software and web 2.0 in the classroom. The handbook, produced by the European Commission Comenius programme funded Taccle project will be published in June in English, Spanish, Italian, German, Dutch and, we hope, Greek.

It will be available free for download on the internet and as a 150 page printed handbook. If you would like to pre-order copies, please fill in the order form here, telling me the number of copies you would like and the language version. The following text, taken from the draft of the preface, tells more about the purpose and content of the handbook.

“Information and Communication Technologies are being increasingly used to create richer learning environments. In all sectors of education from primary schools to adult education, in schools for pupils with special education needs and in colleges and universities, technologies are being used across the curriculum to enhance students’ experiences.

However, technology is not enough. The creation of high quality content is essential if the potential of ‘e-learning’ is to be realised in a way that stimulates and fosters Life Long Learning. It is important to train teachers how to design and develop their own content and generate learning materials that can help their own students and
can also be freely exchanged with others.

The European Commission Comenius programme funded Taccle project  aims through  training teachers to create e-learning materials and raising their awareness of e-learning in general, to help establish a culture of innovation in the schools in which they work.

This handbook has been produced by the Taccle project partners in five different European countries. It has been written by teachers for teachers and caters for those with only basic computer skills and limited technical support.

The handbook is geared to the needs of the classroom teacher but teacher trainers, ICT support staff and resource centre staff may find it useful too! It provides both practical support for
teachers who want a ‘hands on experience and also help and information for teachers who just want to find out about e-learning.

The handbook is designed to provide practical support for teachers to:

  • create content for electronic learning environments in the context of an e-learning course
  • identify and decide which ICT tools and content are most useful for particular purposes.
  • create learning objects taking into account information design, web standards, usability criteria and reusability (text, images, animations, audio, video) and which enable active, interactive and cooperative learning processes.
  • use learning environments effectively in order enhance quality and create resources to help them do so.
  • share the developed content with their peers using existing repositories.

If you do not understand some of these terms do not worry. The handbook provides friendly step by step guidance about how to do it and explains the different terms along the way.

Of course it might seem a little strange and old fashioned producing a printed handbook about the use of new technologies. But, as Jenny Hughes says in her introduction to the handbook, we felt that the very teachers for whom this book is written are probably the group least likely to use or feel confident about using web-based materials. A book is comfortable and familiar and that is exactly how we would like teachers to feel about e-learning.

Technologies are changing very fast. When we originally applied for a grant from the European Commission, we anticipated the main focus of the handbook would be the use of Learning Management Systems – systems that help to organize  and administer learning programs for students and store and organize learning materials. At the time, this seemed to be the most important technology for creating and managing content. But since then , we have seen an explosion in the use of social networking applications like blogs and wikis, as part of what has been called Web 2.0. These are tools which make it very easy for people to create and publish their own content in different forms – text, pictures, audio and video.

These technologies make it easy not just for teachers, but for students to produce materials themselves and are increasingly being used in the classroom mixing traditional teaching methods with some e-learning methods in what is called Blended Learning.

Therefore, we have shifted the main focus of the handbook to provide a hands on guide to the use of such tools in the classroom.”

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    Cyborg patented?

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    Racial bias in algorithms

    From the UK Open Data Institute’s Week in Data newsletter

    This week, Twitter apologised for racial bias within its image-cropping algorithm. The feature is designed to automatically crop images to highlight focal points – including faces. But, Twitter users discovered that, in practice, white faces were focused on, and black faces were cropped out. And, Twitter isn’t the only platform struggling with its algorithm – YouTube has also announced plans to bring back higher levels of human moderation for removing content, after its AI-centred approach resulted in over-censorship, with videos being removed at far higher rates than with human moderators.


    Gap between rich and poor university students widest for 12 years

    Via The Canary.

    The gap between poor students and their more affluent peers attending university has widened to its largest point for 12 years, according to data published by the Department for Education (DfE).

    Better-off pupils are significantly more likely to go to university than their more disadvantaged peers. And the gap between the two groups – 18.8 percentage points – is the widest it’s been since 2006/07.

    The latest statistics show that 26.3% of pupils eligible for FSMs went on to university in 2018/19, compared with 45.1% of those who did not receive free meals. Only 12.7% of white British males who were eligible for FSMs went to university by the age of 19. The progression rate has fallen slightly for the first time since 2011/12, according to the DfE analysis.


    Quality Training

    From Raconteur. A recent report by global learning consultancy Kineo examined the learning intentions of 8,000 employees across 13 different industries. It found a huge gap between the quality of training offered and the needs of employees. Of those surveyed, 85 per cent said they , with only 16 per cent of employees finding the learning programmes offered by their employers effective.


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